Blue's News bitching about graphics in an indie game that is basically in a dead genre. I really HAVE crossed into the alternate universe.
From my understanding, you build your ship using the in-game model editor. You plop down shapes, stretch them, scale them, delete vertices, move them around in order to build your ship. It would be difficult to allow this level of freedom and maintain some consistent level of graphical "spiffyness." Even high res textures wouldn't look very good on arbitrary polyhedrons.
Do you have a single fact to back that up?