39 Replies. 2 pages. Viewing page 1.
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| 39. |
Re: Legend of Grimrock Patched |
Apr 22, 2012, 22:00 |
Jerykk |
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| If you're sensitive to tearing, stuttering and/or input lag, I recommend a 120 Hz monitor. That way, you can disable V-Sync to avoid stuttering and input lag and you won't have to worry about tearing either. There aren't any 120 Hz IPS monitors, unfortunately, so the color reproduction and contrast won't be quite as good, but it's pretty good compromise between performance and image quality. CRTs offer the best of both worlds, at the cost of power consumption, bulk and general availability. |
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| 38. |
Re: Legend of Grimrock Patched |
Apr 22, 2012, 11:35 |
PHJF |
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| TN-TFT monitors fucking suck. |
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| 37. |
Re: Legend of Grimrock Patched |
Apr 22, 2012, 08:58 |
rist3903 |
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And what do you say about response time? The monitor suggested previously in this thread has a 5ms response time.
I have found myself gravitating away from twitch games of late, but I am not ruling out getting back into them.
Is 5ms sufficient?
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| 36. |
Re: Legend of Grimrock Patched |
Apr 21, 2012, 12:29 |
WaltC |
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rist3903 wrote on Apr 21, 2012, 02:03: Thanks for the monitor feedback!
I will take it under advisement. Best advice: by the largest, highest-resolution monitor you can afford--and it won't hurt to extend the warranty on it out a couple more years, if possible (usually doesn't cost too much at time of purchase.)
If you are looking at tiny screens from 6" away the pixel density might be important to you, but generally a larger screen which allows you to comfortably observe it from 2'-3' away at minimum, is far more preferable, visible, and easy on the eyes. I do agree that 1920x1080 should be the minimum native res--with 1920x1200 being the sweet middle of the road--and ~2500x1600 being the absolute maximum. The first two resolutions are definitely the better buys--the top resolution only if you have money to burn and also plan to drop a wad for gpus powerful enough to drive all those pixels...;) |
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| It is well known that I do not make mistakes--so if you should happen across a mistake in anything I have written, be assured that I did not write it! |
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| 35. |
Re: Legend of Grimrock Patched |
Apr 21, 2012, 11:28 |
PHJF |
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And after having downloaded 600MB, twice, yesterday... it downloads another 600MB today.
WTF |
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| 34. |
Re: Legend of Grimrock Patched |
Apr 21, 2012, 02:03 |
rist3903 |
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Thanks for the monitor feedback!
I will take it under advisement.
This comment was edited on Apr 21, 2012, 07:03. |
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| 33. |
Re: Legend of Grimrock Patched |
Apr 20, 2012, 21:39 |
Sepharo |
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Pineapple Ferguson wrote on Apr 20, 2012, 10:51: With regards to the patch, what does "borderless windows are no longer topmost" mean? It means when you play the game in borderless window mode that it no longer forces it to always be on top of any other windows you have open.
edit: Oops forgot to start reading page 2 of the comments.
I don't see the frame limiter setting in the config file and I can't find any information about it online. I guess I could just start guessing the variable name
This comment was edited on Apr 20, 2012, 21:51. |
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| [I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr |
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| 32. |
Re: Legend of Grimrock Patched |
Apr 20, 2012, 20:54 |
Dev |
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NewMaxx wrote on Apr 20, 2012, 18:08: I would advise getting the smallest monitor possible for a given resolution. That may sound counter-intuitive, but it ensures you get the highest pixel density, or ppi (pixels per inch), possible. And I would counter that, because getting smallest possible at a high resolution means that the text in windows is very small and can be hard to read
I like my 37" 1080p
Anyway, its a matter of personal preference. I've seen 20"ish 1080p monitors for $100ish on sale.
Wolfox wrote on Apr 20, 2012, 17:44:
Dev wrote on Apr 20, 2012, 17:36: If they do an editor and release more dungeons, that should help with that Since its successful I'm sure they will, they already have the functionality in place to have different dungeons. They already confirmed they're working on a level editor:
http://www.grimrock.net/2012/04/05/review-impressions-and-map-editor-news/ I had heard that they were, but you never know what ends up happening. However, I think the financial success of the game should ensure it getting released.
This comment was edited on Apr 20, 2012, 21:02. |
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| 31. |
Re: Legend of Grimrock Patched |
Apr 20, 2012, 18:08 |
NewMaxx |
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rist3903 wrote on Apr 20, 2012, 16:19: Anyone have suggestions as to what is currently the best monitor/deal at the moment? I would advise getting the smallest monitor possible for a given resolution. That may sound counter-intuitive, but it ensures you get the highest pixel density, or ppi (pixels per inch), possible. You also want an LED backlight screen because they are lighter weight, use less energy and produce less heat, and generally provide a superior picture.
