Bulletstorm Sequel Cancelled; PC Piracy Mentioned

In spite of EA saying the original "under-performed," a sequel to Bulletstorm was in the works at People Can Fly before being cancelled by parent company Epic Games reports GameSpot, who hear from Epic president Mike Capps on the topic. Mike indicates they have put the Polish developer on a different project they will "be announcing pretty soon," though there is no clue if this is the recently revealed PC game Epic is planning. "We thought a lot about a sequel, and had done some initial development on it, but we found a project that we thought was a better fit for People Can Fly," he said. "We haven't announced that yet, but we will be announcing it pretty soon." He goes on to praise Bulletstorm and says he'd love to go back to the property, "but right now we don't have anything to talk about." Just to stir the pot a little, the story concludes with Capps' comment that sales of the PC version may have been harmed by piracy: "We made a PC version of Bulletstorm, and it didn't do very well on PC and I think a lot of that was due to piracy. It wasn't the best PC port ever, sure, but also piracy was a pretty big problem."
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Re: Bulletstorm Sequel Cancelled; PC Piracy Mentioned
Apr 10, 2012, 14:02
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Re: Bulletstorm Sequel Cancelled; PC Piracy Mentioned Apr 10, 2012, 14:02
Apr 10, 2012, 14:02
 
Beamer wrote on Apr 10, 2012, 13:12:
As for the 10%, it's my estimate, and I'd guess it's a fairly solid estimate. No one has done solid research on this because it's IMPOSSIBLE to do solid research on this. What, do you think Epic has the capability to find a decent sample size that pirated Bulletstorm and get them to accurately state whether they would have bought it?

This is exactly the problem. There is no way to prove such things yet the developers and publishers spew out these claims as if they are based on some kind of hard evidence. As many have said, it is all a smoke screen for those at fault for a sub-bar product to protect themselves from investors/executives who don't know any better and think these claims have some sort of bearing on reality. Which is why most PC users get upset by these remarks, because they are insulting, switching blame to your customers or potential customers is never good business practice.

Let us pretend for a minute your 'estimate' is something close to an actual representation, 100,000 more sales on these kind of big budget games makes little difference in the long run. So even if their claims about piracy were true, they didn't make or break the game.

Now in the near future when it is established that Star Wars The Old Republic has been a massive failure, you will notice piracy will not be a potential scapegoat. As with all failed MMO's piracy will not be mentioned and some of the real reasons for the failures might actually see the light of day.

I am a member of the camp that piracy does not equal a lost sale, and on the whole probably contributes more sales then removes. Most people rely on word of mouth from people they trust as a motivator to purchase products like movies, video games, songs. Few people if any will say they played/watched/listened illegally, it is irrelevant.
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