0x10cͨ Screenshots

Markus" notch" Persson tweets the release of some prototype screenshots from 0x10cͨ, Mojang's upcoming space game. He's also added a note to the section mentioning "hard science fiction" to back off that a bit: "Update: GAH, NO! I'm focusing on fun gameplay instead. I still want to get corrected on glaring scientific errors, though."
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Re: 0x10<sup>c</sup>&#872; Screenshots
Apr 12, 2012, 11:43
NKD
13.
Re: 0x10<sup>c</sup>&#872; Screenshots Apr 12, 2012, 11:43
Apr 12, 2012, 11:43
NKD
 
Blue's News bitching about graphics in an indie game that is basically in a dead genre. I really HAVE crossed into the alternate universe.

From my understanding, you build your ship using the in-game model editor. You plop down shapes, stretch them, scale them, delete vertices, move them around in order to build your ship. It would be difficult to allow this level of freedom and maintain some consistent level of graphical "spiffyness." Even high res textures wouldn't look very good on arbitrary polyhedrons.

Do you have a single fact to back that up?
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