33 Replies. 2 pages. Viewing page 1.
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| 33. |
Re: Wasteland 2 Update; Fargo Says: |
Mar 23, 2012, 07:58 |
Dev |
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Paypal is now available to "kickstart" this project.
Jerykk wrote on Mar 23, 2012, 03:37: Releasing an indie game on consoles is nowhere near as cheap or easy as on PC. First, you have to get the game's concept approved by the console-maker. Then you need to acquire the hardware needed to develop the game. A single dev kit costs around $10,000. Publishers will loan you them for free but if you have to rely on a publisher, you aren't really indie. And if you do manage to finish development, you have to send it to be certified. If you pass certification, your game will finally end up on the console's marketplace... but you have no control over when it's released or how much it costs. And don't expect any kind of marketing support from the console-maker. 99.99% of console owners won't even know your game exists.
For independent developers, console development isn't worth the time or effort unless you have some sort of publisher backing. Which is exactly why I think it should be a separate kickstarter. It would suck up too much resources (both money and time) from the current one. Fortunately, so far Fargo says he's not planning to do a console one because it would detract from the PC. |
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| 32. |
Re: Wasteland 2 Update; Fargo Says: |
Mar 23, 2012, 03:37 |
Jerykk |
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Good point, after the entire game is done (make solely for PC), he should hold a second kickstarter for console version and ipad/android version funding. Then use that money to convert the game (mostly the interface I'm guessing) to console. That way the PC version will be entirely unaffected by consolitis, and our backing money won't go towards such versions. Releasing an indie game on consoles is nowhere near as cheap or easy as on PC. First, you have to get the game's concept approved by the console-maker. Then you need to acquire the hardware needed to develop the game. A single dev kit costs around $10,000. Publishers will loan you them for free but if you have to rely on a publisher, you aren't really indie. And if you do manage to finish development, you have to send it to be certified. If you pass certification, your game will finally end up on the console's marketplace... but you have no control over when it's released or how much it costs. And don't expect any kind of marketing support from the console-maker. 99.99% of console owners won't even know your game exists.
For independent developers, console development isn't worth the time or effort unless you have some sort of publisher backing. |
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| 31. |
Re: Wasteland 2 Update; Fargo Says: |
Mar 22, 2012, 07:26 |
Signatus |
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Cutter wrote on Mar 21, 2012, 23:35: Dev, I know what he's saying. What I'm saying is that he wouldn't have that profit if it weren't for the people for invested. So him reinvesting his profits into something that people don't like may just turn them off from giving anyone else money in the future if they feel that the some of the profits of that investment are going to things they don't like. So yes, what he's proposing is a good thing, but should just be done quietly.
I may be misunderstanding what you said, but why would people care what he reinvests his money on? Would it make a difference if instead he bought a car for himself?
People are looking at Kickstarter as if they had any input in what happens with the money. It doesn't work like that for most projects, only if the reward is "you can create X character or Y gameplay feature". For the most part, people crowdfunding games are basically just pre-ordering the product. Of course it's all out of faith for whoever is developing it considering you don't have any kind of material to base your choice on. But still, Kickstarting a project doesn't make it your own at all.
Of course my point is completely moot if people do exactly the same with any other developer; you don't like their next game, you stop buying/supporting them altogether. |
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| 30. |
Re: Wasteland 2 Update; Fargo Says: |
Mar 22, 2012, 00:07 |
Dev |
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Cutter wrote on Mar 21, 2012, 23:35: Dev, I know what he's saying. What I'm saying is that he wouldn't have that profit if it weren't for the people for invested. So him reinvesting his profits into something that people don't like may just turn them off from giving anyone else money in the future if they feel that the some of the profits of that investment are going to things they don't like. So yes, what he's proposing is a good thing, but should just be done quietly. Sorry, the way your post read it sounded as if you didn't (at least to me). I removed your quote from my other post, but I think its a point worth emphasizing so I'll leave most of the rest of the post up. |
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| 29. |
Re: Wasteland 2 Update; Fargo Says: |
Mar 21, 2012, 23:35 |
Cutter |
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Dev, I know what he's saying. What I'm saying is that he wouldn't have that profit if it weren't for the people for invested. So him reinvesting his profits into something that people don't like may just turn them off from giving anyone else money in the future if they feel that the some of the profits of that investment are going to things they don't like. So yes, what he's proposing is a good thing, but should just be done quietly.
