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Crusader Kings II Postmortem; DLC Plans

The Paradox Forums now feature a new postmortem on Crusader Kings II, written by Henrik 'Doomdark' Fåhraeus, lead designer on the medieval strategy sequel (thanks Quboid). Like any good postmortem, this looks at negative aspects of the game's development along with the positives, so Henrik describes planned features that never made it into the game, and discusses how some of that will still be added:

So, what are we planning for the future? Crusader Kings II will have many major DLC packs that are actually more like small expansions. Every time we release a major DLC, we will also release a major free content patch. I cannot say exactly when we will be adding what, but here are some things you can expect for free in the coming months:
Enhanced, more focused Crusades with a "contribution" score

        • Causes of Death
        • Asking to join an ongoing war
        • Lots of more plots and ambitions
        • Events, events, and more events
        • Improved GUI where it's needed the most (plots, marriages)
        • Flexible de jure liege structure
        • More de jure kingdoms

Of course, we will also be fixing bugs, plugging exploits and improving the interface, the AI and game balance. Oh, and unleash some DLC...

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4. Re: Crusader Kings II Postmortem; DLC Plans Mar 3, 2012, 18:09 shinchan0s
 
eunichron wrote on Mar 3, 2012, 16:09:
shinchan0s wrote on Mar 3, 2012, 13:10:
I really wish they would make vassals defend themselves against peasant rebellions and balance out the traits (possibly throw in a concept like MTW's "dread"). That's all the game really needs at this point.

Yes, but, historically speaking, as liege it's your job to protect them, otherwise there wouldn't be any sense in becoming a vassal. Without that aspect of the relationship the entire feudal "system" falls apart.

Yeah, I hear what you're saying, but in practice (in-game) it's just plain old whack-a-mole. What really bothers me is that the vassal does nothing while his holdings are besieged. Does the vassal have a standing army bigger than the rebellion? Yep. Will he save his castle? Nope.

I would prefer that uprisings be fewer, but more meaningful. Perhaps a rebellion snowballing across many counties like the one against Richard II of England. As it is right now, the mechanic detracts from the immersion. They're just aggravating.
 
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    Date Subject Author
  1. Mar 3, 13:10 Re: Crusader Kings II Postmortem; DLC Plans shinchan0s
  2. Mar 3, 16:09  Re: Crusader Kings II Postmortem; DLC Plans eunichron
  3. Mar 3, 17:02   Re: Crusader Kings II Postmortem; DLC Plans Quboid
>> 4. Mar 3, 18:09   Re: Crusader Kings II Postmortem; DLC Plans shinchan0s
  5. Mar 4, 02:15 Re: Crusader Kings II Postmortem; DLC Plans Numinar
  6. Mar 4, 06:18 Re: Crusader Kings II Postmortem; DLC Plans w34sl3


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