Wowbagger_TIP wrote on Apr 23, 2012, 11:26:Undocumented Alien wrote on Apr 23, 2012, 10:31:What's the criteria for getting into the GW2 free weekend? Is it for pre-order or pre-purchase? Pre-order I could live with, since I can always cancel. Pre-purchase isn't going to happen.For D3, nope! I will wait!
Yep, totally agree. My buds and I will be purchasing GW2 today and play the Beta this weekend and start heading down that path. By the time we are done with that, Torchlight 2 should be ready.
None of us are really very impressed by D3.
Then there's the 90% of useless combat skills that just didn't scale well enough to be used after normal difficulty. Again, you couldn't really know.
Undocumented Alien wrote on Apr 23, 2012, 10:31:What's the criteria for getting into the GW2 free weekend? Is it for pre-order or pre-purchase? Pre-order I could live with, since I can always cancel. Pre-purchase isn't going to happen.For D3, nope! I will wait!
Yep, totally agree. My buds and I will be purchasing GW2 today and play the Beta this weekend and start heading down that path. By the time we are done with that, Torchlight 2 should be ready.
None of us are really very impressed by D3.
Quinn wrote on Apr 23, 2012, 09:39:That is the thing though. You can never really know what works until you've tried it. Diablo 2 with its skill-trees was a horribly imbalanced game at times, and in some strange way, that's part of why it was so much fun. But given how easy it was to completely gimp your character, it's equally easy to see the reasoning behind D3's change in direction. Especially since you rarely notice the gimpage until much later, when you've wasted a significant number of hours on a character that's no longer going to let you play with your group unless they also reroll or take a long break. Some people might find the discard-reroll exercise enjoyable, but I sure don't
The thing I like about skilltrees is the fact that if you don't think and examine the tree properly and reflect it with the gameplay, you can make the wrong CHOICES and completely screw up your character. Making the right ones and in effect making your character stronger, gives me a loving sense of ACHIEVEMENT. It's all an illusion though, so the joke's one me, really. Sucks being a gamer.
For D3, nope! I will wait!
shinchan0s wrote on Apr 23, 2012, 08:54:When I played D2 open beta/stress test, it was awesome. I totally wanted the game. For D3, nope! I will wait!Bhruic wrote on Apr 23, 2012, 04:23:
In general I agree with a lot of the comments about not being impressed by the game. Right now I'm just trying to figure out if I would have been impressed by a version of D2 that ended, say, right after killing Bloodraven. Would that have given me enough of an experience of the game to really enjoy it, or would the general blahness of the early act 1 normal map have made me as unimpressed as I am with what we can see in D3?
Good point. I actually like Act 1. Still, it is kind of blah. Looking back, I think somebody who played the D2 beta coming from D1 would be have come off more impressed than a D3 beta tester. One, the time difference between releases. Two, D2 was such a huge leap - it's a lot easier to describe D2's new features (evident from the start) vs D3's (addition by subtraction, I guess?). Three, there was nothing else like it to compare it with. Fair or not, the bar is now set higher.
Krovven wrote on Apr 22, 2012, 21:10:
Skill trees are an illusion of choice, always have been. The simple minded are easily fooled.
Undocumented Alien wrote on Apr 23, 2012, 08:37:Assuming the game is anything like Diablo 2, which it very much seems to be.... Basically, you've seen a small slice of Act1, on normal difficulty.If your playthrough went like mine, you've seen probably a couple of extremely low-level rares and mostly some random junk blues, that in no way represents the more class-specific stat bonuses you'll be seeing on higher difficulties. If you're the type of person who enjoys wacky builds, i.e. pacifist necromancers or melee-sorcs, you will probably be able to do that, but it will be significantly harder than any sane build and gear setup, and essentially useless on higher difficulties.What seems weird to me is that as a wizard, I was using axes, swords, bows, shields, etc. Seemed like I could use pretty much any weapon I picked up. That was just odd.
Yeah, same for the Monk. "Generally" a Monk would use Hand2Hand (or a hand weapon) or a Bow Staff and that's about it as well light armor. With D3 I just gave my Monk "whatever". It makes having different classes seem... useless?
As "Krowen" said, "Skill trees are an illusion of choice, always have been.", then maybe classes and spells/skills are just illusions of differentiation.
Undocumented Alien wrote on Apr 23, 2012, 08:37:What seems weird to me is that as a wizard, I was using axes, swords, bows, shields, etc. Seemed like I could use pretty much any weapon I picked up. That was just odd.
Yeah, same for the Monk. "Generally" a Monk would use Hand2Hand (or a hand weapon) or a Bow Staff and that's about it as well light armor. With D3 I just gave my Monk "whatever". It makes having different classes seem... useless?
Bhruic wrote on Apr 23, 2012, 04:23:
In general I agree with a lot of the comments about not being impressed by the game. Right now I'm just trying to figure out if I would have been impressed by a version of D2 that ended, say, right after killing Bloodraven. Would that have given me enough of an experience of the game to really enjoy it, or would the general blahness of the early act 1 normal map have made me as unimpressed as I am with what we can see in D3?
