23 Replies. 2 pages. Viewing page 1.
< Newer [ 1 2 ] Older >
 |
| 23. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 19:12 |
Sepharo |
|
|
Of course this thread would be 20+ posts about controllers...
I think the reasoning is totally valid. You can't have cross platform play unless the updates come at a console pace, which is unacceptable in PC gaming, especially the way Valve does it.
The funny thing is that I believe initially CS:GO started off as a way of bringing competitive CS to consoles and that was the primary focus. But with PC gaming's recent resurgence and Valve's close interactions with the CS community, I believe the primary focus has come back to the PC. |
|
 |
 |
|
 |
|
 |
|
| [I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr |
|
|
|
|
| |
 |
| 22. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 18:40 |
RaZ0r! |
|
|
Shocker! |
|
 |
|
|
|
|
|
| |
 |
| 21. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 17:33 |
ASeven |
|
|
| Ah shame, a great opportunity lost not only to settle the controller vs M/KB discussion for good but to actually share in the fun with a larger playerbase as well. |
|
|
|
|
|
|
|
| |
 |
| 20. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 17:20 |
Razumen |
|
|
Beamer wrote on Mar 6, 2012, 16:21:
Razumen wrote on Mar 6, 2012, 16:15:
Beamer wrote on Mar 6, 2012, 15:48:
Razumen wrote on Mar 6, 2012, 14:54:
Beamer wrote on Mar 6, 2012, 14:38: Real question: who wants PC vs console gaming?
Anyone?
I'd think it'd would be cool, it would strengthen the community and the amount of playable servers. Unfortunately, MS and Sony basically kill the idea dead on arrival due to their lengthy and price certification process needed for updates. Well, Xbox Live servers tend to do pretty well for most games, and Microsoft's decision not to allow a m+k is a smart one. Imagine how terrible games would be if you had a small fraction of players using the M+K. Part of what people enjoy about consoles is that, by and large, everyone has the same equipment and the same setups. Most of the tweaking is taken out of the equation. I imagine the games would be the same, different controllers don't impact on the quality of the game. sure, some gamers might become more skilled than others, but ranking and server settings could help that.
Anyways, developers should be allowed to support the kind of input devices they want to. Wider skill ranges do impact the quality of the game. Ranking and servers only do so much as well. Do people really want exclusively ranked servers? Isn't that like playing Oblivion, where everything levels up with you? Or do you occasionally want to dominate and occasionally want to be pushed to your limits?
Regardless, imagine you have a system and it's set up as best you can and you feel you're very good at it. Then someone comes in with a different system, one that may not be feasible for you, and kicks your ass exclusively because he has that setup. Would that be fun?
Not at all. I don't see much problem with having the option. Purists or people that want to play mostly just for fun can use controllers, while those that want to go the more competitive route can play with a M+K.
Anyways, I've seen a lot of really good gamepad users, so I'm not 100% sure the gulf between the two is as great as some people say. What one uses to play is important, but skill ends up being the deciding factor.
Wouldn't pitting both types of gamers against each other help in your analogy? |
|
|
|
|
|
|
|
| |
 |
| 19. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 17:02 |
Cutter |
|
|
Fibrocyte wrote on Mar 6, 2012, 14:42: So I'm just wondering if you have any good reasons for your theory, or if you're just console bashing to fit in with the Blues community? Dude, I own a 360. I have nothing against console games - except when PC games suffer for their sake. However, to think that a good console player with a controller could in any way seriously compete against a good PC player witha mouse/kb setup is absolutely lauaghable at best. |
|
 |
 |
|
 |
|
 |
|
| "Are you crazy? Is that your problem?" - Jack Burton |
|
|
|
|
| |
 |
| 18. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 16:21 |
Beamer |
|
|
Razumen wrote on Mar 6, 2012, 16:15:
Beamer wrote on Mar 6, 2012, 15:48:
Razumen wrote on Mar 6, 2012, 14:54:
Beamer wrote on Mar 6, 2012, 14:38: Real question: who wants PC vs console gaming?
Anyone?
