Cliffski's Blog - The kickstarter reality.
But this is not *the* new publishing model, far from it. RPS noted that the developers ‘don’t have a publisher breathing down their necks’. Really? Maybe they have 10,000 publishers now, impatient, possibly wanting contradictory stuff (almost definitely…in fact), and not restrained by the politeness of scheduled milestone meetings behind closed doors. I hope it goes well, but it could get messy.
Plus the developer is boxed into a corner, they know exactly what they have to do with that money. This is not always a good thing. I ship maybe half the games I start. Gratuitous Tank Battles was not the game I intended to make. I intended to make a life-sim game, then abandoned it to make an RTS, then it morphed into GTB.
Beamer wrote on Feb 13, 2012, 16:41:I did a quick google and checked their info page. You mean that service where you loan out money interest free with a risk that it won't be repaid, with no tangible products you get in return? I'd rather do kickstarter which is more like a pre-order where I'll get something tangible for my money.
This isn't Kiva, especially as it doesn't safeguard you in the same way Kiva does.
Beamer wrote on Feb 13, 2012, 16:53:The more funding and payment options the better. If people would rather wait instead of kickstart, more power to them. I don't see anyone trying to force them to kickstart. The more market choices for a consumer the better.
Steam brings up another interesting point, though. You can pay $15 for a game today and hope it comes out in 2013 and hope it's fun. Or you can wait until 2013 and buy it on Steam after seeing reviews. Or you can wait until the end of 2013 and buy it at half price. Or you can wait until early 2014 and buy it for $2 as part of a humble indie bundle.
Beamer wrote on Feb 13, 2012, 16:53:I see at least one on that list I already did. Stardrive. Its looking like it will scratch that Master of Orion itch.
Look how low those numbers are. And click through - how many would you give your $15 to now?