ItBurn wrote on Apr 10, 2012, 10:09:Beamer wrote on Apr 10, 2012, 10:04:ItBurn wrote on Apr 10, 2012, 09:57:
They just don't get it. The problem was that it wasn't a game that PC gamers wanted to play. Those people think that the content of a game has no link with sales.
If people didn't want to play it then it wouldn't have been pirated like crazy.
You can say people didn't want to pay for it, but undoubtedly if piracy was not an option then sales would have been better. While we can debate all day what portion of pirates would otherwise buy a game (low), I don't think anyone would argue none would.
If a game is pirated a million times I think it's safe to say that's 100,000 lost sales. Bulletstorm was pirated more than a million times.
The issue is a lot more complex than that. Personally, I didn't pirate it, but if the game was 15$, I probably would have bought it.
Beamer wrote on Apr 10, 2012, 10:04:ItBurn wrote on Apr 10, 2012, 09:57:
They just don't get it. The problem was that it wasn't a game that PC gamers wanted to play. Those people think that the content of a game has no link with sales.
If people didn't want to play it then it wouldn't have been pirated like crazy.
You can say people didn't want to pay for it, but undoubtedly if piracy was not an option then sales would have been better. While we can debate all day what portion of pirates would otherwise buy a game (low), I don't think anyone would argue none would.
If a game is pirated a million times I think it's safe to say that's 100,000 lost sales. Bulletstorm was pirated more than a million times.
It wasn't the best PC port ever, sure, but also piracy was a pretty big problem.Proof of how clueless they are.
Techie714 © wrote on Apr 10, 2012, 09:35:Exactly. These clueless assholes have no idea. So it doesn't sell well and their default excuse is piracy. Yeah, let's not consider that it not selling well is YOUR fault. We'll automatically blame the consumers and then punish them for it. Consider all of this, then they self-proclaim it's the best PC port ever. This is filled with so much clueless, out of touch, fail I don't even know what to think.
"It wasn't the best PC port ever," <<<Theirs your problem right there.
Beamer wrote on Apr 10, 2012, 10:04:ItBurn wrote on Apr 10, 2012, 09:57:
They just don't get it. The problem was that it wasn't a game that PC gamers wanted to play. Those people think that the content of a game has no link with sales.
If people didn't want to play it then it wouldn't have been pirated like crazy.
You can say people didn't want to pay for it, but undoubtedly if piracy was not an option then sales would have been better. While we can debate all day what portion of pirates would otherwise buy a game (low), I don't think anyone would argue none would.
If a game is pirated a million times I think it's safe to say that's 100,000 lost sales. Bulletstorm was pirated more than a million times.
ItBurn wrote on Apr 10, 2012, 09:57:
They just don't get it. The problem was that it wasn't a game that PC gamers wanted to play. Those people think that the content of a game has no link with sales.
Verno wrote on Apr 10, 2012, 09:29:
Here we go again. I think the marketing and ill received demo had a lot more to do with the game under performing. I notice he doesn't mention that the game performed well under expectations on the consoles too.
Beamer wrote on Apr 10, 2012, 09:38:
No, he does say that. They condense it down to "sales were good but not amazing. I think EA hoped we'd do better," but he said more about it at PAX.
Given that this is Epic and EA I think that's implied. Had sales been great elsewhere but not the PC then there'd be a sequel, just not on the PC.
Verno wrote on Apr 10, 2012, 09:29:
Here we go again. I think the marketing and ill received demo had a lot more to do with the game under performing. I notice he doesn't mention that the game performed well under expectations on the consoles too.