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Ships Ahoy - PC Alan Wake

The Alan Wake Website announces the PC edition if Alan Wake is now available on Steam, where the Collector's edition is available for the standard edition price, offering the soundtrack from Remedy's psychological thriller along with all its DLC, an offer that's good until a week from today (and is also available through Impulse Driven). Here's an overview of the game:

When the wife of the best-selling writer Alan Wake disappears on their vacation, his search turns up pages from a thriller he doesn’t even remember writing. A Dark Presence stalks the small town of Bright Falls, pushing Wake to the brink of sanity in his fight to unravel the mystery and save his love.

Presented in the style of a TV series, Alan Wake features the trademark Remedy storytelling and pulse-pounding action sequences. As players dive deeper and deeper into the mystery, they’ll face overwhelming odds, plot twists, and cliffhangers. It’s only by mastering the Fight With Light combat mechanic that they can stay one step ahead of the darkness that spreads across Bright Falls.

With the body of an action game and the mind of a psychological thriller, Alan Wake’s intense atmosphere, deep and multilayered story, and exceptionally tense combat sequences provide players with an entertaining and original gaming experience.

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43. Re: Ships Ahoy - PC Alan Wake Feb 20, 2012, 10:29 nin
 

Is anyone playing Alan Wake who has finished the XBOX360 version? Do you enjoy it?

I didn't finish the 360 version, but I would call it "ok". My gripe with it was (like max payne, also by remedy), it seems like the gameplay was based on a gimmick. In Max, you used bullet time over and over, and in AW, you use the flashlight to burn off the enemies darkness before shooting them. And like before, you do this over and over and over...

I'll eventually grab it on steam for dirt cheap and see if I can get any further, but I don't have an overly positive of it, from what I saw.

 
http://store.nin.com/index.php?cPath=10
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42. Re: Ships Ahoy - PC Alan Wake Feb 20, 2012, 10:22 Quinn
 
Is anyone playing Alan Wake who has finished the XBOX360 version? Do you enjoy it? Do you experience a bigger sense of joy?

I ask this because I have a busy life, and I'm not sure if the PC version is worth a replay.

Feedback greatly appreciated!
 
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"Moo," she said.
And I trembled.
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41. Re: Ships Ahoy - PC Alan Wake Feb 17, 2012, 16:54 ^Drag0n^
 
Jerykk wrote on Feb 17, 2012, 15:33:
Cloud support? For Skyrim? How does that work? You can have gigs worth of saves at any given time. I'm guessing they only upload your latest save to the cloud?

Wish I knew. all they gave for an announcement was a brief tweet stating that they pushed an update adding cloud savegame support.

^D^
 
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"Never start a fight, but always finish it."
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40. Re: Ships Ahoy - PC Alan Wake Feb 17, 2012, 15:33 Jerykk
 
Cloud support? For Skyrim? How does that work? You can have gigs worth of saves at any given time. I'm guessing they only upload your latest save to the cloud?  
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39. Re: Ships Ahoy - PC Alan Wake Feb 17, 2012, 13:52 ^Drag0n^
 
*YAWN*

So tired.

In news more people are bound to care about, there as a PC client upgrade for Skyrim that was pushed last night adding Cloud Support for Savegames. Beth Tweeded about it yesterday.

^D^
 
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"Never start a fight, but always finish it."
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38. Re: Ships Ahoy - PC Alan Wake Feb 17, 2012, 13:07 Quinn
 
Overon wrote on Feb 17, 2012, 13:02:
Bottom Line: I want to know how the PC port is. How is the consolitis?

A guy with a high-end PC had random FPS drops at spots that shouldn't make such a PC succumb to what's painted on the screen. So that looked bad.

Other than that, it's hard to find any proper feedback on the internet yet regarding the PC version, as far as I know.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
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37. Re: Ships Ahoy - PC Alan Wake Feb 17, 2012, 13:02 Overon
 
Bottom Line: I want to know how the PC port is. How is the consolitis?  
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36. Re: Ships Ahoy - PC Alan Wake Feb 17, 2012, 12:29 Jerykk
 
Yes, Microsoft has an enormous amount of money, but not because they spend it stupidly, and the people at Microsoft responsible for overseeing Remedy do not have access to all that money.

