BioWare, a Label of Electronic Arts Inc. announced Mass Effect™ 3: Extended Cut, a downloadable content pack that will expand upon the events at the end of the critically acclaimed Action RPG. Through additional cinematic sequences and epilogue scenes, the Mass Effect 3: Extended Cut will give fans seeking further clarity to the ending of Mass Effect 3 deeper insights into how their personal journey concludes. Coming this summer, the Mass Effect 3: Extended Cut will be available for download on the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system and PC for no extra charge*.
“We have reprioritized our post-launch development efforts to provide the fans who want more closure with even more context and clarity to the ending of the game, in a way that will feel more personalized for each player.” “We are all incredibly proud of Mass Effect 3 and the work done by Casey Hudson and team,” said Dr. Ray Muzyka, Co-Founder of BioWare and General Manager of EA’s BioWare Label. “Since launch, we have had time to listen to the feedback from our most passionate fans and we are responding. With the Mass Effect 3: Extended Cut we think we have struck a good balance in delivering the answers players are looking for while maintaining the team’s artistic vision for the end of this story arc in the Mass Effect universe.”
Casey Hudson, Executive Producer of the Mass Effect series added, “We have reprioritized our post-launch development efforts to provide the fans who want more closure with even more context and clarity to the ending of the game, in a way that will feel more personalized for each player.”
Verno wrote on Apr 5, 2012, 11:20:
Just speaking generally for a second since we don't have another ME3 topic for a change, I actually really enjoyed ME3. It was such a great game overall and I almost feel bad that the shitty ending has overshadowed it.
My beefs were the companion choices this time (the second game feels entirely pointless), the limited mission types and fewer opportunities to actually use your built up paragon/renegade influence. I wasn't really sold what they did with TIM and Cerberus either. Cerberus felt way too numerous, I think they had a larger army than Earth as a whole. It felt really inconceivable that anyone could hold out long against the Reapers (lame name) given how dominant and powerful they are displayed as.
But all of those things are minor quibbles, they got a lot more right this time. The levels felt a lot bigger, the Citadel was a place again instead of 4 corridors, it had a functional helmet toggle, the combat stuff was well done even if the one butan approach got in the way a lot. Lots of nice callbacks and conclusions to stuff, few bugs, a minigame that isnt totally detestable and so on. Damn shame they screwed up the ending so badly.