11 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >
 |
| 11. |
Re: Mass Effect 3 Face Import Workaround |
Mar 12, 2012, 02:20 |
Quinn |
|
|
My From Ashes doesn't load. At first it crashed during the loading screen with that landing ship fpying through space. Then I repaired the DLC and now it just never stops loading instead of crashing. Frustrating!
Anyone else having or had this issue? |
|
 |
 |
|
 |
|
 |
|
| Favourite games of all time: 1. Severance. 2. Vampire the Masquerade Redemption. 3. *can't come up with #3* |
|
|
|
|
| |
 |
| 10. |
Re: Mass Effect 3 Face Import Workaround |
Mar 11, 2012, 12:04 |
Slashman |
|
|
Paketep wrote on Mar 11, 2012, 06:49: Yep, my Sheppard imported from ME2 (and that one from ME1) didn't make it through.
It shows how bad EA has fucked Bioware when they can't even get straight ten goddamned values across three games anymore. The thing I don't get is this...isn't a toon going through all 3 games exactly what the whole point of the series is in the first place?
Isn't that exactly what you would end up testing more than anything else? Or do they really think that people would want to completely change the look of their toon from one game to the next? |
|
|
|
|
|
|
|
| |
 |
| 9. |
Re: Mass Effect 3 Face Import Workaround |
Mar 11, 2012, 06:49 |
Paketep |
|
|
Yep, my Sheppard imported from ME2 (and that one from ME1) didn't make it through.
It shows how bad EA has fucked Bioware when they can't even get straight ten goddamned values across three games anymore. |
|
|
|
|
|
|
|
| |
 |
| 8. |
Re: Mass Effect 3 Face Import Workaround |
Mar 10, 2012, 12:22 |
Dev |
|
|
Slashman wrote on Mar 10, 2012, 07:59: Ok...just so I understand what the problem is:
If I had a character that I played through 1 and then 2 with, then the import would work ok...but if I created a ME1 character and attempted to port it straight to ME3, then I'd get the bad imports? Pretty sure the main problem is mostly if you did ME1 and imported to ME2, and then tried to import that to ME3 (you did all three games and imported twice). |
|
|
|
|
|
|
|
| |
 |
| 7. |
Re: Mass Effect 3 Face Import Workaround |
Mar 10, 2012, 10:10 |
Slashman |
|
|
Ok...now I get what the problem is.
When you import from 1 to 2, and if you leave your ME1 look unchanged(which I did), the game doesn't create a code based on your face options for 2(because it simply reuses the look you had from 1).
If you had modified the look you had during the import process, then a code would have been created that would be readable in 3.
So basically, even though they knew they were doing a 3 and that we'd be importing characters from 2 to 3 that we used in 1, they didn't bother to check if everything worked for a straight, unchanged toon from 1 right up to 3.
WTG Bioware!!! |
|
|
|
|
|
|
|
| |
 |
| 6. |
Re: Mass Effect 3 Face Import Workaround |
Mar 10, 2012, 09:24 |
CJ_Parker |
|
|
haha bioware playing a game of noobie noobpecker and the sunshine mongos again eh |
|
|
|
|
|
|
|
| |
 |
| 5. |
Re: Mass Effect 3 Face Import Workaround |
Mar 10, 2012, 09:03 |
Wikidd |
|
|
No, I'm playing right now with a character that I've done 1 & 2 with and I've lost my face.
I'm playing with the default now and not too bothered about it, because the Shepard I came up with was pretty ugly TBH. |
|
|
|
|
|
|
|
| |
 |
| 4. |
Re: Mass Effect 3 Face Import Workaround |
Mar 10, 2012, 07:59 |
Slashman |
|
|
Ok...just so I understand what the problem is:
If I had a character that I played through 1 and then 2 with, then the import would work ok...but if I created a ME1 character and attempted to port it straight to ME3, then I'd get the bad imports? |
|
|
|
|
|
|
|
| |
 |
| 3. |
Re: Mass Effect 3 Face Import Workaround |
Mar 10, 2012, 06:25 |
Ray Marden |
|
|
On the whole, most of the options from the frist two games were carried through, but there are definitely a few items that were just dropped outright!
Additionally, some of the female options are off - eyes are not aligned, hair is placed too high for some of the faces, etc. If you have a famale shepard with the layered bob hairstyle (as mine did,) it is quite different than how it looked in ME2. Kind of sh*tty given this is a game when you carry over characters. Thinking this was particularly lazy on BioWare's part, Ray |
|
 |
|
|
|
|
|
| |
 |
| 2. |
Re: Mass Effect 3 Face Import Workaround |
Mar 9, 2012, 21:03 |
Creston |
|
|
Actually, I think it's more like
"We knew face importing wasn't going to work for custom faces from ME1, but since all we give a shit about is new customers, we couldn't be assed to try to fix it."
Anyway, I posted those instructions in the big ME3 thread, and for my three custom Shepards they basically didn't work at all. YMMV.
Creston |
|
 |
|
|
|
|
|
| |
 |
| 1. |
Re: Mass Effect 3 Face Import Workaround |
Mar 9, 2012, 20:37 |
Dev |
|
|
in other words "we didn't bother to test any face importing from ME1 to ME2 to ME3, because we thought such a thing would be incredibly rare. Also, we have no idea how to fix, but fortunately the mod community stepped up" |
|
|
|
|
|
|
|
| |
11 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >
|
|