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Linux and OS X Wasteland 2 Funded

The Wasteland 2 Kickstarter Page shows that the proposed RPG sequel has now surpassed the $1.5 million plateau, which they have maintained is the point at which they can guarantee Linux and OS X editions of the game. The site also now adorns a Kicking it Forward logo as a follow-up to recent comments by inXile entertainment's Brian Fargo about sharing community support. This is outlined in further detail in the story below.

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21 Replies. 2 pages. Viewing page 1.
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21. Re: Linux and OS X Wasteland 2 Funded Mar 26, 2012, 20:47 venomhed
 
Proof why Wasteland on OSX and Linux is stupid and a waste of resources, time, money and effort.

http://tinyurl.com/6s23tko

 
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20. Re: Linux and OS X Wasteland 2 Funded Mar 24, 2012, 12:09 venomhed
 
Has anyone done any sort of metrics on whether or not Mac users use Bootcamp to play their Windows games?

Trust me, they know how, they use it, and this is a waste of time.
 
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19. Re: Linux and OS X Wasteland 2 Funded Mar 24, 2012, 11:13 Dmitri_M
 
space captain wrote on Mar 24, 2012, 09:02:
im sitting in my poop and it feels good its how i roll

That's a really weird remark, Space Captain. I must be the only person here who doesn't have you on ignore.
 
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18. Re: Linux and OS X Wasteland 2 Funded Mar 24, 2012, 09:02 space captain
 
Dmitri_M wrote on Mar 23, 2012, 18:59:
People around here can be really clueless about the technicalities of their hobby.

oh look another "expert" talking out of their ass
 
Go forth, and kill!
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17. Re: Linux and OS X Wasteland 2 Funded Mar 24, 2012, 00:32 DrEvil
 
venomhed wrote on Mar 23, 2012, 20:37:
FUCk this is a waste of time.

Linux and OSX? Just tell them to Boot camp their systems, save the money and time for the PC. Linux hates games and Mac's don't care either.

*plonks venomhed on the head*

There's a reason Steam supports gaming on the Mac and that I do as a developer -- it makes me money. I agree with you about Linux though; as a developer I generally feel like "no money is worth this" when it comes to supporting it. Linux distributions still haven't learned the value of things like stable ABIs, etc.
 
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16. Re: Linux and OS X Wasteland 2 Funded Mar 23, 2012, 22:18 Lord Tea
 
nin wrote on Mar 23, 2012, 11:11:

Whoo hoo!


I 2nd that!
 
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15. Re: Linux and OS X Wasteland 2 Funded Mar 23, 2012, 20:57 yuastnav
 
venomhed wrote on Mar 23, 2012, 20:37:
FUCk this is a waste of time.

Linux and OSX? Just tell them to Boot camp their systems, save the money and time for the PC. Linux hates games and Mac's don't care either.

What can I say.
Wear your troll badge with dishonour.
 
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14. Re: Linux and OS X Wasteland 2 Funded Mar 23, 2012, 20:37 venomhed
 
FUCk this is a waste of time.

Linux and OSX? Just tell them to Boot camp their systems, save the money and time for the PC. Linux hates games and Mac's don't care either.
 
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13. Re: Linux and OS X Wasteland 2 Funded Mar 23, 2012, 19:31 eRe4s3r
 
Not only played all infinity engine games but also know how the (map) graphics were made ^^  
Avatar 54727
 
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12. Re: Linux and OS X Wasteland 2 Funded Mar 23, 2012, 18:59 Dmitri_M
 
Carcifier wrote on Mar 23, 2012, 15:55:
I would expect Icewind Dale, slightly modernized. How could you expect more with the money they've got to work with?
I would be extremely impressed if they managed anything close to Icewind Dale..

eRe4s3r wrote on Mar 23, 2012, 17:15:
Infinity Engine era graphics were all modeled textured and lit in a 3d-suite, then rendered to tiles and put together as a "map" - that is so far beyond "indy" that it would have been hilarious.
Exactly.

People around here can be really clueless about the technicalities of their hobby.
 
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11. Re: Linux and OS X Wasteland 2 Funded Mar 23, 2012, 18:43 space captain
 
eRe4s3r wrote on Mar 23, 2012, 17:15:
Infinity Engine era graphics were all modeled textured and lit in a 3d-suite, then rendered to tiles and put together as a "map" - that is so far beyond "indy" that it would have been hilarious. To even make 1 decent map region you'd have to hand-craft an entire tile-set with thousands of objects and hundreds of custom texture shaders in a 3d-app, render it properly, split it into tiles properly, then draw collision and interaction boxes by hand and hope it looks at least half-way connected. Not to mention rendering everything with actual transparency (like trees you can walk under) SEPARATE then placing it by hand.

Of course, thats completely ignoring placing of glow/light sources if you use 3d-models for characters, and post-editing the entire resulting mess to look coherent and without artifacts, weird connections, non adapted light situations etc.

It would be easier to make a scene in real-time 3D than what Infinity Engine did. Remember, they did that because 3D was too slow for their scene sizes. It had the side effect that you can't zoom, because tiles are a set resolution and scaling of thousands with any kind of up or down scaling of tiles would create horrible artifacts at the seams.

