InBlack wrote on Mar 21, 2012, 11:16:
But they are still using the F2P model...
LoL guys, did any of you really, REALLY believe that they can keep an MMO the size and scope of GW2 running on the initial purchase price alone?? Well in theory maybe they could. Apparently it worked for GW1. Afaik the first was basically a slightly more expanded version of Diablo2. This second one is supposed to be a persistent world MMO right??
Its Microstransactions all the way to the bank for Arenanet. I dont understand the nerdrage, they gotta make the money somehow...
Exactly. All stuff I've been saying for a while now. You can't fund a full-scale MMO on $60 per player for more than a few months. It's just not enough money. GW1 was not a full scale MMO, in fact it wasn't actually an MMO at all. And you are correct, the way it was designed was very much like DiabloII - which also never had a monthly subscription fee.
So yes, there will be a cash shop. And yes, you will be spending money on cash shop items every month or two, or spend a LOT of time grinding in-game gold for it instead. It's not going to be just fluff or extra character slots like in GW1. Count on it. But that doesn't make any of this bad. Money to run an MMO has to come from somewhere. At least this way you have the choice to pay every month or just get what you need more slowly.