Creston wrote on Apr 7, 2012, 01:30:
The Indoctrination theory works great, up to one particularly fatal point. The IC keeps saying that the Reapers are trying to indoctrinate you to choose Blue or Green, rather than Red.
However, if you bring very few War Assets, the only thing you CAN choose is Red. And why would the Reapers indoctrinate you, only to then give you the one choice that they're desperately trying to make you not do.
For that matter, why would they give you the Red choice ever at all?
Sadly, for all how much it seems to work (and is better than the ending), it doesn't completely fit. (which makes sense, because it's simply not true.)
Creston
Having Red available at all is easily explained as an important part of the illusion, as Shepard would, presumably, be more likely to call bullshit if he made it that far only to find there was no way at all to kill them.
Low EMS actually doesn't automatically translate to read, it's part of an ME2 flag. If you're that low and destroyed the Collector base, the Catalyst assumes you want to destroy them and gives you red. If you saved the base, it assumes you want to control them and gives you blue. That being said, it doesn't matter. Like you said, if the theory were true this mechanic wouldn't happen at all, and like I said, it's a stunningly in-depth case of something more interesting than the intent happening by complete accident.
NOT THE BEES! NOT THE BEES
THEY'RE IN MY EYES AARRGRHGHGGAFHGHFGHFG!