95 Replies. 5 pages. Viewing page 3.
< Newer [ 1 2 3 4 5 ] Older >
 |
| 55. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 14:31 |
Tumbler |
|
|
Dragon Age Origin felt complete at launch even though IIRC it had release day DLC, but it it is certainly not the same Bioware today. The cynicism and suspicion is very understandable in my view. Dragon Age had that Shale guy as DLC but it was included with new copies of the game. That was very similar to Zaeed in ME2. Both games were built around teams of companions.
Now anything DLC is going to cost money.
Going to the next level I can guess Bioware/EA are going to offer multiple or the majority of your possible companions as DLC on ME4 DA3. You can experience the game with only 3 companions after all. So really it's just extra content for the biggest fans. You get a full team of 4 and can play the game that way but you can also spend $10, $20, $40 extra dollars and customize your game!
Now I know what you're thinking, but we stopped making this game more than a year ago and we've been working on DLC ever since. So you're really lucky to have so much extra content! |
|
|
 |
|
 |
|
 |
|
VGfive.com - Game Trading site (Steam codes too!) Kickstarter "Game Developer"! |
|
|
|
|
| |
 |
| 54. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 14:24 |
Prez |
|
|
Day one paid DLC is not in and of itself a bad thing necessarily (though it always has an understandable negative reception) . The explanation that it was worked on after the main game was content locked is at least plausible. The problem is that it is hard to take a sleazy company like EA (or by extension one of their dev studios) at their word. It's made even harder when in the past some EA-published games have had glaring holes where it was painfully apparent that content was deliberately left out for the purposes of charging for it later.
Dragon Age Origin felt complete at launch even though IIRC it had release day DLC, but it it is certainly not the same Bioware today. The cynicism and suspicion is very understandable in my view. |
|
 |
|
|
|
|
|
| |
 |
| 53. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 14:15 |
Ruffiana |
|
|
Drayth wrote on Feb 24, 2012, 13:30:
nin wrote on Feb 24, 2012, 12:42:
This fucker's going to die of a heart attack at 19...
http://youtu.be/IUrbMDt5t4A
Just FYI, that guy's a comedian. His nerd freakout vids are an act.. which he does an exceptional job at. Like watching people post links to articles on the Onion supporting their political viewpoints. |
|
|
|
|
|
|
|
| |
 |
| 52. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 14:10 |
Dev |
|
|
"not completed until well after the main game went into certification."
Har har. Even if that was the case, its not the case for all the DLC in this game, and many games are the same. Why would they even bother to mention it? Everyone knows DLC nowadays is often done before the game's release. I'm not exactly keen to take EA's word on that kinda thing. |
|
|
|
|
|
|
|
| |
 |
| 51. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 14:02 |
Ruffiana |
|
|
Panickd wrote on Feb 24, 2012, 13:43: The DLC situation is so completely out of hand these days. I can understand them making some little bullshit DLC pack to reward people for buying a retail copy of the game instead of buying it used but when you're getting paid $60 for the game and you expect players to put up with shelling out more for some day 1 DLC you're well and truly fucked in your greedy little head. There need to be rules put in place for DLC content and rule 1 should be, "Don't sell me DLC on day 1 and if you do don't try and feed me some line of bullshit about how it was completed after the game before the game itself is even on sale!"
Rule 2: "No DLC that splits up the MP community." Selling a map pack that only 10% of your players buy makes developers and publishers look like greedy asshats. Doubly so when the maps are remakes of the same MP maps from a previous game in the franchise. Either put the MP stuff in the game to begin with or give it away for free!
And Rule 3: When all the DLC you put out for a game ends up costing more than the game itself you have gone too far and it's time to re-evaluate the methods you use to decide what to cut out of the game so you can sell it to me later. I can only agree with rule 2. The first is just a fundamental misunderstanding about how the development process works and the third is just whinging about how expensive options for your entertainment luxuries are. ME1 and ME2 were far from light on content out of the box. I see no reason to suspect that the 3rd installment won't have plenty of gameplay as well.
Fact is developing for consoles adds a huge window of time when you are "done" with a game before it's ever stamped, put in a box, and thrown up on a shelf to be sold. You CANNOT continue to add new content to a game during that time. All you can do is fix bugs with things that are there and make any changes needed to pass TCR. That's it. Anything new restarts the process from scratch.
The lion's share of that work is on the programmers' shoulders. Most of your content creators, your artists, designers, writers, etc. have very little to do during this time. It's a great time to take some of the content that was in development and got cut because of time constraints and finish it up. Or even create new content. By this point you have a team that's just finished making the game. The tools are as solid as they're going to be, the processes and pipelines have been fine-tuned, and it's the content can be created [i]very[/i] quickly.
