Verno wrote on Apr 10, 2012, 14:21:
Can you be more specific? I'm all for hearing the pros and cons on these things but you don't really say anything at all about Guild Wars 2. What were some of the things you liked? What were some of the things you disliked?
Well I already mentioned that I didn't feel there was enough choice and customization for characters. (Both visually and mechanically.) Other than that, my biggest dislike was probably the setting. I didn't feel engaged. It didn't make me care about what was going on. Hell, it wasn't even clear to me what exactly WAS going on. Wasn't a big fan of the art style either, but that's pure preference. I didn't get to test everything obviously, but I felt the content was too easy. Like, really easy. Maybe that changes later down the road, I can't say. But I didn't like what I did play. The dynamic event stuff felt shallow, with the differences between a lot of them being pretty minimal. I'm not sure this is the solution to the quest grind. But we'll see.
The thing I liked the most was the performance and responsiveness of the engine. Even for a beta combat feels pretty fluid, which is important to a lot of people. The class concepts aren't strict fantasy staples, which is also nice if you're into class-based games but want something a little bit different I guess.
I just didn't really feel compelled to log in and play, which is the first sign of a great game. I never found myself out and about thinking "Shit I need to get home so I can play some more." But part of that could be that it was a beta and a character you can't invest in long-term is a deterrent to immersion.
Do you have a single fact to back that up?