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DMS ♥s Steam

Digitalmindsoft now offers a love letter to Steam, saying Steam's online service helped them recoup development costs of Men of War: Assault Squad before the World War II RTS sequel's release:

We at Digitalmindsoft wanted to take a moment and thank you for creating a platform that has completely revitalized the PC gaming market and allows us to deliver exciting content to millions of players. Never before has it been so exciting and rewarding to develop games for the PC. Hit game Men of War: Assault Squad paid for its development costs during pre-order with Steam as the largest contributor! The game continues to sell and generated more than 5 times of its costs, thanks to your ability to promptly update and maintain our game. This dedication has made it possible for us to re-invest into our company, continually support our products and strive to make bigger and better games.

A marketplace can never be free of issues, but through excellent communication and response time, you've managed to find a solution to all our requests and helped us to provide the best possible experience for our players.

Therefore we are extremely excited to see Steam growing, as well as maintain its well-deserved status as a market leader and we look forward to a continued partnership as we launch future titles on your platform.

So in the name of our company and a large part of our player base, thank you so much for your great job!

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38 Replies. 2 pages. Viewing page 1.
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38. Re: DMS &#9829;s Steam Feb 25, 2012, 11:28 netnerd85
 
Kajetan wrote on Feb 23, 2012, 10:27:
Dev wrote on Feb 23, 2012, 10:17:
BUT PC GAMING IS DEAD, RITE?
Major publisher are dead. Soon!
Game publishers and Music Labels are losing to self publishing thanks to the internet
 
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37. Re: DMS &#9829;s Steam Feb 25, 2012, 06:32 Dev
 
Prez wrote on Feb 25, 2012, 05:39:
It only happened day one, so maybe they added bandwidth following that .
You only noticed it then

That was one of the most significant outages, but it happened almost every day of the christmas sale, mostly around the 10am PST time when new deals came out. And any of the rewards that did stuff with steam inventory (like doing a trade for a reward) the steam inventory was up and down (mostly down) for a large part of that day. There were also significant issues with some achievements during that sale, just like the previous big sale, but as those were in large part due to certain devs not testing much (or any?) in advance, thats not really too much valve's fault.

This comment was edited on Feb 25, 2012, 06:37.
 
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36. Re: DMS &#9829;s Steam Feb 25, 2012, 05:39 Prez
 
They may in fact do so, but it may not be enough. Steam's store front was virtually inaccessible for most of the first day of the Xmas 2011 Steam sale Nothing to make me get all bent out of shape over, but a bad first impression for someone intrigued as to why everyone around him or her was talking about "Steam" and whatever "sale" was going on. It only happened day one, so maybe they added bandwidth following that .  
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“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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35. Re: DMS &#9829;s Steam Feb 24, 2012, 23:51 Sepharo
 
Prez wrote on Feb 24, 2012, 22:48:
Dev makes a good point. If that 1% of downtime occurs when the most potential new digital distro customers are trying out Steam for the first time, that is potentially disastrous. It certainly wouldn't hurt if they at least upped their capacity at such times.

What's to say they don't already do that? Also, I think it would be fair to say that over the lifetime of a game on Steam that the majority of the purchasers are not going to be on launch hour.

That being said I don't disagree.
more capacity better
 
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34. Re: DMS &#9829;s Steam Feb 24, 2012, 23:32 Dev
 
Prez wrote on Feb 24, 2012, 22:48:
Dev makes a good point. If that 1% of downtime occurs when the most potential new digital distro customers are trying out Steam for the first time, that is potentially disastrous. It certainly wouldn't hurt if they at least upped their capacity at such times.
I agree.

But apparently I should STFU about any problems with steam.
 
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33. Re: DMS &#9829;s Steam Feb 24, 2012, 22:48 Prez
 
Dev makes a good point. If that 1% of downtime occurs when the most potential new digital distro customers are trying out Steam for the first time, that is potentially disastrous. It certainly wouldn't hurt if they at least upped their capacity at such times.  
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“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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32. Re: DMS &#9829;s Steam Feb 24, 2012, 14:32 Dev
 
Krovven wrote on Feb 24, 2012, 12:42:
Verno wrote on Feb 24, 2012, 08:37:
They're hiring Dev, go submit a resume since you're so well rounded in these areas

Yes please. Anything to get Dev to shut the fuck up about his constant know-it-all harping over miniscule Steam downtime. Think you can do better Dev, put your money where your mouth is.

