Bucky wrote on Apr 13, 2012, 10:36:
I don't have any particular attachment to the PC platform, what I do care about is the input method. Keyboard/Mouse is the superior input choice in pretty much every game genre I play, which is why I stick to the PC. Considering games these days are almost always limited to the current console generation, the extra PC hardware is going to waste anyway. Give me a beefy console with a keyboard and mouse and I'll be the first in line.
So you'd be willing to pay Valve $300-$400 for a PC-compatible console, sans monitor, as opposed to spending $600-$700, sans monitor, for a PC with at least 10x the graphics and computational power and maybe 100x + the storage capacity? Not I...;)
The great advantage to the "PC platform" is being able to upgrade your components individually, of course, which increases the PC's value as a platform by a further 10x over a console, etc.
But here's the thing--Valve isn't going to do a custom console that is incompatible with the PC platform for obvious reasons--namely, regardless of what Valve starts selling, the great mass of its software business will still come from the PC platform demand.
Therefore, whatever Valve decides to make and market, it will undoubtedly be 100% Windows-compatible...;)
It is well known that I cannot err--and so, if you should happen across an error in anything I have written you can be absolutely sure that *I* did not write it!...;)