It's quite possible that content that would never have been in the game can made from scratch during the TCR process. It’s very likely that content cut earlier in the process could be picked back up and finished. The data for that content can even be put on to the same disc as the finished game. Because it's not an integrated part of the game and because it requires an online activation of some sort it can be assumed than any major issues with the extra content can be resolved with a patch. You cannot make that assumption with the core game. What's on the disc has to work. |
|
|
|
|
|
|
|
| |
 |
| 50. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 13:55 |
JayDeath |
|
|
Cutter wrote on Feb 24, 2012, 11:10: So don't buy it. Christ, why do people continue to bitch about this stuff yet throw $60 at them? No sale is the only way they learn. At the very least just make it a console rental or wait till it hits the bargain bin. What he said. I make a statement with my wallet, as all PC gamers should do from time to time. |
|
|
 |
|
 |
|
 |
|
| I own three copies of Bioshock. Ha! |
|
|
|
|
| |
 |
| 49. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 13:53 |
Creston |
|
|
Verno wrote on Feb 24, 2012, 13:46: The DDE is ludicrously priced at $80, I'm still not sold on digital editions being priced higher than boxed copies as just the nature of being unable to resell it makes it less valuable. And I think the DDE gets less than the Collector's edition gets.
Creston |
|
 |
|
|
|
|
|
| |
 |
| 48. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 13:46 |
Verno |
|
|
Bhruic wrote on Feb 24, 2012, 12:58:
The Prothean is optional content that is certainly designed to appeal to long-time fans, which is why he is part of the CE offering (the version many fans would be likely to purchase) I like the implication that if you didn't purchase the CE edition, then you're not a real fan, and you deserve to be shafted by not getting the DLC. Yeah you can almost hear the snideness in that bit. Even the logic is off, the CE is very limited and many people wouldn't have the option of getting it whether they were fans or not. The DDE is ludicrously priced at $80, I'm still not sold on digital editions being priced higher than boxed copies as just the nature of being unable to resell it makes it less valuable. |
|
 |
 |
|
 |
|
 |
|
Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
|
|
|
|
| |
 |
| 47. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 13:44 |
Ruffiana |
|
|
Bhruic wrote on Feb 24, 2012, 12:58:
The Prothean is optional content that is certainly designed to appeal to long-time fans, which is why he is part of the CE offering (the version many fans would be likely to purchase) I like the implication that if you didn't purchase the CE edition, then you're not a real fan, and you deserve to be shafted by not getting the DLC. Not how I read it. The "From Ashes" DLC will clearly be available for anyone who buys the game. If you're a long-time fan of the series, you're probably interested in extra content related to Protheans...whether you buy it seperately or not.
Anyone who buys the collector's edition will get it for "free"...along with whatever other goodies are there to inflate that box. |
|
|
|
|
|
|
|
| |
 |
| 46. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 13:43 |
Panickd |
|
|
The DLC situation is so completely out of hand these days. I can understand them making some little bullshit DLC pack to reward people for buying a retail copy of the game instead of buying it used but when you're getting paid $60 for the game and you expect players to put up with shelling out more for some day 1 DLC you're well and truly fucked in your greedy little head. There need to be rules put in place for DLC content and rule 1 should be, "Don't sell me DLC on day 1 and if you do don't try and feed me some line of bullshit about how it was completed after the game before the game itself is even on sale!"
Rule 2: "No DLC that splits up the MP community." Selling a map pack that only 10% of your players buy makes developers and publishers look like greedy asshats. Doubly so when the maps are remakes of the same MP maps from a previous game in the franchise. Either put the MP stuff in the game to begin with or give it away for free!
And Rule 3: When all the DLC you put out for a game ends up costing more than the game itself you have gone too far and it's time to re-evaluate the methods you use to decide what to cut out of the game so you can sell it to me later. |
|
|
|
|
|
|
|
| |
 |
| 45. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 13:40 |
Creston |
|
|
Silicon Avatar wrote on Feb 24, 2012, 13:31: Just wait and buy the ultimate GOTY pack 12 months from now. There's no need to reward this if you don't like it. That'd be a good idea, except ME2 never had such a release... Ergo, Latin, there's a good chance that you then never get it.
Also, as far as I can recall, the ME2 DLC NEVER went on sale either.
Creston |
|
 |
|
|
|
|
|
| |
 |
| 44. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 13:39 |
Creston |
|
|
Bhruic wrote on Feb 24, 2012, 12:58:
The Prothean is optional content that is certainly designed to appeal to long-time fans, which is why he is part of the CE offering (the version many fans would be likely to purchase) I like the implication that if you didn't purchase the CE edition, then you're not a real fan, and you deserve to be shafted by not getting the DLC. That statement was clearly written by EA's Customer Rape Robot.