I'd think it'd would be cool, it would strengthen the community and the amount of playable servers. Unfortunately, MS and Sony basically kill the idea dead on arrival due to their lengthy and price certification process needed for updates. Well, Xbox Live servers tend to do pretty well for most games, and Microsoft's decision not to allow a m+k is a smart one. Imagine how terrible games would be if you had a small fraction of players using the M+K. Part of what people enjoy about consoles is that, by and large, everyone has the same equipment and the same setups. Most of the tweaking is taken out of the equation. I imagine the games would be the same, different controllers don't impact on the quality of the game. sure, some gamers might become more skilled than others, but ranking and server settings could help that.
Anyways, developers should be allowed to support the kind of input devices they want to. Wider skill ranges do impact the quality of the game. Ranking and servers only do so much as well. Do people really want exclusively ranked servers? Isn't that like playing Oblivion, where everything levels up with you? Or do you occasionally want to dominate and occasionally want to be pushed to your limits?
Regardless, imagine you have a system and it's set up as best you can and you feel you're very good at it. Then someone comes in with a different system, one that may not be feasible for you, and kicks your ass exclusively because he has that setup. Would that be fun?
Not at all. |
|
|
|
|
|
|
|
| |
 |
| 17. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 16:15 |
Razumen |
|
|
Beamer wrote on Mar 6, 2012, 15:48:
Razumen wrote on Mar 6, 2012, 14:54:
Beamer wrote on Mar 6, 2012, 14:38: Real question: who wants PC vs console gaming?
Anyone?
I'd think it'd would be cool, it would strengthen the community and the amount of playable servers. Unfortunately, MS and Sony basically kill the idea dead on arrival due to their lengthy and price certification process needed for updates. Well, Xbox Live servers tend to do pretty well for most games, and Microsoft's decision not to allow a m+k is a smart one. Imagine how terrible games would be if you had a small fraction of players using the M+K. Part of what people enjoy about consoles is that, by and large, everyone has the same equipment and the same setups. Most of the tweaking is taken out of the equation. I imagine the games would be the same, different controllers don't impact on the quality of the game. sure, some gamers might become more skilled than others, but ranking and server settings could help that.
Anyways, developers should be allowed to support the kind of input devices they want to. |
|
|
|
|
|
|
|
| |
 |
| 16. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 15:48 |
Beamer |
|
|
Razumen wrote on Mar 6, 2012, 14:54:
Beamer wrote on Mar 6, 2012, 14:38: Real question: who wants PC vs console gaming?
Anyone?
I'd think it'd would be cool, it would strengthen the community and the amount of playable servers. Unfortunately, MS and Sony basically kill the idea dead on arrival due to their lengthy and price certification process needed for updates. Well, Xbox Live servers tend to do pretty well for most games, and Microsoft's decision not to allow a m+k is a smart one. Imagine how terrible games would be if you had a small fraction of players using the M+K. Part of what people enjoy about consoles is that, by and large, everyone has the same equipment and the same setups. Most of the tweaking is taken out of the equation. |
|
|
|
|
|
|
|
| |
 |
| 15. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 15:46 |
Beamer |
|
|
Teddy wrote on Mar 6, 2012, 15:15:
Beamer wrote on Mar 6, 2012, 14:38: Real question: who wants PC vs console gaming?
Anyone?
I do.
I know it's shocking, but people have these things called friends and sometimes these friends prefer to play games on other platforms. Yeah, but how much will your friends enjoy you going 15-0 on them? I play my friends on the Xbox. They refuse to not be on my team because I slaughter them. And I'm nowhere near as good as I used to be, relative to the community as a whole. And we're using the same controller.
Given a fairly long history of wiping my friends around virtual arenas, I can say I've never once found a friend that's had much fun playing me competitively. Give me a hardware advantage and they'd flat-out stop (as they almost did back when Quake first came out and some hadn't figured out how to use a mouse, or when Delta Force came out and their crappy laptops forced them to use the binoculars while my top of the line gaming rig let me pick out wiggling pixels without having to zoom.) |
|
|
|
|
|
|
|
| |
 |
| 14. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 15:15 |
Teddy |
|
|
Beamer wrote on Mar 6, 2012, 14:38: Real question: who wants PC vs console gaming?
Anyone?
I do.
