 |
| 4. |
Re: Morning Tech Bits |
Feb 14, 2012, 10:44 |
eRe4s3r |
|
|
| This game doesn't need better textures, it needs better models. Everything is edgy and has to few polygons in the places where it matters. Thanks to the retarded standard of modeling high-poly and then cramping it all in a normal map. But a normal map does not replace high polygon counts around (round or otherwise important) edges. |
|
 |
|
|
|
 |
|
| |
| |
|
Date |
Subject |
Author |
| |
1. |
Feb 14, 10:14 |
Re: Morning Tech Bits |
Frijoles |
| |
2. |
Feb 14, 10:19 |
Re: Morning Tech Bits |
wtf_man |
| |
3. |
Feb 14, 10:19 |
Re: Morning Tech Bits |
nin |
| >> |
4. |
Feb 14, 10:44 |
Re: Morning Tech Bits |
eRe4s3r |
| |
5. |
Feb 14, 11:34 |
Re: Morning Tech Bits |
Bhruic |
| |
6. |
Feb 14, 11:54 |
Re: Morning Tech Bits |
Cutter |
| |
7. |
Feb 14, 12:03 |
Re: Morning Tech Bits |
Verno |
| |
8. |
Feb 14, 12:08 |
Re: Morning Tech Bits |
Silicon Avatar |
| |
9. |
Feb 14, 12:50 |
Re: Morning Tech Bits |
Pigeon |
| |
11. |
Feb 14, 13:09 |
Re: Morning Tech Bits |
DG |
| |
17. |
Feb 15, 03:58 |
Re: Morning Tech Bits |
Luke |
| |
10. |
Feb 14, 13:07 |
Re: Morning Tech Bits |
avianflu |
| |
13. |
Feb 14, 13:31 |
Re: Morning Tech Bits |
Kastagir |
| |
14. |
Feb 14, 16:47 |
Re: Morning Tech Bits |
Fletch |
| |
15. |
Feb 14, 20:15 |
Re: Morning Tech Bits |
PHJF |
| |
16. |
Feb 14, 20:27 |
Re: Morning Tech Bits |
Prez |
| |
18. |
Feb 15, 14:35 |
Re: Morning Tech Bits |
DG |
| |
19. |
Feb 17, 02:40 |
Re: Morning Tech Bits |
Fletch |
| |
20. |
Feb 19, 02:49 |
Re: Morning Tech Bits |
Wowbagger_TIP |
| |
21. |
Feb 22, 11:25 |
Re: Morning Tech Bits |
Fletch |
| |
12. |
Feb 14, 13:27 |
Re: Morning Tech Bits |
jimnms |
|
|