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Tim Schafer Interviews

An interview on Hookshot Inc. talks with Tim Schafer of Double Fine Productions about the surprising success of the Kickstarter campaign that sprung from discussion of the possibility of a Psychonauts sequel. Tim discusses the over $1.7 million this has raised so far, why they used kickstarter, what the money is for, how hard it can be on indies when it costs $40,000 to patch a game, how notch fit into all this, and more. There's also an interview with Tim on IndustryGamers (registration required) where he talks a little about the game they will make with all that scratch:

It's an adventure game, so it'll have some of that legacy, but I think each one of those games was incredibly different from the ones that came before it. Grim Fandango bears no resemblance to Full Throttle. I feel like, with this group, it's like – if I took money from a publisher, then I'd say, 'Hey, publisher. You're going to risk all your money on me. I'm going to try my best to make you some money.' That's the not lose your money and hopefully make you some [approach]…but to my creative self and my team and my fans I'm like, “I'm going to make a great game.' So for the fans, I'm saying, 'I'm going to make the most awesome game possible.' And I feel like the obligation is to be as creative as possible, which is a really unique force to have. It's intimidating that I think the audience for this is going to want us to go nuts and do something really, really creative and not play it safe,"

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11. Re: Tim Schaefer Interviews Feb 14, 2012, 07:27 Dev
 
InBlack wrote on Feb 14, 2012, 06:53:
Relax Dev, I was just joking. If anyone deserves free hookers and blow, its Tim Schaefer
I wasn't replying to you specifically, if I had been I would have quoted Mostly just some thoughts after I read the interview.
 
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10. Re: Tim Schaefer Interviews Feb 14, 2012, 06:53 InBlack
 
Relax Dev, I was just joking. If anyone deserves free hookers and blow, its Tim Schaefer  
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I have a nifty blue line!
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9. Re: Tim Schaefer Interviews Feb 14, 2012, 06:33 Dev
 
A quote from the intereview:

“I knew we wouldn’t get an adventure funded. But I started to wonder how many fans there were out there. I thought, instead of me just saying ‘this is impossible’ let’s give those fans a shot at putting their money where their mouth is.”

Then something else happened. 2 Player Productions, the Oregon-based filmmakers who specialise in video game pieces, approached Tim about doing a documentary, following Double Fine through the production of a game. “I just tied that in with the idea of using Kickstarter – I said, hey, let’s make a game and a documentary. It all exploded from there.”

And that criticism from cliffski, Tim has thought of that too:

“Well, Double Fine is still going to be responsible for the game,” he asserts. “We can’t say, ‘we made a crummy game, but the fans made us do it.’ We’re going to make sure they get a game they like – and that doesn’t always mean doing something they’ve asked you to do. If you’re making a shooter and the fans say, ‘we want the shotgun to be more powerful’, you might not be able to do that because it’s tied in to a lot of other systems.

“So you just ask yourself, okay, why do they want the gun to be more powerful? What do they really want here? Then you give them what they really need, the thing that’s behind what they ask for. Do you know what I mean?” There’s a pause while I think it through. “The fans will get a really original adventure game,” he clarifies. “That’s what they want.”

Holy crap! No wonder most companies don't want to patch consoles. I had no idea it cost so much:

Those are things we really want to do, but we can’t do it on these systems. I mean, it costs $40,000 to put up a patch – we can’t afford that!

BTW, don't forget Tim Schaefer called bobby kotick "a total prick."
http://www.1up.com/news/tim-schafer-activision-ceo-bobby

Doesn't that deserve something?

This comment was edited on Feb 14, 2012, 06:39.
 
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8. Re: Tim Schaefer Interviews Feb 14, 2012, 06:10 Dev
 
Orogogus wrote on Feb 14, 2012, 01:19:
If I read the Kickstarter pledge rewards correctly, there are currently 4600+ people slated for special thanks in the game's credits. I don't know if I'm sitting through that.
LOL! I hadn't even noticed that. There's almost 4000 who pledged $100 to get that reward level (and the rest are above $100).

My guess is that they will have the credits be a separate button on the main menu, or have it at the very end of the game and be skippable. So I doubt they will force that. Or maybe they will have the names in very small font, or he will find some funny way of doing it.
 
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7. Re: Tim Schaefer Interviews Feb 14, 2012, 04:59 InBlack
 
'Hey, publisher. You're going to risk all your money on me. I'm going to try my best to make you some money.' That's the not lose your money and hopefully make you some [approach]…but to my creative self and my team and my fans I'm like, “I'm going to make a great game.' So for the fans, I'm saying, 'I'm going to make the most awesome game possible.' And I feel like the obligation is to be as creative as possible, which is a really unique force to have. It's intimidating that I think the audience for this is going to want us to go nuts and do something really, really creative and not play it safe.

Translation:

'Oh shit, I need to make money for the publisher better get to work on that game.' But now you give me all this money with no obligation to pay any of it back, and Im so happy guys you did this now I can get those creative juices flowing and make really really hardcore true PC game for PC gamers and fans but first Im going to relax with some hookers and blow, cos you know we're not playing it safe now and need to celebrate!
 
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6. Re: Tim Schaefer Interviews Feb 14, 2012, 01:19 Orogogus
 
If I read the Kickstarter pledge rewards correctly, there are currently 4600+ people slated for special thanks in the game's credits. I don't know if I'm sitting through that.  
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5. Re: Tim Schaefer Interviews Feb 13, 2012, 21:56 Jensen
 
The timing was a coincidence.  
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4. Re: Tim Schaefer Interviews Feb 13, 2012, 21:18 Sepharo
 
campaign that sprung from discussion of the possibility of a Psychonauts sequel.

Why do you keep adding this Blue? Do you have some information you've been holding out on us? Judging by the video and organization behind this old-school-adventure kickstarter project it was long in the works before the Psychonauts sequel discussion / notch-offering-funding came about.
 
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3. Re: Tim Schaefer Interviews Feb 13, 2012, 20:56 Wallshadows
 
He's really one of the best in the industry and it's unfortunate that all he has given the gaming community results in him needing to raise money for the possibility of a game which barely had market penetration in spite of being really good.

Maybe that's why he is so humble and humorous because he seems to have a real passion for the industry rather than only see dollars signs.
 
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2. Re: Tim Schaefer Interviews Feb 13, 2012, 20:41 nin
 

I gave my $30 too, and I'm glad I did. He seems like a really nice, honest guy.

 
http://store.nin.com/index.php?cPath=10
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1. Re: Tim Schaefer Interviews Feb 13, 2012, 20:35 wtf_man
 
I pledged $30 yesterday. I don't think it was that big of a risk, given the talent that is involved.  
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