I know it's shocking, but people have these things called friends and sometimes these friends prefer to play games on other platforms. |
|
|
|
|
|
|
|
| |
 |
| 13. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 15:13 |
KTR |
|
|
Cutter wrote on Mar 6, 2012, 13:13: It's entirely a controller issue. MS and Sony have tried this too and to their great surprise *gasp* the console people always get utterly destroyed by PC players. So that's really not a whole lot of fun for them. So there's really no point in cross-platform play. Cross-play only applies to PC/MAC and PS3. PS3 has KB/M support. So it's not a controller issue.
source
For cross-play to work, patches have to be synchronize released between PC/Mac and PS3. Valve can release patches at anytime on PC/Mac, but on PS3, patches have to be certified by Sony's QA before being deployed. This certification process takes time, and will hold back patches for PC/Mac. Therefore, not to hamper each other, it is best to drop cross-play. |
|
 |
|
|
|
|
|
| |
 |
| 12. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 14:54 |
Razumen |
|
|
Beamer wrote on Mar 6, 2012, 14:38: Real question: who wants PC vs console gaming?
Anyone?
I'd think it'd would be cool, it would strengthen the community and the amount of playable servers. Unfortunately, MS and Sony basically kill the idea dead on arrival due to their lengthy and price certification process needed for updates.
Also, the fact that Microsoft doesn't allow the use of a mouse and keyboard on their system (While Sony does, props to them for that at least) does limit those player's options if they really want to be competitive. |
|
|
|
|
|
|
|
| |
 |
| 11. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 14:42 |
Fibrocyte |
|
|
Cutter wrote on Mar 6, 2012, 14:09:
Fibrocyte wrote on Mar 6, 2012, 13:23:
Cutter wrote on Mar 6, 2012, 13:13: It's entirely a controller issue. MS and Sony have tried this too and to their great surprise *gasp* the console people always get utterly destroyed by PC players. So that's really not a whole lot of fun for them. So there's really no point in cross-platform play. So why don't they come out and say it, then? What do they have to lose by telling the truth?
EDIT: If it were as simple as "PC players destroy all non-PC players" then they could simply add multiple server types: pure-console, pure-PC, mixed. They have a lot to lose because they're admitting it's an inferior platform all around. For gameplay, for graphics, etc. Not to mention you have to pay to multiplay on the Xbox. You are seriously on a considerable amount of drugs if you think console players with controllers can compete with PC players. I know that most PC players have an advantage over most console players. That's not the point.
If they came out and said "we're dropping cross platform support because we've observed that PC players have an advantage over console players" then they wouldn't lose a single sale. This isn't news to anyone.
So I'm just wondering if you have any good reasons for your theory, or if you're just console bashing to fit in with the Blues community? |
|
|
|
|
|
|
|
| |
 |
| 10. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 14:38 |
Beamer |
|
|
Real question: who wants PC vs console gaming?
Anyone?
|
|
|
|
|
|
|
|
| |
 |
| 9. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 14:30 |
Agent.X7 |
|
|
Cutter wrote on Mar 6, 2012, 14:09:
Fibrocyte wrote on Mar 6, 2012, 13:23:
Cutter wrote on Mar 6, 2012, 13:13: It's entirely a controller issue. MS and Sony have tried this too and to their great surprise *gasp* the console people always get utterly destroyed by PC players. So that's really not a whole lot of fun for them. So there's really no point in cross-platform play. So why don't they come out and say it, then? What do they have to lose by telling the truth?
EDIT: If it were as simple as "PC players destroy all non-PC players" then they could simply add multiple server types: pure-console, pure-PC, mixed. They have a lot to lose because they're admitting it's an inferior platform all around. For gameplay, for graphics, etc. Not to mention you have to pay to multiplay on the Xbox. You are seriously on a considerable amount of drugs if you think console players with controllers can compete with PC players. Shadowrun proved that they can't. Even on my worst day I was top ranked on the servers. It got so bad that if the console players found out you were PC player they would either kick you or all drop from the game.
Hell, in MAG on the PS3 I used a FRAG mouse+controller and destroyed most other people on the server. You just can't compare the accuracy of a mouse with a controller. The only thing that might be close is using the Move controllers in the gun accessory. Close, but still not as easy and accurate as a mouse, because while aiming at anything on screen is dead easy - you just point and shoot, like a real gun - aiming at the guy behind you requires some contortion.