Bhruic wrote on Apr 23, 2012, 04:23:
In general I agree with a lot of the comments about not being impressed by the game. Right now I'm just trying to figure out if I would have been impressed by a version of D2 that ended, say, right after killing Bloodraven. Would that have given me enough of an experience of the game to really enjoy it, or would the general blahness of the early act 1 normal map have made me as unimpressed as I am with what we can see in D3?
What seems weird to me is that as a wizard, I was using axes, swords, bows, shields, etc. Seemed like I could use pretty much any weapon I picked up. That was just odd.
HorrorScope wrote on Apr 23, 2012, 01:51:Isn't that a Korean MMORPG? Is there even an english version?Wowbagger_TIP wrote on Apr 23, 2012, 01:24:Dades wrote on Apr 23, 2012, 00:19:Well maybe I'll check back in six months to a year and see if it's any better. Right now, there's Torchlight 2 on the horizon, Path of Exile which has more interesting character progression options, and others like Krater and Grim Dawn, and maybe even GW2 if it doesn't suck. I think I'll wait and see how those turn out. At least they seem to be trying something more interesting. Doubt they'll take 10 years to do it too.
The problem with the rune system is that they came up with them a long time ago but didn't patch them in until beta 13. The game launches next month which hasn't really given them a lot of time to make the system deep and interesting. Right now most of the rune activations are either very situational or have an obvious upgrade path. The user interface for both it and the skill system is very clumsy and a big indicator of the problem that they tried to go back to the drawing board too close to release. It will change drastically and in fact already has a few times which makes defending their implementation a moot point.
Skill trees in Diablo 2 had some problems but eventually got patched into a very interesting mix of free form customization while still retaining synergies for people who wanted a linear path.
Someone mentioned C9, now that is the one. Fun game.
Wowbagger_TIP wrote on Apr 23, 2012, 01:24:Dades wrote on Apr 23, 2012, 00:19:Well maybe I'll check back in six months to a year and see if it's any better. Right now, there's Torchlight 2 on the horizon, Path of Exile which has more interesting character progression options, and others like Krater and Grim Dawn, and maybe even GW2 if it doesn't suck. I think I'll wait and see how those turn out. At least they seem to be trying something more interesting. Doubt they'll take 10 years to do it too.
The problem with the rune system is that they came up with them a long time ago but didn't patch them in until beta 13. The game launches next month which hasn't really given them a lot of time to make the system deep and interesting. Right now most of the rune activations are either very situational or have an obvious upgrade path. The user interface for both it and the skill system is very clumsy and a big indicator of the problem that they tried to go back to the drawing board too close to release. It will change drastically and in fact already has a few times which makes defending their implementation a moot point.
Skill trees in Diablo 2 had some problems but eventually got patched into a very interesting mix of free form customization while still retaining synergies for people who wanted a linear path.
Quinn wrote on Apr 23, 2012, 01:42:Yeah, they should had kept the old trees and improved with WoW. Bah, I hate switching skills! Blah. It confused me.
You know, the entire time -- from the moment I read about D3! -- I thought the characters would have a talent tree, like in WoW. People moan allot avout WoW but I think the talent trees were very interesting, more so before they got dumbed down. It's beyond me why they didn't go for that and came up with this switching skills on the go and runes system.
Besides, didn't even Torchlight have a tree?
Blizzard, what the hell have you been doing for a decade?
And since when does hype have such an impact on me?! Despite my complains I still wanna buy the game, it'll be €44,- where I live.
Dades wrote on Apr 23, 2012, 00:19:Well maybe I'll check back in six months to a year and see if it's any better. Right now, there's Torchlight 2 on the horizon, Path of Exile which has more interesting character progression options, and others like Krater and Grim Dawn, and maybe even GW2 if it doesn't suck. I think I'll wait and see how those turn out. At least they seem to be trying something more interesting. Doubt they'll take 10 years to do it too.
The problem with the rune system is that they came up with them a long time ago but didn't patch them in until beta 13. The game launches next month which hasn't really given them a lot of time to make the system deep and interesting. Right now most of the rune activations are either very situational or have an obvious upgrade path. The user interface for both it and the skill system is very clumsy and a big indicator of the problem that they tried to go back to the drawing board too close to release. It will change drastically and in fact already has a few times which makes defending their implementation a moot point.
Skill trees in Diablo 2 had some problems but eventually got patched into a very interesting mix of free form customization while still retaining synergies for people who wanted a linear path.
RollinThundr wrote on Apr 22, 2012, 17:18:
I played it a bit more with different classes, every class except the demon hunter feels exactly the same, the rune system is so streamlined and pathetic feeling and apparently item drops are tuned to the point where finding a rare is pretty much impossible. I think I found a total of 1 in about 5 or so hours of playing. The game feels like a mix between diablo 2 and that shitty 90's action RPG Darkstone. http://en.wikipedia.org/wiki/Darkstone
So this is what took them 12 years? Seriously? Granted it's obvious the game was rebooted more than once during that time but still. 60 dollars for this 10 year old gameplay? My god Blizzard sucks ass.