Ahem. MS has a track record of throwing away money in an attempt to hurt the competition. That's why they pay top dollar for timed (usually for a month) exclusivity. Remember the GTA4 DLC? $50 million for timed exclusivity. I imagine they're paying something similar for CoD DLC timed exclusivity. Probably a little less for Skyrim DLC timed exclusivity. And you know all those ads for multiplatform games that show the Xbox logo at the end and make no mention of PS3 or PC? That costs MS money as well.

The money dried up and Remedy cut the PC version because they did not have enough cash to complete both.

That's not how it works. Developers don't get to decide which SKUs to cut. That's a publisher decision. They fund the game and they decide which platforms it gets released on. MS cut the PC SKU because they wanted the game to be an Xbox exclusive. It's as simple as that. Hell, the only reason it was ever even announced for PC in the first-place was because development started before the X360 was released. If it had started later, it would have been an X360 exclusive to begin with.

This comment was edited on Feb 17, 2012, 12:36.
 
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35. Re: Ships Ahoy - PC Alan Wake Feb 17, 2012, 12:04 Frijoles
 
Matshock wrote on Feb 17, 2012, 11:08:
I haven't seen a MGS or Mario title on PC in a long, long time.

I don't believe I've ever seen Nintendo talk about the PC being the lead platform for a Mario game.
 
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34. Re: Ships Ahoy - PC Alan Wake Feb 17, 2012, 11:43 Creston
 
Beamer wrote on Feb 17, 2012, 08:13:

Again, everyone likes to make Microsoft out as bad guys here,

Really? Seems to me more people are pissed at Remedy for their pathetic attempts to get back with the proverbial girl they dumped.

Creston
 
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33. Re: Ships Ahoy - PC Alan Wake Feb 17, 2012, 11:08 Matshock
 
Got a GMG key before they ran out- well worth it.

For the morally outraged- I had better see boycotts of Sony and Nintendo as well because they do the exact same thing. I haven't seen a MGS or Mario title on PC in a long, long time.
 
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32. Re: Ships Ahoy - PC Alan Wake Feb 17, 2012, 10:18 Verno
 
Frijoles wrote on Feb 17, 2012, 09:51:
Verno wrote on Feb 17, 2012, 08:53:
Pretty good deal but unfortunately GMG ran out of keys for the moment

Is that why it doesn't show up at all in the search? I thought I was using it wrong. I don't use GMG much.

Yeah, they removed it from the entire site until its sorted out. The way GMG does regional restrictions is similar, you don't even see items that you can't purchase. If you're ever in doubt check their forums, they do a reasonable job of keeping people updated about things unlike Steam.
 
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Watching: Intruders, 24 Live Another Day, The Signal
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31. Re: Ships Ahoy - PC Alan Wake Feb 17, 2012, 09:51 Frijoles
 
Verno wrote on Feb 17, 2012, 08:53:
Pretty good deal but unfortunately GMG ran out of keys for the moment

Is that why it doesn't show up at all in the search? I thought I was using it wrong. I don't use GMG much.
 
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30. Re: Ships Ahoy - PC Alan Wake Feb 17, 2012, 09:24 Verno
 
Cutter wrote on Feb 17, 2012, 09:19:
Oh for Pete sake, do NOT buy this!

Why not? It's worth $20. The port is supposedly good and it's around 10-15 hours of content, some of it pretty good. No point in being petty about the whole situation, lots of PC sales would go a long way toward better future treatment. The damage was done awhile ago anyway, a silly boycott can't really hurt this more than they already did.

If they had boned the port and made it $50 then I'd be making the argument with you but it seems like they kinda get it now.
 
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Playing: Gauntlet, Dark Souls 2, Wasteland 2
Watching: Intruders, 24 Live Another Day, The Signal
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29. Re: Ships Ahoy - PC Alan Wake Feb 17, 2012, 09:19 Cutter
 
Oh for Pete sake, do NOT buy this!
 