PS - Who didn't see this coming? Almost any cross platform play game that has been announced since Shadowrun has dropped the cross platform play before release. They all think they have a solution, and then testing proves them wrong. |
|
|
 |
|
 |
|
 |
|
| Seven Star Gaming - Sayre, PA |
|
|
|
|
| |
 |
| 8. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 14:09 |
Cutter |
|
|
Fibrocyte wrote on Mar 6, 2012, 13:23:
Cutter wrote on Mar 6, 2012, 13:13: It's entirely a controller issue. MS and Sony have tried this too and to their great surprise *gasp* the console people always get utterly destroyed by PC players. So that's really not a whole lot of fun for them. So there's really no point in cross-platform play. So why don't they come out and say it, then? What do they have to lose by telling the truth?
EDIT: If it were as simple as "PC players destroy all non-PC players" then they could simply add multiple server types: pure-console, pure-PC, mixed. They have a lot to lose because they're admitting it's an inferior platform all around. For gameplay, for graphics, etc. Not to mention you have to pay to multiplay on the Xbox. You are seriously on a considerable amount of drugs if you think console players with controllers can compete with PC players. |
|
 |
 |
|
 |
|
 |
|
| "Are you crazy? Is that your problem?" - Jack Burton |
|
|
|
|
| |
 |
| 7. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 14:00 |
Yosemite Sam |
|
|
Esoteric wrote on Mar 6, 2012, 10:31: I really don't think it's a m/kb vs. controller issue at all, as they've addressed that in past interviews. Bascially it's a non-issue since people would be ranked on their ability, regardless of what system they're on. So really good console players would be going against mediocre PC players.
The patch reason makes much more sense, just look at TF2. If they wanted to update CS:GO as much as TF2, it would be a logistical nightmare to do it on consoles and their patching process/verification system. And since a lot of it would be balance-oriented, it would hamstring the PC side while waiting for the console patches to go through "customs" all the time. Yup, they pretty much just said dont expect the same kind of support for the console version of the game. Or what they could be doing is using the PCs easy patchability for many quick little updates and once they have a whole bunch of stuff ironed out they release the console patch as one big one. |
|
 |
 |
|
 |
|
 |
|
PSN id PR345, PST - GTA4, BoS, COD WaW, KZ2, Borderlands, RAGE, GT5, Dirt2, MC LA, Skate2, RDR, LBP, Uncharted2-3, Burnout Paradise, Tiger Woods 10, Dead Nation - Mention Blues News.
CIV4 MOD http://forums.civfanatics.com/showthread.php?t=326525 |
|
|
|
|
| |
 |
| 6. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 13:55 |
Razumen |
|
|
Fibrocyte wrote on Mar 6, 2012, 13:23:
Cutter wrote on Mar 6, 2012, 13:13: It's entirely a controller issue. MS and Sony have tried this too and to their great surprise *gasp* the console people always get utterly destroyed by PC players. So that's really not a whole lot of fun for them. So there's really no point in cross-platform play. So why don't they come out and say it, then? What do they have to lose by telling the truth?
EDIT: If it were as simple as "PC players destroy all non-PC players" then they could simply add multiple server types: pure-console, pure-PC, mixed. Not to mention the controller argument only applies to the 360, PS3 users will be able to use mouse and keyboard just like PC users.
This is all about making sure the PC release isn't hamstrung by the long certification period needed for updates on the consoles. If there's anyone to blame for this, it's Sony and MS. |
|
|
|
|
|
|
|
| |
 |
| 5. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 13:23 |
Fibrocyte |
|
|
Cutter wrote on Mar 6, 2012, 13:13: It's entirely a controller issue. MS and Sony have tried this too and to their great surprise *gasp* the console people always get utterly destroyed by PC players. So that's really not a whole lot of fun for them. So there's really no point in cross-platform play. So why don't they come out and say it, then? What do they have to lose by telling the truth?
EDIT: If it were as simple as "PC players destroy all non-PC players" then they could simply add multiple server types: pure-console, pure-PC, mixed. |
|
|
|
|
|
|
|
| |
 |
| 4. |
Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped |
Mar 6, 2012, 13:13 |
Cutter |
|
|
It's entirely a controller issue. MS and Sony have tried this too and to their great surprise *gasp* the console people always get utterly destroyed by PC players. So that's really not a whole lot of fun for them. So there's really no point in cross-platform play. |
|
 |
 |
|
 |
|
 |
|
| "Are you crazy? Is that your problem?" - Jack Burton |
|
|
|
|
| |
23 Replies. 2 pages. Viewing page 1.
< Newer [ 1 2 ] Older >
|
|