CJ_Parker wrote on Apr 10, 2012, 17:23:
So what do we do? Do we listen to the people with inside knowledge like a Jeff Vogel who said that sales of one his games was cut in half when the torrent became available or do we put our head and ass in the sand ignoring people like him and yell "LIES!!!111" from the top of our lungs?
Don't answer which choice you would make. It's obvious.
Kajetan wrote on Apr 10, 2012, 17:12:CJ_Parker wrote on Apr 10, 2012, 17:06:Show us. Show us numbers, show us facts, show us evidence. Not just quoting someone, who utters only unproven assumptions. Please. A proof. Something. Something you can use as an actual argument based on facts. Please?
All evidence is pointing towards that being the case.
CJ_Parker wrote on Apr 10, 2012, 17:06:Marvin T. Martian wrote on Apr 10, 2012, 16:47:
Another head in the sand post from one (like Capps) who doesn't have a clue.
The only people with their head in the sand are the people who continue to live in a state of denial about piracy being a huge problem. All evidence is pointing towards that being the case.
Except you get that stuff just for showing up, where with piracy you have to actively go and look for it. It's not like you get a pop up telling you, hey, free game, and then you're just handed it.
And those games you bought I would assume you wanted, at some level, and didn't just say "Wow! It's only a dollar!" and then just buy it because it was a dollar and not because it was a game you may play at some point down the line since you could buy it for only a dollar. Right?
CJ_Parker wrote on Apr 10, 2012, 17:06:Show us. Show us numbers, show us facts, show us evidence. Not just quoting someone, who utters only unproven assumptions. Please. A proof. Something. Something you can use as an actual argument based on facts. Please?
All evidence is pointing towards that being the case.
ViRGE wrote on Apr 10, 2012, 16:58:It is THAT easy. Just download some instructions and a flash tool, follow some simple steps and your 360 is ready for playing copies.
You've covered the first one: it's hard. Compared to downloading a file and running it, modding an 360 isn't nearly as easy.
360 piracy is still mostly in the realm of a smaller number of competent, capable techies.No. Really, no. Flashing your 360 is easy, EASY!!!! When you can read and follow simple instructions, you can modify your 360. Modding a PS3? Thats not so easy. But the PS3 being "unbreakable" for years also being the least successful console of its generation ... well, i guess copies arent that dangerous at all.
The second reason it's lower is that unlike the PC there's a death penalty if you get caught.People have two 360s. One for playing copies, the other one for playing their legit games. And if you get banned, most people learn from their mistakes and use a second, cheaply bought 360 for their copied games.
Marvin T. Martian wrote on Apr 10, 2012, 16:47:
Another head in the sand post from one (like Capps) who doesn't have a clue.
Jdrez wrote on Apr 10, 2012, 12:39:Well there's two reasons really. You've covered the first one: it's hard. Compared to downloading a file and running it, modding an 360 isn't nearly as easy. People still pirate of course, but I've never seen any evidence that it's anywhere near PC piracy on a per-capita basis. 360 piracy is still mostly in the realm of a smaller number of competent, capable techies.
*Edit to add*: also, it's tiring that nobody in the industry admits how much Xbox piracy there is. I know plenty of people who simply flashed the optical drive and download games to DVD-R's.
The reason there's less piracy on the console toys is that millions of non-geeks have a console and most of them don't know how to pirate for those.
StingingVelvet wrote on Apr 10, 2012, 13:43:
An excuse to regulate the internet? Probably, but like the wild west of old it has pretty much been proven that people can't control themselves with a free and unregulated internet.
Beamer wrote on Apr 10, 2012, 10:04:Another head in the sand post from one (like Capps) who doesn't have a clue.ItBurn wrote on Apr 10, 2012, 09:57:
They just don't get it. The problem was that it wasn't a game that PC gamers wanted to play. Those people think that the content of a game has no link with sales.
If people didn't want to play it then it wouldn't have been pirated like crazy.
You can say people didn't want to pay for it, but undoubtedly if piracy was not an option then sales would have been better. While we can debate all day what portion of pirates would otherwise buy a game (low), I don't think anyone would argue none would.
If a game is pirated a million times I think it's safe to say that's 100,000 lost sales. Bulletstorm was pirated more than a million times.
Verno wrote on Apr 10, 2012, 16:26:Yeah, you're right. As a basic rule, quality sells, non-quality not so much.
Sure but he said usually, not every single time.
I think the only game I've seen that was (IMO) affected by piracy in a way that severely impacted it financially was Titan Quest.The TQ release version had severe bugs and hefty hardware requirements. The main game sold quite good, but the addon tanked, people were deterred. But according to an ex-IronLore employee TQ sold very good in the longrun on digital platforms like Steam.
Kajetan wrote on Apr 10, 2012, 16:24:Dev wrote on Apr 10, 2012, 16:18:There are plenty good quality games, which were commercial failures like Psychonauts or Beyond Good & Evil.
Protip: Make a good game and it usually sells, see skyrim.
Dev wrote on Apr 10, 2012, 16:18:There are plenty good quality games, which were commercial failures like Psychonauts or Beyond Good & Evil.
Protip: Make a good game and it usually sells, see skyrim.