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World of Warplanes Global Alpha Takes Off

Wargaming.net announces the launch of Global Alpha testing of World of Warplanes in Europe, North America, and Russia, saying they are looking for test pilots to assist in preparing the airborne MMO shooter for release. "With the Global Alpha, we are entering a very challenging, important, and exciting phase for World of Warplanes, which will require support of a massive number of testers," said World of Warplanes producer Anton Sitnikau. "Our most important task now is to gather feedback from our test pilots and prepare a well-balanced, stable version with a large amount of vehicles and battle arenas, which we'll be able to enter the beta with." You can sign up to participate through their three localized websites for the game: North America, Europe, and Russia. Word is: "The Global Alpha phase will initially offer players more than 20 plane models and two battle arenas. The amount of content will be growing steadily, as the developers add new warplanes and maps to the roster."

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8. Re: World of Warplanes Global Alpha Takes Off Feb 26, 2012, 18:07 Ant
 
Capitan wrote on Feb 24, 2012, 03:40:
I say this: WG - FIX BUGS IN WOT FIRST BEFORE YOU START A NEW PROJECT!

Still don't understand why they don't fix bugs such; sight that attaches magnetically to ground/things or if you stand near a rock/house and have zoomed in and then zoom out sight point in the opposite direction? I know that WG don't develop the game engine, but they have every opportunity in the world to influence the BigWorld Technology so they fix it. These bugs have been with ever since the beta, and people pointed out it back then and still nothing has happened.
Every companies does this. They say we won't be fixing the bugs in old versions, but will for the newer/future ones!
 
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7. Re: World of Warplanes Global Alpha Takes Off Feb 24, 2012, 03:40 Capitan
 
I say this: WG - FIX BUGS IN WOT FIRST BEFORE YOU START A NEW PROJECT!

Still don't understand why they don't fix bugs such; sight that attaches magnetically to ground/things or if you stand near a rock/house and have zoomed in and then zoom out sight point in the opposite direction? I know that WG don't develop the game engine, but they have every opportunity in the world to influence the BigWorld Technology so they fix it. These bugs have been with ever since the beta, and people pointed out it back then and still nothing has happened.

This comment was edited on Feb 25, 2012, 08:15.
 
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6. Re: World of Warplanes Global Alpha Takes Off Feb 23, 2012, 18:56 Hump
 
Ozmodan wrote on Feb 23, 2012, 15:50:
This will be just like the World of Tanks a big pay-to-win game. No thanks.

get used to it. This is how most future MP and MMO games will be financed.
 
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5. Re: World of Warplanes Global Alpha Takes Off Feb 23, 2012, 16:07 bhcompy
 
Ozmodan wrote on Feb 23, 2012, 15:50:
This will be just like the World of Tanks a big pay-to-win game. No thanks.

It's not really pay to win. Yea, you can buy higher pen ammo, but the vast vast vast majority of people save that for clan battles, where gold is handed out anyways. There is absolutely no reason to use gold ammo in a random battle.

As far as tank purchases, the tanks are mostly underpowered for their tier. KV5, Lowe, and Type 59 (the most common paid tanks) are all outclassed at their tier by other tanks in performance.
 
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4. Re: World of Warplanes Global Alpha Takes Off Feb 23, 2012, 15:50 Ozmodan
 
This will be just like the World of Tanks a big pay-to-win game. No thanks.  
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3. Re: World of Warplanes Global Alpha Takes Off Feb 23, 2012, 11:43 bhcompy
 
At best you'll get something like Chuck Yeager's Air Combat, at worst like Ace Combat or Battlefield. Don't expect a DCS game.  
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2. Re: World of Warplanes Global Alpha Takes Off Feb 23, 2012, 11:16 Bard
 
I hope the physics are at least somewhat realistic - energy management is the overriding pricinciple of air combat - without realistic physics it's just an arcade game.  
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1. Re: World of Warplanes Global Alpha Takes Off Feb 23, 2012, 10:09 Cutter
 
Still waiting on WoP!
 
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