Kajetan wrote on Feb 29, 2012, 11:09:
What should a screenshot have to look like to arouse any "Doom feeling"? :
Come on, that's painfully obvious.
Giant halls covered in pentagrams filled with 100s of monsters trying to destroy the player.
Doom 3's visual theme wasn't bad (too much sci-fi, not enough disemboweled humans hanging by chains in the pits of hell), it was the gameplay execution that sucked.
I think it's likely these leaked shots are from Rage DLC, but people entertaining the idea they might be from Doom and being OK with that...yikes. Generic post-apocalyptic human settings are lacking the religious overtones (endless satanic references in Doom) and the B-grade horror movie maze maps that defied logic. What have car wrecks got to do with Doom.
Doom was about entering large maps with hordes of monsters trying to kill you at once. Somewhere ID became convinced Doom was about stealth gameplay, creeping about, having one monster materialize and "scare" you. Nothing to do with the original's massed hellish battles in cavernous chambers of death.
Ah yes "but sprites and the simple bsp tech of doom's engine allowed for large scale everything, new tech does not" (not sure if anyone here is implying that, but it's an argument I've heard in the past). Well why don't ID develop something closer to what Doom was. Rage boasted large scale maps, but what you actually got was a small play area with a very elaborate backdrop. That backdrop added nothing to the gameplay yet consumed resources and reducing the quality of the small playable areas.
This comment was edited on Feb 29, 2012, 11:45.