Pineapple Ferguson wrote on Mar 19, 2012, 10:22:
I was rather underwhelmed with ME2. So, as someone who really hasn't been paying too much attention to the commotion, other that being vaguely aware that people are upset about the ending for some reason, will someone kindly summarize what the issue is?
Avoiding spoilers (unless you don't give a shit), the ending is one of three canned options that are very arbitrary and ignore most of the player choice that occurred beforehand. There's also some arguable retconning that allows for the whole thing to occur the way it does. Finally, Casey Hudson told fans pre-release that there would be so many different endings that it could never be summed up as an A, B, C thing...except that's exactly what it is. There's also the fact that MP scoring can influence your SP ending which frankly is bullshit.
There's a pretty good write up
here. Bottom line is that people invested hundreds of hours into the game, the universe and its characters but Bioware dropped the ball big time by making much of that seem pointless.
I'm okay with the fact that every choice you are allowed to make is effectively mass genocide and the apocalyptic ending of the way of life as everyone knows it, but with the investment in many of these characters, not just Shepard, we should see more of how things turned out for them, and your choices made in the game should take that into account. Fallout 3 would be an example of how to do this.
Yep exactly, they missed the boat on that too and presumably will exploit it via DLC. It's hilarious that videogames still haven't surpassed old JRPGs for a passable ending sequence. FF2 had an hour long segment that showed you a wrap up for every character and still left enough ambiguity for the imagination. A poorly translated game written for 12 year olds surpasses the ME3 ending.
This comment was edited on Mar 19, 2012, 10:36.