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| "Are you crazy? Is that your problem?" - Jack Burton |
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| 28. |
Re: Wasteland 2 Update; Fargo Says: "Kick It Forward" |
Mar 21, 2012, 18:04 |
Silicon Avatar |
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| I don't care about tablets but I'd kick more money in for good mod tools. |
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| 27. |
Re: Wasteland 2 Update; Fargo Says: |
Mar 21, 2012, 17:03 |
Dev |
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Since he said he's NOT using kickstarter funds to do this (above he said that "I am not suggesting taking a backers money and moving it to another project") then that's fine. He's only using FUTURE profits on the game, quote from above "once game has shipped". I.e., non kickstarter funds. So since that's his own earned money, he can do what he likes with it. I also don't think he's talking just 1 project, in fact, if he does it going forward, he will have a stream of incoming money that will end up going to various projects as time goes on.
Here's an example to clarify,
Lets say he gets $2 million from kickstarter. He spends all $2 million of kickstarter money on wasteland 2. There, he's done, all backer money was spent only on what they paid for. Now, after release he makes another $1 million in first year from steam sales. 5% of 1 million is $50,000. So, with that $50 grand he backs one or more kickstarter projects. 2nd year he makes $500,000. 5% of that is $25k. In the 2nd year he pays $25k towards more projects.
If enough devs pledge some of their FUTURE profits (NOT kickstarter funds) then this entire thing could be much more self sustaining as the projects grow in popularity. Thus the term he used, kick it forward.
Even if I don't like a particular project he kickstarts, as long as he does it with future profits earned after the game is done, I'm ok with it.
This comment was edited on Mar 22, 2012, 00:12. |
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| 26. |
Re: Wasteland 2 Update; Fargo Says: "Kick It Forward" |
Mar 21, 2012, 16:03 |
Cutter |
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And what if there's nothing you want to fun, Bri? Or what if other people disagree with who your funding - it may prevent them from wanting to donate in future? It's a nice thought but one that should just be done quietly.
And Tim really just needs to talk to LA about allowing him to do another Grim Fandango! And someone needs to make a new Outlaws styled game! |
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| "Are you crazy? Is that your problem?" - Jack Burton |
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| 25. |
Re: Wasteland 2 Update; Fargo Says: |
Mar 21, 2012, 15:56 |
nin |
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jacobvandy wrote on Mar 21, 2012, 15:45: Double Fine is also trying to do theirs in a much shorter period of time. Last I checked, their estimated delivery is October OF THIS YEAR. Wasteland 2 will arrive October 2013. That was before the 3 million. On the countdown livestream, I'm pretty sure he mumbled about working on the game "for about a year".
So I'm guessing spring 2013. |
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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| 24. |
Re: Wasteland 2 Update; Fargo Says: "Kick It Forward" |
Mar 21, 2012, 15:45 |
jacobvandy |
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| Double Fine is also trying to do theirs in a much shorter period of time. Last I checked, their estimated delivery is October OF THIS YEAR. Wasteland 2 will arrive October 2013. |
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| 23. |
Re: Wasteland 2 Update; Fargo Says: |
Mar 21, 2012, 14:20 |
Dev |
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Creston wrote on Mar 21, 2012, 14:16: That said, when people requesting an iPad version also put up 1.5 million dollars, he can do whatever the hell he wants with an iPad version. Until that time, make a PC version.
Creston Good point, after the entire game is done (make solely for PC), he should hold a second kickstarter for console version and ipad/android version funding. Then use that money to convert the game (mostly the interface I'm guessing) to console. That way the PC version will be entirely unaffected by consolitis, and our backing money won't go towards such versions. |
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| 22. |
Re: Wasteland 2 Update; Fargo Says: |
Mar 21, 2012, 14:19 |
TheEmissary |
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Dev wrote on Mar 21, 2012, 13:59:
TheEmissary wrote on Mar 21, 2012, 11:50: I have a feeling that the Double fine project is probably most likely the one to have issues because they haven't even said what the game will be. Brian Fargo's project already has design plan and knows exactly what they want to make. I also think the documentary for Tim Schafer's project might eat in to some of budget. That was the entire POINT of the project. To start from nothing, and have it documented through the entire project, including missteps. I'm fairly certain thats unique on a project of that scale. Most documentaries are done at the end and in editing, the missteps are mostly removed.