I'd suggest 1080p (1920x1080) as a baseline native resolution, which drops you at 21.5" (although 23" might be better for some people's eyes). If color accuracy is a concern, get an HP; if ergonomics, a Dell; if clarity, LG; if budget, ASUS. As an example, the one I've had my eye on for a while is the HP 2211x.
This comment was edited on Apr 20, 2012, 18:14. |
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| 30. |
Re: Legend of Grimrock Patched |
Apr 20, 2012, 17:44 |
Wolfox |
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| 29. |
Re: Legend of Grimrock Patched |
Apr 20, 2012, 17:39 |
Wolfox |
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nin wrote on Apr 20, 2012, 09:30:
invert horizontal mouse option Ok, I gotta ask. And this is coming from someone who always reverses mouselook (aka vert)...
Some people think like camera operators using old film cameras. Think about it. |
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| 28. |
Re: Legend of Grimrock Patched |
Apr 20, 2012, 17:36 |
Dev |
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jimnms wrote on Apr 20, 2012, 12:29: I kind of wish they'd randomize the weapons and/or locations they appear. I know the old school RPGs didn't do that, but it would make things different if you play it again since once you know what items are where, you can plan your party to take advantage what you come across. If they do an editor and release more dungeons, that should help with that Since its successful I'm sure they will, they already have the functionality in place to have different dungeons. |
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| 27. |
Re: Legend of Grimrock Patched |
Apr 20, 2012, 17:34 |
Wolfox |
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deqer wrote on Apr 20, 2012, 16:09: Looks like a company gettin' shit done. Unlike EA, or Blizzard which can take 6-12 months, or 5 years to implement suggestions/improvements/fixes.
I guess this game was either programmed very well, or the programmers are being honest about their time. I think it was generally programmed well (despite obvious oversights like forgetting to limit framerates on "light" gamestates like menus and the like), and I think the programmers are quite honest indeed about their time (just check their dev blog), but I'd say the most important factor would be the complexity of the code itself, which, in this case, should be relatively low. It's a very simple game/engine, which helps a lot in debugging and bug fixing. |
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| 26. |
Re: Legend of Grimrock Patched |
Apr 20, 2012, 16:41 |
Orogogus |
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| It probably helps that it's single-player only. Easier to test and all. |
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| 25. |
Re: Legend of Grimrock Patched |
Apr 20, 2012, 16:19 |
rist3903 |
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When your game is not very large you can make changes in a much shorter amount of time.
adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays Psyched about this one. My character portraits were obscuring anything I wanted to pick up on the right side of the screen.
Now sounds like it might be a good time to update monitors I guess, since it is officially making games not work well. Anyone have suggestions as to what is currently the best monitor/deal at the moment?
This comment was edited on Apr 20, 2012, 16:47. |
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| 24. |
Re: Legend of Grimrock Patched |
Apr 20, 2012, 16:09 |
deqer |
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Looks like a company gettin' shit done. Unlike EA, or Blizzard which can take 6-12 months, or 5 years to implement suggestions/improvements/fixes.
I guess this game was either programmed very well, or the programmers are being honest about their time. |
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| 23. |
Re: Legend of Grimrock Patched |
Apr 20, 2012, 14:53 |
briktal |
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Beamer wrote on Apr 20, 2012, 13:44:
Verno wrote on Apr 20, 2012, 09:35:
pressing ESC closes character sheet Nice, that one was bugging me. Yeah, drove me nuts. This game should need the mouse as little as possible.
Good fix. You could close it by pressing the appropriate shortcut key again. Which mostly resulted in hitting 1 two or three times to close the window. |
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| 22. |
Re: Legend of Grimrock Patched |
Apr 20, 2012, 13:57 |
MajorD |
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Prez wrote on Apr 20, 2012, 13:42: This game looks great. I think I'll pick it up this weekend. Hooray for old-school dungeon crawlers! \o/ Beware & forewarned, it is 'very' addicting.
Enjoy
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| 21. |
Re: Legend of Grimrock Patched |
Apr 20, 2012, 13:54 |
jimnms |
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Bhruic wrote on Apr 20, 2012, 13:16: Mine just started updating a minute or two ago. Mine began downloading a 666MB "patch" a bout 5 after noon. Then about 20 minutes later it downloaded another 664MB. |
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| 20. |
Re: Legend of Grimrock Patched |
Apr 20, 2012, 13:44 |
Beamer |
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Verno wrote on Apr 20, 2012, 09:35:
pressing ESC closes character sheet Nice, that one was bugging me. Yeah, drove me nuts. This game should need the mouse as little as possible.
Good fix. |
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39 Replies. 2 pages. Viewing page 1.
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