Fallout: New Vegas Bonus Missed by 1 Point; Obsidian Layoffs

Obsidian's Chris Avellone indicated that Obsidian just missed a bonus for Fallout: New Vegas, reports Joystiq, saying this came in a tweet from a no longer existent account, allegedly saying: "[Fallout: New Vegas] was a straight payment, no royalties, only a bonus if we got an 85+ on Metacritic, which we didn't." Sure enough, the game currently sits at 84 on Metacritic. They also note their report of layoffs at Obsidian, though these are still unconfirmed. Thanks nin.
View : : :
40.
 
Re: Fallout: New Vegas Bonus Missed by 1 Point; Obsidian Layoffs
Mar 16, 2012, 00:46
40.
Re: Fallout: New Vegas Bonus Missed by 1 Point; Obsidian Layoffs Mar 16, 2012, 00:46
Mar 16, 2012, 00:46
 
And considering a vast amount of resources from FO3 were reused in FO:NV, including the engine with very few modifications, it SHOULD have taken them half the resources and time to make NV.

Sure, if you ignore the fact that the game had significantly more content than FO3. There were more weapons, more items, more armor, more companions, more quests and more enemies, not to mention that the quests were far more open-ended than the ones in FO3 and had branching paths.

Was there some recycled content? Sure. Some of the music was even from FO1 and 2. However, the majority of content was new.

It was Fallout 3 in a more bland environment and the 50's motif was de-emphasized.

This seems to be the general opinion among those who favor FO3 and really the only argument they can use against FNV. At superficial level, the locales in FO3 were more unique and interesting than those in FNV, largely because they were based on silly (and usually illogical gimmicks). Who the hell decides to build a town around an unexploded nuclear bomb that's leaking radiation? How do generations of children survive for hundreds of years inside a cave? How does a town full of completely inept people with no defenses survive at all? How does a tall, poorly-guarded building standing alone in the wasteland survive against super mutants, raiders, robots, etc? How does a town of a few, poorly-armed cannibals survive at all? Why does DC look like it was nuked a week ago when it's actually been hundreds of years since the war?

The more you thought about the characters and locations in FO3, the less sense they made. Conversely, the more you thought about the locations and characters in FNV, the more you appreciated them. That's because they actually made sense and had a logical place in the lore. Every location had a real sense of place and history.

On a side note, Fallout 1 and 2 never really emphasized the 50's motif either.

This comment was edited on Mar 16, 2012, 00:54.
Avatar 20715
Date
Subject
Author
 40.
Mar 16, 2012Mar 16 2012
  Re: Fallout: New Vegas Bonus Missed by 1 Point; Obsidian Layoffs
75.
Mar 16, 2012Mar 16 2012
78.
Mar 16, 2012Mar 16 2012
82.
Mar 16, 2012Mar 16 2012