Creston |
|
 |
|
|
|
|
|
| |
 |
| 43. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 13:39 |
Ruffiana |
|
|
Will be buying this game day 1, for the 360, and one way or another getting whatever DLC they care to release. Not sure if I'll splurge on the collector's edition or just get the "From Ashes" DLC seperately. Not terribly interested in gimmicky weapons or "art books"...but if there's enough meaty extra content there for a bargain, I'll gladly chip in a few extra bucks.
If any of you had ever taken a game through a single console TCR process you'd know that there's plenty of extra time to work on DLC and quite possible to have it ready to do by the time the game is ready to ship. Can't imagine what the process must be like for simulataneous launch on PS3 and 360.
If you can't wrap your little noggins around why certified game content on a disc might be different than extra data that's just stored there but still needs to be activated online and quite possibly patched...I can't help you with that. It's just data. On the disc, not on the disc, on a different disc in a different box called "an expansion"...doesn't make a lick of difference to me. The disc is just a convenient method for distributing data.
It's really baffling to me how the same general mentality that thinks of games as common goods that we should be free to sell, trade, lend or borrow can exist at the same time as the mentality that anything ever created by a developer, even things created long after we've purchased a game, somehow still belongs to us. |
|
|
|
|
|
|
|
| |
 |
| 42. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 13:31 |
Silicon Avatar |
|
|
| Just wait and buy the ultimate GOTY pack 12 months from now. There's no need to reward this if you don't like it. |
|
 |
|
|
|
|
|
| |
 |
| 41. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 13:30 |
Drayth |
|
|
nin wrote on Feb 24, 2012, 12:42:
This fucker's going to die of a heart attack at 19...
http://youtu.be/IUrbMDt5t4A
Just FYI, that guy's a comedian. His nerd freakout vids are an act.. which he does an exceptional job at. |
|
 |
|
|
|
|
|
| |
 |
| 40. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 13:24 |
Fion |
|
|
Cutter wrote on Feb 24, 2012, 11:10: So don't buy it. Christ, why do people continue to bitch about this stuff yet throw $60 at them? No sale is the only way they learn. At the very least just make it a console rental or wait till it hits the bargain bin. The reason this has caused such an uproar is that it includes a Prothean character. If it was just some faceless new human nobody would give a shit, but it's a Prothean. A supposedly extinct race that is central to the story of ME1 and heavily involved in ME2. Because of that, people consider it an integral part of the story and thus a character that SHOULD have been in the regular game. |
|
 |
|
|
|
|
|
| |
 |
| 39. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 13:22 |
Matshock |
|
|
Checking meter- interest still at zero. |
|
|
|
|
|
|
|
| |
 |
| 38. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 13:07 |
sauron |
|
|
The only way I'd buy day 1 DLC would be if it was Horse Armor. I mean, my Space Steed is totally unprotected out there! And he's clearly freezing his nads off!
Also, in space no-one can hear your horse armor clank. Win-win situation, really. |
|
 |
|
|
|
|
|
| |
 |
| 37. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 12:58 |
Bhruic |
|
|
The Prothean is optional content that is certainly designed to appeal to long-time fans, which is why he is part of the CE offering (the version many fans would be likely to purchase) I like the implication that if you didn't purchase the CE edition, then you're not a real fan, and you deserve to be shafted by not getting the DLC. |
|
|
|
|
|
|
|
| |
 |
| 36. |
Re: BioWare Explains Mass Effect 3 Day One DLC |
Feb 24, 2012, 12:48 |
Beamer |
|
|
nin wrote on Feb 24, 2012, 12:42:
This fucker's going to die of a heart attack at 19...
http://youtu.be/IUrbMDt5t4A
Whoa.
Anyway, to date the only DLC to really kind of irk me was Fallout 3. That first piece was the end of the game. The actual end of the game worked, but felt a little lacking to me (and the whole game ends when the main quest ends thing was weird.) The first DLC really closed off the loose strings.
Nothing else has bugged me in a game I've played (my recent Bioware experience is limited to about 3 hours of the first Mass Effect.) Nothing else has seemed essential or felt like it was missing from a game. Even that Fallout 3 wouldn't have felt like it was truly missing something if that something didn't later come out.
edit - it wasn't the first DLC, it was the third DLC (the first DLC was the utterly stupid and unfun Operation Anchorage.) It came out almost a year later and clearly wasn't "withheld content" but more "content we either didn't have time to finish and felt we didn't really need to and then reconsidered" or "content we stupidly didn't realize we needed and made to fix complaints about how we wrapped our story up." |
|
|
|
|
|
|
|
| |
95 Replies. 5 pages. Viewing page 3.
< Newer [ 1 2 3 4 5 ] Older >
|
|