Op Ed

Cliffski's Blog - The kickstarter reality.
But this is not *the* new publishing model, far from it. RPS noted that the developers ‘don’t have a publisher breathing down their necks’. Really? Maybe they have 10,000 publishers now, impatient, possibly wanting contradictory stuff (almost definitely…in fact), and not restrained by the politeness of scheduled milestone meetings behind closed doors. I hope it goes well, but it could get messy.

Plus the developer is boxed into a corner, they know exactly what they have to do with that money. This is not always a good thing. I ship maybe half the games I start. Gratuitous Tank Battles was not the game I intended to make. I intended to make a life-sim game, then abandoned it to make an RTS, then it morphed into GTB.

View : : :
54.
 
Re: Op Ed
Feb 13, 2012, 15:54
54.
Re: Op Ed Feb 13, 2012, 15:54
Feb 13, 2012, 15:54
 
Dev wrote on Feb 13, 2012, 15:50:
Beamer wrote on Feb 13, 2012, 15:46:
I'm saying this is an anomaly, that Kickstarter will probably be totally saturated with shit projects due to this, and that $60k is essentially the upper limit anyone that didn't make a Monkey Island game has been reaching and that I see that unlikely to change. This is more than enough for many projects.

But that's the beauty of the system. People can set whatever funding minimum they want and if its not reached, no one gets charged. There's really very little risk to backers. So no harm if it suddenly gets a bunch of big budget kick starters. If they all indeed do fail, then that will be noticed too and in a few months it should settle back down. And who knows, maybe one or a few will succeed.

There's always risk when you're paying for something that hasn't been created yet. You're really asking a lot out of consumers, and they will remember getting burnt. People don't get charged if funding isn't reached, but there's nothing if completion isn't reached.

Again, I'm not trying to say we won't have success here. We obviously already have had success. I'm saying that viewing this as some kind of weird revolution that will set developers free is nuts. It's a way to augment funding. It's something that will be used mostly by amateurs that have no clue what they're doing or how to budget. It has a lot of risk.

All of that said I've funded 5 games already, 6 counting this. I think it's very cool. I also think it can only support a limited number of projects, and that the limit isn't terribly high.
Date
Subject
Author
1.
Feb 12, 2012Feb 12 2012
2.
Feb 12, 2012Feb 12 2012
3.
Feb 12, 2012Feb 12 2012
5.
Feb 12, 2012Feb 12 2012
6.
Feb 12, 2012Feb 12 2012
7.
Feb 12, 2012Feb 12 2012
   Re: Op Ed
8.
Feb 12, 2012Feb 12 2012
    Re: Op Ed
10.
Feb 12, 2012Feb 12 2012
     Re: Op Ed
14.
Feb 13, 2012Feb 13 2012
     Re: Op Ed
15.
Feb 13, 2012Feb 13 2012
      Re: Op Ed
29.
Feb 13, 2012Feb 13 2012
      Re: Op Ed
31.
Feb 13, 2012Feb 13 2012
       Re: Op Ed
9.
Feb 12, 2012Feb 12 2012
11.
Feb 12, 2012Feb 12 2012
   Re: Op Ed
12.
Feb 13, 2012Feb 13 2012
    Re: Op Ed
13.
Feb 13, 2012Feb 13 2012
     Re: Op Ed
4.
Feb 12, 2012Feb 12 2012
16.
Feb 13, 2012Feb 13 2012
17.
Feb 13, 2012Feb 13 2012
18.
Feb 13, 2012Feb 13 2012
19.
Feb 13, 2012Feb 13 2012
   Re: Op Ed
20.
Feb 13, 2012Feb 13 2012
   Re: Op Ed
22.
Feb 13, 2012Feb 13 2012
    Re: Op Ed
23.
Feb 13, 2012Feb 13 2012
     Re: Op Ed
24.
Feb 13, 2012Feb 13 2012
      Re: Op Ed
25.
Feb 13, 2012Feb 13 2012
      Re: Op Ed
26.
Feb 13, 2012Feb 13 2012
       Re: Op Ed
30.
Feb 13, 2012Feb 13 2012
      Re: Op Ed
32.
Feb 13, 2012Feb 13 2012
       Re: Op Ed
33.
Feb 13, 2012Feb 13 2012
        Re: Op Ed
34.
Feb 13, 2012Feb 13 2012
         Re: Op Ed
35.
Feb 13, 2012Feb 13 2012
         Re: Op Ed
37.
Feb 13, 2012Feb 13 2012
          Re: Op Ed
45.
Feb 13, 2012Feb 13 2012
          Re: Op Ed
47.
Feb 13, 2012Feb 13 2012
           Re: Op Ed
21.
Feb 13, 2012Feb 13 2012
27.
Feb 13, 2012Feb 13 2012
28.
Feb 13, 2012Feb 13 2012
36.
Feb 13, 2012Feb 13 2012
38.
Feb 13, 2012Feb 13 2012
39.
Feb 13, 2012Feb 13 2012
42.
Feb 13, 2012Feb 13 2012
   Re: Op Ed
40.
Feb 13, 2012Feb 13 2012
41.
Feb 13, 2012Feb 13 2012
52.
Feb 13, 2012Feb 13 2012
   Re: Op Ed
56.
Feb 13, 2012Feb 13 2012
    Re: Op Ed
43.
Feb 13, 2012Feb 13 2012
44.
Feb 13, 2012Feb 13 2012
   Re: Op Ed
48.
Feb 13, 2012Feb 13 2012
    Re: Op Ed
46.
Feb 13, 2012Feb 13 2012
49.
Feb 13, 2012Feb 13 2012
50.
Feb 13, 2012Feb 13 2012
51.
Feb 13, 2012Feb 13 2012
 54.
Feb 13, 2012Feb 13 2012
   Re: Op Ed
59.
Feb 13, 2012Feb 13 2012
    Re: Op Ed
60.
Feb 13, 2012Feb 13 2012
     Re: Op Ed
53.
Feb 13, 2012Feb 13 2012
55.
Feb 13, 2012Feb 13 2012
   Re: Op Ed
57.
Feb 13, 2012Feb 13 2012
    Re: Op Ed
58.
Feb 13, 2012Feb 13 2012
     Re: Op Ed
64.
Feb 13, 2012Feb 13 2012
      Re: Op Ed
61.
Feb 13, 2012Feb 13 2012
62.
Feb 13, 2012Feb 13 2012
63.
Feb 13, 2012Feb 13 2012
65.
Feb 13, 2012Feb 13 2012
66.
Feb 13, 2012Feb 13 2012
67.
Feb 13, 2012Feb 13 2012
68.
Feb 14, 2012Feb 14 2012
   Re: Op Ed
69.
Feb 14, 2012Feb 14 2012
    Re: Op Ed
71.
Feb 14, 2012Feb 14 2012
    Re: Op Ed
72.
Feb 14, 2012Feb 14 2012
     Re: Op Ed
73.
Feb 15, 2012Feb 15 2012
      Re: Op Ed
70.
Feb 14, 2012Feb 14 2012
   Re: Op Ed