Cliffski's Blog - The kickstarter reality.
But this is not *the* new publishing model, far from it. RPS noted that the developers ‘don’t have a publisher breathing down their necks’. Really? Maybe they have 10,000 publishers now, impatient, possibly wanting contradictory stuff (almost definitely…in fact), and not restrained by the politeness of scheduled milestone meetings behind closed doors. I hope it goes well, but it could get messy.
Plus the developer is boxed into a corner, they know exactly what they have to do with that money. This is not always a good thing. I ship maybe half the games I start. Gratuitous Tank Battles was not the game I intended to make. I intended to make a life-sim game, then abandoned it to make an RTS, then it morphed into GTB.
Dev wrote on Feb 13, 2012, 16:42:Beamer wrote on Feb 13, 2012, 16:08:Fortunately with skyrim being highly moddable, someone can change combat to be more like they like it.
One guy hates combat in Skyrim and the next guy loves it.Beamer wrote on Feb 13, 2012, 16:08:Quadrupling in size in a year seems like taking off to me. And lots of kickstarted games have been released.
Already took off? Where? How? What games can you point to that have come from any of the models you're discussing? How many Kickstarted games have been released? What? None?Beamer wrote on Feb 13, 2012, 16:41:I bet many people have said the same thing about indie games in general, and steam in general. And yet, we've seen a resurgence in indie games in recent years, in no small part due to steam.
that kickstarter funding doesn't have a meaningful impact on gaming in any way.