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Tribes: Ascend Beta Opens Friday

Hi-Rez Studios announces that the closed beta testing of Tribes: Ascend will be opened to all comers on Friday, offering the chance for anyone who is interested to check out the upcoming multiplayer first-person shooter. Players will be able to create accounts on the Tribes Ascend Website on Friday at 17:00 GMT and download and play the game at that time with no beta key, and they are gearing up for new players with expanded capacity in North America, Europe, and Australia, and new local servers in Brazil and Asia. A new patch for the game is going live this week with the following changes:

  • New gametype, Arena Deathmatch, with two initial maps
  • New Capture The Flag map, Temple Ruins
  • New Team Deathmatch map, Inferno
  • Two new unlockable items for the Soldier class: Proximity Grenade and Utility Pack
  • New default suits for Doombringer and Brute
  • Ability to view either Blood Eagle or Diamond Sword skins from Class menu
  • Service supporting Name Change
  • Large number of bug-fixes and balance adjustments.

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13. Re: Tribes: Ascend Beta Opens Friday Feb 22, 2012, 19:44 shihonage
 
@PHJF: Yep I filed a beta report detailing some of that stuff.

In Tribes, generators and turrets had PRESENCE, indoor areas were HONORED. They felt different from outdoors, they had a purpose and provided incentive to go inside.

Why? Because TURRETS MATTERED. The team's ability to make VEHICLES MATTERED. Vehicles had a purpose, and they were awesome.

Tribes with ShifterX had probably the most fun FPS gameplay I've ever seen, because of all the creative stuff you could do. Yes, you could sometimes go Rambo by your lonesome, but it required creativity, timing, strategy. You could set teleport points behind enemy base, defend generator within a web of forcefields, and repairing stuff was both necessary and fun.

And, as I recall, the flag wasn't always waving like a dick in the wind, outdoors, free to take by any light armor that swings by.

Too few people seem to realize that the only part of code that advanced since the days of yore is the RENDERER.

Underlying gameplay mechanics in games such as Mechwarrior2/Battlezone/I76, Fallout1/2, X-Com 1/2, were far superior in complexity and ingenious in design than what is powering most modern "games".

To a degree, that was true for Tribes as well. It had an unmistakable feel, and some ingenious mods made it reach its true potential.
 
Previous Post Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Feb 22, 10:44 Re: Tribes: Ascend Beta Opens Friday MattyC
  2. Feb 22, 10:48  Re: Tribes: Ascend Beta Opens Friday Dr.Hamstring
  5. Feb 22, 11:08  Re: Tribes: Ascend Beta Opens Friday Jackplug
  6. Feb 22, 11:56   Re: Tribes: Ascend Beta Opens Friday Cutter
  8. Feb 22, 16:56    Re: Tribes: Ascend Beta Opens Friday Flatline
  3. Feb 22, 10:59 Re: Tribes: Ascend Beta Opens Friday Esoteric
  4. Feb 22, 11:00  Re: Tribes: Ascend Beta Opens Friday Lokust
  7. Feb 22, 16:11 Re: Tribes: Ascend Beta Opens Friday DangerDog
  9. Feb 22, 17:01 Re: Tribes: Ascend Beta Opens Friday shihonage
  10. Feb 22, 18:42  Re: Tribes: Ascend Beta Opens Friday PHJF
>> 13. Feb 22, 19:44   Re: Tribes: Ascend Beta Opens Friday shihonage
  14. Feb 22, 19:54    Re: Tribes: Ascend Beta Opens Friday Orogogus
  15. Feb 22, 20:04     Re: Tribes: Ascend Beta Opens Friday shihonage
  11. Feb 22, 18:57 Re: Tribes: Ascend Beta Opens Friday Mr. Anisotonic
  12. Feb 22, 19:37  Re: Tribes: Ascend Beta Opens Friday shihonage
  16. Feb 22, 20:10  Re: Tribes: Ascend Beta Opens Friday SimplyMonk
  17. Feb 22, 20:53 Re: Tribes: Ascend Beta Opens Friday Ant
  18. Feb 22, 20:58  Re: Tribes: Ascend Beta Opens Friday shihonage
  20. Feb 23, 00:42  Re: Tribes: Ascend Beta Opens Friday Jerykk
  21. Feb 23, 07:39   Re: Tribes: Ascend Beta Opens Friday Shataan
  19. Feb 23, 00:36 Re: Tribes: Ascend Beta Opens Friday Steele Johnson


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