On Guild Wars 2 Microtransactions

The ArenaNet Blog has a post by Mike O’Brien discussing microtransactions in Guild Wars 2, their upcoming MMORPG. He explains: "We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether it’s an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it." In spite of how the original Guild Wars also used microtransactions, this is not going down well, as demonstrated by the 100+ pages of comments on the Guild Wars 2 Guru Forums on the topic. Thanks Titus_Nefarius.
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Re: On Guild Wars 2 Microtransactions
Mar 21, 2012, 10:48
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Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 10:48
Mar 21, 2012, 10:48
 
wusel wrote on Mar 21, 2012, 10:22:
Item shop unlocks are for "account services and on time-saving convenience". To generate a demand for "time-saving convenience"-items, Anet must have left inconvenient game mechanics in the game ..so much for the promise of "no grind, just fun".

That statement there is a bit of a leap. Inconvenient game mechanics doesn't exclude fun. Most game activities generate gold naturally (eg. quests). So unless you tend to play your games by computing how to maximize gold gain, rather than you know enjoying yourself, then it's not exactly a grind. Or rather, it's only a grind if you make it one. Yes some games can create grinds (a la WoW or Lineage), but I'm inclined to at least give ArenaNet the benefit of the doubt that they've added enough variety through their personal stories and dynamic events that the game itself will stay fresh.
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