25 Replies. 2 pages. Viewing page 1.
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| 25. |
Re: Legend of Grimrock Gold |
Mar 24, 2012, 16:09 |
saluk |
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| Short and sweet, just how I like it. I have enough 30 hour games on my list that I've only played 10 hours of. As long as it's priced accordingly, and the game looks great. |
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| 24. |
Re: Legend of Grimrock Gold |
Mar 24, 2012, 16:02 |
JediPunisher |
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Hell Yes! I've been looking forward to this game for months.
For those who complain about the 10 hour length, grab some graph paper and play it in hardcore mode (no automap).
This comment was edited on Mar 24, 2012, 16:11. |
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| 23. |
Re: Legend of Grimrock Gold |
Mar 24, 2012, 11:02 |
wtf_man |
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The original Wizardry only had 10 levels... but took forever to get through. That was due to how hard it was to get through a level without going back up to town to sell your stuff and rez your dead party members.
That said... I may wait until it's released and folks can give an estimate of how short it really is. If it's real short... I'll probably only buy the IOS version, then. |
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| 22. |
Re: Legend of Grimrock Gold |
Mar 24, 2012, 10:06 |
Burrito of Peace |
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Holy shit, how did I miss this?
EOB and DM rank up in my top ten games of all time!
Day one buy. Period. |
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| 21. |
Re: Legend of Grimrock Gold |
Mar 24, 2012, 09:53 |
DaHauns |
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Cutter wrote on Mar 24, 2012, 03:10: A game like this built for auto-levels. No need to handcraft a straight up dungeon crawl - though that's always a plus. TBH, I wouldn't want that with random dungeons. There are enough of those around. A good handcrafted dungeon crawl, where thought was put into each level, puzzle, trap and encounter design hasn't been around for a while. |
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| 20. |
Re: Legend of Grimrock Gold |
Mar 24, 2012, 08:01 |
Silicon Avatar |
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CythrawL wrote on Mar 23, 2012, 23:48:
Silicon Avatar wrote on Mar 23, 2012, 23:14: Too bad. I was interested until you guys said it was short.
What's a dungeon crawl with no crawl? I need at least 50 levels to get an old-school fix out of this.
Umm Dungeon Master had only 14 levels. The design and puzzles made it feel like there was MUCH more..
Eye of the Beholder 1 had even less at only 12 levels. But still it was a solid game that many people put a lot of time into.
Eye of the Beholder 2 had 15 levels, only ONE more than Dungeon Master. And yet MANY people would swear if felt like a LOT more than that..
Seriously where did YOU get your old school Dungeon crawl fix? Might and Magic series. Those games were often huge. That is what I was hoping for.
Eye of the Beholder was pretty good, so I'll give you that. EOB lasted longer than ten hours though.
We'll see. |
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| 19. |
Re: Legend of Grimrock Gold |
Mar 24, 2012, 07:22 |
mootant |
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1) will the game be on steam 2) when will preorder be available 3) when is the release date 4) how many versions of the game are there (standard, collectors/deluxe edition 5) any dlc planned 6) price of the game versions and any dlc 7) when can i play this damn amazing game |
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| 18. |
Re: Legend of Grimrock Gold |
Mar 24, 2012, 03:31 |
Draugr |
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I recall Seeing one of the devs say It's 10+ hours on the first playthrough. As awesome as it would be for it to be longer, they are just four guys you can't expect too much, otherwise we may never have seen it. |
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| 17. |
Re: Legend of Grimrock Gold |
Mar 24, 2012, 03:10 |
Cutter |
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A game like this built for auto-levels. No need to handcraft a straight up dungeon crawl - though that's always a plus. |
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| "Are you crazy? Is that your problem?" - Jack Burton |
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| 16. |
Re: Legend of Grimrock Gold |
Mar 24, 2012, 01:27 |
Wolfen |
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| Of course this happens right when I am leaving the country. ugh |
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| 15. |
Re: Legend of Grimrock Gold |
Mar 24, 2012, 00:34 |
nin |
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Silicon Avatar wrote on Mar 23, 2012, 23:14: Too bad. I was interested until you guys said it was short.
What's a dungeon crawl with no crawl? I need at least 50 levels to get an old-school fix out of this.
This is an indie team, and we've not played the final product. Give them a chance.
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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| 14. |
Re: Legend of Grimrock Gold |
Mar 24, 2012, 00:25 |
LittleMe |
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| Great news!! Congrats to AH. I hope they do well and make an even better sequel! |
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| Political freedom can only be preceded by economic freedom which is preceded by monetary freedom. |
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| 13. |
Re: Legend of Grimrock Gold |
Mar 24, 2012, 00:21 |
flechett3 |
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| 15 levels, really? Excuse me while I go back to Angband and go down 100 to kill Morgoth. |
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| 12. |
Re: Legend of Grimrock Gold |
Mar 24, 2012, 00:15 |
HorrorScope |
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| I'm not sure if you can figure length by level. But I read this is only 10 hours long. |
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| 11. |
Re: Legend of Grimrock Gold |
Mar 23, 2012, 23:48 |
CythrawL |
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Silicon Avatar wrote on Mar 23, 2012, 23:14: Too bad. I was interested until you guys said it was short.
What's a dungeon crawl with no crawl? I need at least 50 levels to get an old-school fix out of this.
Umm Dungeon Master had only 14 levels. The design and puzzles made it feel like there was MUCH more..
Eye of the Beholder 1 had even less at only 12 levels. But still it was a solid game that many people put a lot of time into.
Eye of the Beholder 2 had 15 levels, only ONE more than Dungeon Master. And yet MANY people would swear if felt like a LOT more than that..
Seriously where did YOU get your old school Dungeon crawl fix?
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| 10. |
Re: Legend of Grimrock Gold |
Mar 23, 2012, 23:14 |
Silicon Avatar |
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Too bad. I was interested until you guys said it was short.
What's a dungeon crawl with no crawl? I need at least 50 levels to get an old-school fix out of this.
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| 9. |
Re: Legend of Grimrock Gold |
Mar 23, 2012, 22:50 |
ASeven |
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DangerDog wrote on Mar 23, 2012, 22:45: I'm not expecting a 100 level dungeon crawl but where are you getting news that it's a short game? The devs themselves, they said the game was rather short, someone can provide a link I'm sure. |
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| 8. |
Re: Legend of Grimrock Gold |
Mar 23, 2012, 22:45 |
DangerDog |
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| I'm not expecting a 100 level dungeon crawl but where are you getting news that it's a short game? |
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| 7. |
Re: Legend of Grimrock Gold |
Mar 23, 2012, 22:25 |
HorrorScope |
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| The only issue I've heard is the length, seems ultra short for that style of game. That said, I'm still supporting it. Another game I started playing is Dungeons of Dredmor as many know that is a crazy good throw back game as well. |
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| 6. |
Re: Legend of Grimrock Gold |
Mar 23, 2012, 21:37 |
Icewind |
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Alamar wrote on Mar 23, 2012, 20:54: And the people rejoiced...
Was just looking at some M&M games (6-8) myself... Tempting...
-Alamar With a name like Alamar, no wonder you want Might & Magic games. I do too. (Though more like M&M3-5)
This game is much more like Eye of the Beholder or Dungeon Master though. Stonekeep, if you don't mind that game sucking.
Really looking forward to it and hope it takes off. |
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25 Replies. 2 pages. Viewing page 1.
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