Op Ed

Cliffski's Blog - The kickstarter reality.
But this is not *the* new publishing model, far from it. RPS noted that the developers ‘don’t have a publisher breathing down their necks’. Really? Maybe they have 10,000 publishers now, impatient, possibly wanting contradictory stuff (almost definitely…in fact), and not restrained by the politeness of scheduled milestone meetings behind closed doors. I hope it goes well, but it could get messy.

Plus the developer is boxed into a corner, they know exactly what they have to do with that money. This is not always a good thing. I ship maybe half the games I start. Gratuitous Tank Battles was not the game I intended to make. I intended to make a life-sim game, then abandoned it to make an RTS, then it morphed into GTB.

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Re: Op Ed Feb 13, 2012, 16:53
Feb 13, 2012, 16:53
 
Dev wrote on Feb 13, 2012, 16:42:
Beamer wrote on Feb 13, 2012, 16:08:
One guy hates combat in Skyrim and the next guy loves it.
Fortunately with skyrim being highly moddable, someone can change combat to be more like they like it.
Beamer wrote on Feb 13, 2012, 16:08:
Already took off? Where? How? What games can you point to that have come from any of the models you're discussing? How many Kickstarted games have been released? What? None?
Quadrupling in size in a year seems like taking off to me. And lots of kickstarted games have been released.
Beamer wrote on Feb 13, 2012, 16:41:
that kickstarter funding doesn't have a meaningful impact on gaming in any way.
I bet many people have said the same thing about indie games in general, and steam in general. And yet, we've seen a resurgence in indie games in recent years, in no small part due to steam.

Steam is a delivery platform. It makes getting indie games into people's hands much, much easier.

Kickstarter just gets funding into their hands. Usually around $6k, topping around $20-$60k. This is nice money. This can be make-or-break for many developers. I just don't see that number going significantly higher.


Steam brings up another interesting point, though. You can pay $15 for a game today and hope it comes out in 2013 and hope it's fun. Or you can wait until 2013 and buy it on Steam after seeing reviews. Or you can wait until the end of 2013 and buy it at half price. Or you can wait until early 2014 and buy it for $2 as part of a humble indie bundle.
Outside of projects people really believe in, they'll wait. And it's hard to believe in lots of these kickstarter games. Here are the most funded.
Look how low those numbers are. And click through - how many would you give your $15 to now?
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