So no, Infinity Engine graphics are out of reach for this project, by far.



sounds like you havent played BG in a long, long time (if ever)
 
Go forth, and kill!
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10. Re: Linux and OS X Wasteland 2 Funded Mar 23, 2012, 17:15 eRe4s3r
 
Infinity Engine era graphics were all modeled textured and lit in a 3d-suite, then rendered to tiles and put together as a "map" - that is so far beyond "indy" that it would have been hilarious. To even make 1 decent map region you'd have to hand-craft an entire tile-set with thousands of objects and hundreds of custom texture shaders in a 3d-app, render it properly, split it into tiles properly, then draw collision and interaction boxes by hand and hope it looks at least half-way connected. Not to mention rendering everything with actual transparency (like trees you can walk under) SEPARATE then placing it by hand.

Of course, thats completely ignoring placing of glow/light sources if you use 3d-models for characters, and post-editing the entire resulting mess to look coherent and without artifacts, weird connections, non adapted light situations etc.

It would be easier to make a scene in real-time 3D than what Infinity Engine did. Remember, they did that because 3D was too slow for their scene sizes. It had the side effect that you can't zoom, because tiles are a set resolution and scaling of thousands with any kind of up or down scaling of tiles would create horrible artifacts at the seams.

So no, Infinity Engine graphics are out of reach for this project, by far.

 
Avatar 54727
 
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9. Re: Linux and OS X Wasteland 2 Funded Mar 23, 2012, 16:49 yuastnav
 
Dev wrote on Mar 23, 2012, 15:14:
They've setup Paypal now to take payments. So the people who were complaining about not taking paypal, well its here now.

Done!

Sadly I never played Wasteland but I'm really psyched because they make a Linux version!
Besides, if it really is the successor to one of my favourite games then it's gotta be good!
 
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8. Re: Linux and OS X Wasteland 2 Funded Mar 23, 2012, 16:13 Icewind
 
Carcifier wrote on Mar 23, 2012, 15:55:
They're obviously not going to use a triple AAA engine. It's a top down perspective. As far as I know, it might not even be 3D accelerated. I'm sure they're going to use something that already exists. Possibly a "open" engine, I'm guessing.

The point is, the emphasis does not appear to be on visuals, at least not cutting edge ones.

I would expect Icewind Dale, slightly modernized. How could you expect more with the money they've got to work with?

The music should be good. The writing should be good. The gameplay will hopefully be good.

Infinity Engine era graphics? I'm *very* cool with that.

Personally, I believe the Infinity Engine should have went open source and a toolkit should have been made available so people could use it for their own games without limitation.

 
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7. Re: Linux and OS X Wasteland 2 Funded Mar 23, 2012, 15:55 Carcifier
 
They're obviously not going to use a triple AAA engine. It's a top down perspective. As far as I know, it might not even be 3D accelerated. I'm sure they're going to use something that already exists. Possibly a "open" engine, I'm guessing.

The point is, the emphasis does not appear to be on visuals, at least not cutting edge ones.

I would expect Icewind Dale, slightly modernized. How could you expect more with the money they've got to work with?

The music should be good. The writing should be good. The gameplay will hopefully be good.
 
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6. Re: Linux and OS X Wasteland 2 Funded Mar 23, 2012, 15:14 Dev
 
They've setup Paypal now to take payments. So the people who were complaining about not taking paypal, well its here now.  
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5. Re: Linux and OS X Wasteland 2 Funded Mar 23, 2012, 13:47 Techie714 ©
 
nin wrote on Mar 23, 2012, 13:40:
I for one loved Wasteland & the Fallout franchise but I'll be honest I'm expecting more then an "indy budget game"....

I think that's fair, and it's what I assumed also. But I'm sure some folks won't, sadly...

We're really in uncharted waters right now, not only in regards to funding, but what we receive in return, and if it meets expectations.

All we can do is back projects that look realistic in what they can achieve, temper our expectations, and hope for the best...


Great post NIN..As usual!
 
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Steam (ID)
http://steamcommunity.com/id/techie714/
DEAD SH0T
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4. Re: Linux and OS X Wasteland 2 Funded Mar 23, 2012, 13:40 nin
 
I for one loved Wasteland & the Fallout franchise but I'll be honest I'm expecting more then an "indy budget game"....

I think that's fair, and it's what I assumed also. But I'm sure some folks won't, sadly...

We're really in uncharted waters right now, not only in regards to funding, but what we receive in return, and if it meets expectations.

All we can do is back projects that look realistic in what they can achieve, temper our expectations, and hope for the best...

 
RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.

Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling...
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3. Re: Linux and OS X Wasteland 2 Funded Mar 23, 2012, 13:29 Techie714 ©
 
This is great news & as a backer of this project I'm happy for those that will utilize these ports. My question is this, it's my understanding that a good AAA title costs tens of millions of dollars to do right. How are these guys going to pull off an epic experience similar to the Fallout 1 & 2 with cut scenes, etc. with less than 2 million? I mean a decent engine alone is going to cost them a fortune...I for one loved Wasteland & the Fallout franchise but I'll be honest I'm expecting more then an "indy budget game"....  
Avatar 25373
 
Steam (ID)
http://steamcommunity.com/id/techie714/
DEAD SH0T
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2. Re: Linux and OS X Wasteland 2 Funded Mar 23, 2012, 12:50 Xil
 
:-) looking forward to it !  
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21 Replies. 2 pages. Viewing page 1.
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