Yifes wrote on Apr 5, 2012, 13:59:
Verno wrote on Apr 5, 2012, 12:41:
I only speak for myself but there were not three endings, it felt like one arbitrary ending with some variations. I wasn't a fan of never seen before characters and plot elements being introduced in the last 10 minutes of the game either. Also, in a series with a strong theme about teamwork and friendship I expected some explanation or continuity for the companions as well, though to be fair that was never promised. Maybe it worked for your Shepard but it didn't feel like a well written conclusion for mine. Finally there are some loopholes and disconnects between the writing and the cutscenes that are pretty jarring.
If you watch the endings side by side, sure, it cheapens the ending because of the extreme similarities. However, what makes each ending unique is if you watch each ending within the context of your choices leading up to it. The interpretation for each ending is drastically different if you decide to destroy the reapers vs say synthesis. Also, the nature of the catalyst was hinted at throughout ME3, and makes perfect sense if you consider why the Reapers never wiped out lower organic life forms in general. Also, each of your companions storylines were resolve quite nicely during the game itself, and the lead up to the final battle provides glimpses into the future lives of your surviving teammates. Finally, the ending sequence with Joker, EDI, and your romantic option stepping out of the crashed Normandy into a new world full of hope was well done and quite powerful.
It would be quite powerful if it made sense. Explain to me how Joker and the crew got to the relay before it exploded, used it to jump to another system, and survived the explosion of the relay in that system to end up crash landing on a habitable system. As for the catalyst, it only makes sense if you
don't try to make sense of it. And this is just scratching the surface of how ridiculous the ending(s) is/are.