And yes, of COURSE the documentary process will take up some of the money. He clearly said that on the kickstarter, as well as saying money past the goal would go to improving the game AND improving the documentaries
I understand that, What I was getting at out of the two major kickstarters the DoubleFine project has the most unknowns at the moment. Different philosophies. I think having a vision going in is going to help the Wasteland project. That isn't to say that what ever Tim Schafer comes up with won't be fun also. |
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| 21. |
Re: Wasteland 2 Update; Fargo Says: |
Mar 21, 2012, 14:16 |
Creston |
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nin wrote on Mar 21, 2012, 14:05:
Creston wrote on Mar 21, 2012, 14:04: Hey Brian,
How about your stop fucking around with "other versions" and focus on what you said you'd do, which is create an old-school PC RPG.
That's why I paid 50 bucks for. Not for you to waste time figuring out how to do a fucking iPad version.
Creston
Allright! Who just whooped Creston's ass in ME3 multi? Fess up!
Hehehehe. THE FUCKING GETH!
Nah, it's just work being shitty. That said, when people requesting an iPad version also put up 1.5 million dollars, he can do whatever the hell he wants with an iPad version. Until that time, make a PC version.
Creston |
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| 20. |
Re: Wasteland 2 Update; Fargo Says: |
Mar 21, 2012, 14:15 |
Dev |
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InBlack wrote on Mar 21, 2012, 11:03: Ive read a lot of hate directed at Fargo, that it was ultimately him who ran Interplay into the ground. Anyone know is that true or ultimately unfounded internet conjecture??? As promised, my writeup last time I saw false stuff like this:
Dev wrote on Dec 29, 2011, 15:37: No, he [Herve Caen] was the one that drove the company into the ground in the first place. He's sticking around to milk every last dollar from its corpse.
The company wasn't "sold" under Fargo. A french company Titus that was founded by Herve and Eric Caen, bought out interplay by purchasing a majority of their stock. Essentially a hostile takeover. That was in 2000. In 2002 they then forced out Fargo, and replaced him with Herve.
BTW, speaking of Fargo, he lent $3 million of his own money to interplay to try and get them through some trouble spots. You don't see that kinda thing being done by Caen bros.
By 2004 Interplay was evicted for nonpayment by the landlord and got in trouble with California gov for not paying employees and taxes. Then the french holding company went bankrupt in 2005 under the Caen brothers leadership. Herve hired his brother back at interplay a couple years ago. Spending more money annually on their salaries than Fallout MMO Development.
Black Isle (arguably the best part of interplay making their best games) developed most of the best of their games 2002 and earlier. Caen shut them down in 2003 right before christmas.
The last decent fallout game (tactics) came out early 2001. Immediately after taking over, Harve Caen then pushed interplay away from PC games into doing crappy console games such as fallout brotherhood of steel.
IMHO, not only did he drive them into the ground, he consolified them, and took all the money from their corpse that he could.
Seriously, look at the financials. Interplay (aka the Caen brothers) spent a grand total of ONE million dollars on fallout MMO development in 4 years, while taking millions in direct salary (not counting bonuses and options). |
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| 19. |
Re: Wasteland 2 Update; Fargo Says: |
Mar 21, 2012, 14:09 |
Dev |
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Creston wrote on Mar 21, 2012, 14:04: Hey Brian,
How about your stop fucking around with "other versions" and focus on what you said you'd do, which is create an old-school PC RPG.
That's why I paid 50 bucks for. Not for you to waste time figuring out how to do a fucking iPad version.
Creston Probably because many of the backers are asking about it? From RTFA:
"One of the (more common) questions I am asked is whether we'll support console and I believe it to be unlikely."
If the backers on kickstarter will stop blithering about wanting a console version (and ipad and android and blah blah), perhaps he can concentrate on the PC version. I am more than satisfied with Fargo's answer about not wanting to screw up the game making it for consoles.