Steam has far far less than 1% downtime which is way beyond acceptable in any industry. Your home is probably without power more often per year than Steam is inaccessible.
I never said I was a world expert on servers. That would be the kinda people valve hires.

The downtime of steam tends to not be the entire service, and it tends to happen only during bigger sales and releases, which makes it a bigger deal than the overall percent might suggest. For instance, there were a LOT of new people during the Christmas sale (even discounting all the spam accounts who were exploiting the 1 cent humble bundles to exploit valve's gift event). Nearly every single day of that sale around 10am PST, there were problems with steam. If I was totally new to steam and I was checking it out while there were problems, I wouldn't feel very confident about buying games there. In fact, I might want to look at that crappy origin instead.

Its also quite easy to see where the problem lies, since when things happen one can check the publicly provided steam stats on content server loading. I don't "know-it-all" and its not necessary to do so to see where the problem is. One can also see which parts of steam go down and when to get more hints as to where the problem is. Even if I'm totally 100% wrong as to the problem, that doesn't change the fact there ARE problems, and they happen repeatedly, and they should be fixed.

This comment was edited on Feb 24, 2012, 14:54.
 
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31. Re: DMS &#9829;s Steam Feb 24, 2012, 12:42 Krovven
 
Verno wrote on Feb 24, 2012, 08:37:
They're hiring Dev, go submit a resume since you're so well rounded in these areas

Yes please. Anything to get Dev to shut the fuck up about his constant know-it-all harping over miniscule Steam downtime. Think you can do better Dev, put your money where your mouth is.

Steam has far far less than 1% downtime which is way beyond acceptable in any industry. Your home is probably without power more often per year than Steam is inaccessible.


 
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30. Re: DMS &#9829;s Steam Feb 24, 2012, 11:52 TurdFergasun
 
Verno wrote on Feb 24, 2012, 08:37:

Normally I'd write this off as the usual space captain ranting but with EA in the equation it sounds somewhat likely. I went to look at ME3 SKUs and there was a fucking $80 DDE. EA is just greedy, it goes well beyond simply making a buck.

i may be the captain of the tin foil hat brigade, but space is out of my jurisdiction.
 
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29. Re: DMS &#9829;s Steam Feb 24, 2012, 09:24 Prez
 
EA is just greedy, it goes well beyond simply making a buck.

Greed I can almost accept. 'Slimy' is what crosses the line for me, and EA is as slimy as they come in the games business.
 
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“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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28. Re: DMS &#9829;s Steam Feb 24, 2012, 08:37 Verno
 
They're hiring Dev, go submit a resume since you're so well rounded in these areas

sure let origin get good so you can pile up the games, and have them shaft you in the ass 2 years down the road when one of their execs gets bored of shafting the little guy in other venues, or their profit margin drops by .005% from consoles so they turn on the screws again for pc gamers. falk them, falk their philosophy, columbo would agree.

Normally I'd write this off as the usual space captain ranting but with EA in the equation it sounds somewhat likely. I went to look at ME3 SKUs and there was a fucking $80 DDE. EA is just greedy, it goes well beyond simply making a buck.
 
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Playing: Dragon Age Inquisition, Far Cry 4, This War of Mine
Watching: Pioneer, Predestination, Homeland
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27. Re: DMS &#9829;s Steam Feb 24, 2012, 05:29 Dev
 
deqer wrote on Feb 23, 2012, 20:05:
Steam is ****ing awesome. you know why? because they did it first, and did it a long time ago, and the framework is solid. They been using the same framework for past 10 years, because it's ****ing solid.
It's solid except when they have a big sale or big release, then stuff craps out because of failed load balancing. They seriously need to spend some of their mega millions on hiring more server specialists and getting some more hardware/software into that load balancing.

If a company's store page goes down they literally are losing money. Valve doesn't seem interested in upgrading enough to stop that because its been going on for years.
 
