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Gods & Heroes Changes

A Gods & Heroes State of the Republic post on the Gods and Heroes Website describes Heatwave Interactive's struggle to keep this "underfunded" MMOG in operation, with the game's associate producer saying it "did not perform at launch and has never even come close to paying for the cost of bringing it to market, much less the cost of keeping a team developing it for nine-months," adding: "To be honest, I’ve driven the company to the brink several times in an effort to keep the team together and to keep Gods and Heroes operating" (thanks The RPG Reporter). As a result, the game's development team is moving to other projects, and the dropping of subscription fees continues. Here's a bit:

To be honest, I’ve driven the company to the brink several times in an effort to keep the team together and to keep Gods and Heroes operating. However, at the end of 2011, it was clear that we would either have to let the team go, or find another way to keep them around. So, in order to keep the game alive and have a real chance at getting the free 2 play effort funded, we’ve reassigned the majority of the development team to new projects and made the service free for everyone.

The game will have to remain in this state until we find further funding. I hope my honesty and transparency about what has been going on with G&H communicates our commitment and belief in the project.

The State of the Republic may be weak, but its will is strong.

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11. Re: Gods & Heroes Changes Mar 31, 2012, 21:11 commonperson
 
Turglar wrote on Mar 31, 2012, 19:53:
I don't feel bad for these guys one bit. This turd of a game should have died with Perpetual. I actually tried the beta at one point and it felt like I was playing a MMO from 1997. The fact that they thought even one person would pay for this POS just shows how out of touch most MMO developers are with their genre's fans.

I felt the same way, I mean I don't wish ill fortune upon those but it was a game that was WAY too long to be brought to market. The stalled production just really worked against it, if they moved free to play to start it may have had more of a chance just it was coming out at a time when there were a lot of options and charging AAA prices for gameplay. Way to fail scenario. The unfortunate thing is it's kind of an interesting setting that's been under used and could have proven an interesting break (there was also the sci-fi Roman Empire game that I wanted to see but that one bit the dust and never made it to launch.) It's a tough market out there right now.
 
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    Date Subject Author
  1. Mar 31, 13:38 Re: Gods & Heroes Changes wtf_man
  2. Mar 31, 14:15 Re: Gods & Heroes Changes LittleMe
  3. Mar 31, 14:35 Re: Gods & Heroes Changes wtf_man
  4. Mar 31, 15:08  Re: Gods & Heroes Changes Slashman
  9. Mar 31, 16:47   Re: Gods & Heroes Changes Dev
  7. Mar 31, 15:36  Re: Gods & Heroes Changes Burrito of Peace
  8. Mar 31, 15:58   Re: Gods & Heroes Changes wtf_man
  12. Apr 1, 00:11  Re: Gods & Heroes Changes Prez
  13. Apr 1, 10:39   Re: Gods & Heroes Changes wtf_man
  14. Apr 1, 10:59    Re: Gods & Heroes Changes Slashman
  15. Apr 1, 15:17     Re: Gods & Heroes Changes Dev
  5. Mar 31, 15:16 Re: Gods & Heroes Changes Annex
  6. Mar 31, 15:32 Re: Gods & Heroes Changes venomhed
  10. Mar 31, 19:53 Re: Gods & Heroes Changes Turglar
>> 11. Mar 31, 21:11  Re: Gods & Heroes Changes commonperson


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