Tribes: Ascend Next Month

Hi-Rez Studios announces an April 12th release date for Tribes: Ascend, their upcoming multiplayer first-person shooter remake they are describing as the "world’s fastest shooter. They celebrate the news with a new Llama Island parody trailer: "Tribes is all about speed and movement," explains Todd Harris, Hi-Rez Studios Chief Operating Officer. "In fact the community uses the term llama to refer to a player moving too slowly, like a plodding llama. So this video demonstrates the perils of trying to capture a flag while going too slow. The outcome is predictable but no less tragic."

View : : :
47.
 
Re: Tribes: Ascend Next Month
Mar 10, 2012, 01:49
47.
Re: Tribes: Ascend Next Month Mar 10, 2012, 01:49
Mar 10, 2012, 01:49
 
Shataan wrote on Mar 9, 2012, 16:15:
"N00b. You never skied. "
Aaaah, I chose not to use the skiing exploit. Doesn`t make me a nOOb. And if I played this new Tribes, I doubt I`d use skiing.... cause I still consider it an exploit. But say what ya like.... ya will anyways. ;p

I have to assume you didn't play Tribes for very long because if you refused to ski, you would have been utterly destroyed. Skiing did begin as an exploit, yes, but it quickly became the defining mechanic of the game. That's what made T1 so amazing. It's probably the pinnacle of emergent gameplay. Almost every tactic and strategy that players eventually came up with was never intended by the developers. Skiing, mine-discing, disc-jumping, grenade-jumping, mortar-jumping, bodyblocking, midair flag passing, using scouts to gain momentum, using skiing for heavy offense, using beacons to stop your forward movement or propel you straight up, using enemy missiles to gain momentum... the flexibility of the game's systems allowed for a depth that you don't see in shooters anymore.

Tribes: Ascend places a lot of arbitrary limitations on players, which greatly reduces the potential depth of the game. Class-specific loadouts, boundaries around the mission area, minimal vertical lift on the jetpack, negligible boost from disc-jumping from a standstill, small maps... the game is still fun but it's not going to ever match up to T1 unless they give players more freedom.

I always liked Katabatic and it's nice to see it make a return, but ya more maps, and especially vehicle-centric maps, are needed.

Eh, to each their own. I'd prefer that they remove vehicles completely, as they are never balanced. In T1, vehicles were easy to destroy and you could kill the pilot without harming the vehicle. That's the best option IMO. In T2, vehicles had tons of shields and firepower, making them impossible to take out unless you had a missile launcher or your entire team was focused on taking one out. In T:V, vehicles were just annoying. In T:A, vehicles are about as obnoxious as they were in T2.
Avatar 20715
Date
Subject
Author
1.
Mar 9, 2012Mar 9 2012
2.
Mar 9, 2012Mar 9 2012
3.
Mar 9, 2012Mar 9 2012
4.
Mar 9, 2012Mar 9 2012
8.
Mar 9, 2012Mar 9 2012
9.
Mar 9, 2012Mar 9 2012
5.
Mar 9, 2012Mar 9 2012
6.
Mar 9, 2012Mar 9 2012
7.
Mar 9, 2012Mar 9 2012
10.
Mar 9, 2012Mar 9 2012
11.
Mar 9, 2012Mar 9 2012
20.
Mar 9, 2012Mar 9 2012
21.
Mar 9, 2012Mar 9 2012
24.
Mar 9, 2012Mar 9 2012
12.
Mar 9, 2012Mar 9 2012
13.
Mar 9, 2012Mar 9 2012
14.
Mar 9, 2012Mar 9 2012
16.
Mar 9, 2012Mar 9 2012
17.
Mar 9, 2012Mar 9 2012
18.
Mar 9, 2012Mar 9 2012
19.
Mar 9, 2012Mar 9 2012
15.
Mar 9, 2012Mar 9 2012
30.
Mar 9, 2012Mar 9 2012
31.
Mar 9, 2012Mar 9 2012
33.
Mar 9, 2012Mar 9 2012
35.
Mar 9, 2012Mar 9 2012
37.
Mar 9, 2012Mar 9 2012
38.
Mar 9, 2012Mar 9 2012
39.
Mar 9, 2012Mar 9 2012
36.
Mar 9, 2012Mar 9 2012
58.
Mar 14, 2012Mar 14 2012
59.
Mar 14, 2012Mar 14 2012
22.
Mar 9, 2012Mar 9 2012
23.
Mar 9, 2012Mar 9 2012
25.
Mar 9, 2012Mar 9 2012
26.
Mar 9, 2012Mar 9 2012
27.
Mar 9, 2012Mar 9 2012
28.
Mar 9, 2012Mar 9 2012
29.
Mar 9, 2012Mar 9 2012
32.
Mar 9, 2012Mar 9 2012
 47.
Mar 10, 2012Mar 10 2012
   Re: Tribes: Ascend Next Month
57.
Mar 14, 2012Mar 14 2012
34.
Mar 9, 2012Mar 9 2012
40.
Mar 9, 2012Mar 9 2012
41.
Mar 9, 2012Mar 9 2012
42.
Mar 9, 2012Mar 9 2012
43.
Mar 9, 2012Mar 9 2012
44.
Mar 9, 2012Mar 9 2012
46.
Mar 9, 2012Mar 9 2012
48.
Mar 11, 2012Mar 11 2012
49.
Mar 11, 2012Mar 11 2012
50.
Mar 11, 2012Mar 11 2012
51.
Mar 12, 2012Mar 12 2012
52.
Mar 13, 2012Mar 13 2012
53.
Mar 14, 2012Mar 14 2012
55.
Mar 14, 2012Mar 14 2012
56.
Mar 14, 2012Mar 14 2012
54.
Mar 14, 2012Mar 14 2012