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28. Re: Ships Ahoy - PC Alan Wake Feb 17, 2012, 08:53 Verno
 
Mordecai Walfish wrote on Feb 17, 2012, 00:34:
GMG $20.10 Alan Wake PC


Promo Code:

HALFT-ERMHO-RRORS


Cha-ching!

Pretty good deal but unfortunately GMG ran out of keys for the moment
 
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Playing: Gauntlet, Dark Souls 2, Wasteland 2
Watching: Intruders, 24 Live Another Day, The Signal
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27. Re: Ships Ahoy - PC Alan Wake Feb 17, 2012, 08:13 Beamer
 
From what I understand Remedy was unwilling to give up the Alan Wake IP, which is part of the reason there was no PC version.

Again, everyone likes to make Microsoft out as bad guys here, but I don't know what you expected them to do. They gave Remedy an enormous amount of money. Remedy was unable to complete the game on schedule and burned through the money. Microsoft gave them more. Remedy burnt through it and still hadn't completed the game.

At what point would it have been ok, in your eyes, for Microsoft to stop throwing good money after bad? Yes, Microsoft has an enormous amount of money, but not because they spend it stupidly, and the people at Microsoft responsible for overseeing Remedy do not have access to all that money. In fact, they are responsible for making the company a profit. Remedy had burned through so much money that it wasn't likely to make any money back. It would damage careers. The money dried up and Remedy cut the PC version because they did not have enough cash to complete both. They burned through too much money and came in so far over budget and so far behind schedule that they couldn't do it. Even here it took them a year and a half.
 
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26. Re: Ships Ahoy - PC Alan Wake Feb 17, 2012, 01:51 Jerykk
 
I don't think MS owns Remedy. If they did, this port probably wouldn't exist and if it did, it would have Microsoft's logo on it. It would also require GFWL. I know that Remedy owned the Max Payne IP, even though it was published by Gathering of Developers and Rockstar. It's likely the same with Alan Wake.  
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25. Re: Ships Ahoy - PC Alan Wake Feb 17, 2012, 01:44 Prez
 
Jerykk wrote on Feb 17, 2012, 01:39:
You are responding to a point I was never trying to make. It is widely known to every gamer who had originally been following Alan Wake the PC game that Remedy had been acquired by MS and forced to develop AW as an Xbox exclusive. It's not a secret, so saying it is not some breach of trust or slap in the face. Better to not say anything then to pretend your customers are all dumbasses who can see through your lame pandeeing now that the game underperformed on the Xbox and there are expenses to recoup.

Except if you remain silent, people will complain even more and demand answers and when they don't get answers, they'll start accusing you of not caring. In most cases, completely ignoring your fans and community will generate an even more hostile response than lying. It's really a lose-lose situation no matter which route you take.

I guess I see your point but their painfully transparent pandering certainly bothers me more than if they had just said nothing and released the game.

On a side note, does MS own Remedy or did they just acquire the rights to publish Alan Wake?
 
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24. Re: Ships Ahoy - PC Alan Wake Feb 17, 2012, 01:39 Jerykk
 
You are responding to a point I was never trying to make. It is widely known to every gamer who had originally been following Alan Wake the PC game that Remedy had been acquired by MS and forced to develop AW as an Xbox exclusive. It's not a secret, so saying it is not some breach of trust or slap in the face. Better to not say anything then to pretend your customers are all dumbasses who can see through your lame pandeeing now that the game underperformed on the Xbox and there are expenses to recoup.

Except if you remain silent, people will complain even more and demand answers and when they don't get answers, they'll start accusing you of not caring. In most cases, completely ignoring your fans and community will generate an even more hostile response than lying. It's really a lose-lose situation no matter which route you take.

That said, I am curious as to how this game is even being released on PC. MS published AW for X360 and they presumably covered all of the game's funding. However, they have nothing to do with the PC port. Does Remedy own the IP? That's the only explanation I can think of.
 
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43 Replies. 3 pages. Viewing page 1.
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