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26. Re: DMS &#9829;s Steam Feb 24, 2012, 04:54 TurdFergasun
 
sure let origin get good so you can pile up the games, and have them shaft you in the ass 2 years down the road when one of their execs gets bored of shafting the little guy in other venues, or their profit margin drops by .005% from consoles so they turn on the screws again for pc gamers. falk them, falk their philosophy, columbo would agree.  
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25. Re: DMS &#9829;s Steam Feb 23, 2012, 22:14 Prez
 
Sooner or later, Origin might actually stop sucking ass and actually implement elegant features like Steam. I suppose I'll give it another shot then; as much as I'd like to limit the number of game service platforms on my machines to one (Steam), it seems Origin isn't going anywhere and eventually EA might publish a game I'm interested in.

It just pisses me off to no end how petty and spiteful EA has been behaving because Steam is kicking their shitty service's ass, then they have the nerve to lie about it and claim they oppose Steam's policies when the evidence suggests they are (typical for EA) full of shit.
 
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“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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24. Re: DMS &#9829;s Steam Feb 23, 2012, 20:53 D4rkKnight
 
I love the Men of War/HOWWII series, so thank you Steam(Valve) for keeping it alive.  
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23. Re: DMS &#9829;s Steam Feb 23, 2012, 20:05 deqer
 
Steam is ****ing awesome. you know why? because they did it first, and did it a long time ago, and the framework is solid. They been using the same framework for past 10 years, because it's ****ing solid.

Screw EA and the wannabe's that do it in shit framework using VisualBasic or some shit and bad design decisions or not willing to invest what needs investing for worthwhile product and user experience.
 
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22. Re: DMS &#9829;s Steam Feb 23, 2012, 17:03 theyarecomingforyou
 
Xenovore wrote on Feb 23, 2012, 15:02:
It's actually fairly difficult to get an indie game on Steam; you must have just the right combination of innovation, aesthetics, game-play, and planetary alignment or it's a no-go. (And they won't even tell you why your game was turned down.)
I just don't see that at all. I know some developers have been rejected but Valve's standards aren't exactly high - there's plenty of dross available on Steam. It would be a mistake to just open the floodgates to every wannabe developer trying desperately to find a large audience. Valve prefers to work with developers / publishers and support them through the process; it doesn't want to become known for shovelware.
 
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SteamID: theyarecomingforyou
Star Citizen: Blue's News
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21. Re: DMS &#9829;s Steam Feb 23, 2012, 16:32 deqer
 
Bhruic wrote on Feb 23, 2012, 13:54:
I just don't think it's quite as bad a service as it's made out to be.
Yes it is! and don't ever let that thought leave your mind. It must be preached to the people, stay away from Origin. EA deserves this type of word of mouth.

They deserve it.

Stop letting your newly born kids cluelessly spend their allowance on games that support EA.
 
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20. Re: DMS &#9829;s Steam Feb 23, 2012, 15:39 kanniballl
 
Xenovore wrote on Feb 23, 2012, 15:02:
nin wrote on Feb 23, 2012, 09:31:
Steam has been a god send for indies. Their upfront seems a little high, but getting your game on the front page gets it in front of millions of people.

Assuming your game meets the arbitrary standards that Valve sets for Steam.

It's actually fairly difficult to get an indie game on Steam; you must have just the right combination of innovation, aesthetics, game-play, and planetary alignment or it's a no-go. (And they won't even tell you why your game was turned down.)

I'm sure there is a quality-component to reviewing games. The want it to be THE place to get online gaming... but they don't want every cruddy game out there.

For example, if it turned into the Apple "App Store" then it would stink. Heck even with them turning down loads of apps, you still have dozens of "flashlight" apps and other lame/worthless junk.

If you have to dig through a mountain of trash before you find something that *might* be a gem... then the heap isn't worth it.

They want quantity, but they also want to be known as having quality or highly-demanded stuff.


-
 
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
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19. Re: DMS &#9829;s Steam Feb 23, 2012, 15:02 Xenovore
 
nin wrote on Feb 23, 2012, 09:31:
Steam has been a god send for indies. Their upfront seems a little high, but getting your game on the front page gets it in front of millions of people.

Assuming your game meets the arbitrary standards that Valve sets for Steam.

It's actually fairly difficult to get an indie game on Steam; you must have just the right combination of innovation, aesthetics, game-play, and planetary alignment or it's a no-go. (And they won't even tell you why your game was turned down.)
 
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38 Replies. 2 pages. Viewing page 1.
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