"Around 6:00 that first night we received an email from a wealthy software industry individual who is a passionate fan of Wasteland and offered to help fund the game if Kickstarter came short!"
Notch? |
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| 18. |
Re: Wasteland 2 Update; Fargo Says: |
Mar 21, 2012, 14:05 |
nin |
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Creston wrote on Mar 21, 2012, 14:04: Hey Brian,
How about your stop fucking around with "other versions" and focus on what you said you'd do, which is create an old-school PC RPG.
That's why I paid 50 bucks for. Not for you to waste time figuring out how to do a fucking iPad version.
Creston
Allright! Who just whooped Creston's ass in ME3 multi? Fess up!
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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| 17. |
Re: Wasteland 2 Update; Fargo Says: |
Mar 21, 2012, 14:04 |
Creston |
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Hey Brian,
How about your stop fucking around with "other versions" and focus on what you said you'd do, which is create an old-school PC RPG.
That's what I paid 50 bucks for. Not for you to waste time figuring out how to do a fucking iPad version.
Creston
This comment was edited on Mar 21, 2012, 14:15. |
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| 16. |
Re: Wasteland 2 Update; Fargo Says: |
Mar 21, 2012, 13:59 |
Dev |
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InBlack wrote on Mar 21, 2012, 11:03: Ive read a lot of hate directed at Fargo, that it was ultimately him who ran Interplay into the ground. Anyone know is that true or ultimately unfounded internet conjecture??? The people who think/say that are ignorant or morons.
It was caen bro's (they kicked fargo out, took over, and killed interplay).
Look at their behavior. Fargo loaned interplay his own money to keep it going. One caen recently hired his bro as the only other VP and they continue to get large salaries even today from interplay's corpse.
Maybe I should go and repost my long writeup about what happened.
TheEmissary wrote on Mar 21, 2012, 11:50: I have a feeling that the Double fine project is probably most likely the one to have issues because they haven't even said what the game will be. Brian Fargo's project already has design plan and knows exactly what they want to make. I also think the documentary for Tim Schafer's project might eat in to some of budget. That was the entire POINT of the project. To start from nothing, and have it documented through the entire project, including missteps. I'm fairly certain thats unique on a project of that scale. Most documentaries are done at the end and in editing, the missteps are mostly removed.
And yes, of COURSE the documentary process will take up some of the money. He clearly said that on the kickstarter, as well as saying money past the goal would go to improving the game AND improving the documentaries
Tumbler wrote on Mar 21, 2012, 12:34: I think we're seeing AAA titles shipping where they spend 30 to 40 million on the upper end? If only 10% of that is development costs you only need to raise $3 million or so and you're in the same ballpark as AAA titles. Try closer to $100 million. I think more than 10% is actual real development costs, but I agree that a large chunk isn't. There are a couple main things taking up a big chunk (in terms of real development). One is hiring big names to do things with sound, such as famous bands for music, or famous voice actors, etc. The other is graphics. Its EXPENSIVE to do graphics, even good console graphics for obsolete hardware.
That $3 million of Tim's project is going towards a point and click adventure, not a shooter, so the costs are less. Even so, he's repeatedly said that the budgets they had at lucasarts for point and click adventures were more in the $10-$20 million range.
This comment was edited on Mar 21, 2012, 14:06. |
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| 15. |
Re: Wasteland 2 Update; Fargo Says: |
Mar 21, 2012, 13:31 |
nin |
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TychoCelchuuu wrote on Mar 21, 2012, 13:19:
jason wrote on Mar 21, 2012, 13:07: Where is the tex murphy remake? I can't find it on kickstarter... It's not up yet. I can't believe you don't read Rock Paper Shotgun in this day and age
It's quickly becoming second favorite site, obviously behind The Great El Presidente's Blue's News.
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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| 14. |
Re: Wasteland 2 Update; Fargo Says: |
Mar 21, 2012, 13:19 |
TychoCelchuuu |
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jason wrote on Mar 21, 2012, 13:07: Where is the tex murphy remake? I can't find it on kickstarter... It's not up yet. I can't believe you don't read Rock Paper Shotgun in this day and age |
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33 Replies. 2 pages. Viewing page 1.
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