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Op Ed

truepcgaming - Developer’s Block: Quick Time Events.
Rather than making them a separate scene, it should go hand in hand with the gameplay. Quick time events should be a part of the action instead of becoming an interactive cutscene, even if it means that the developer should create a whole new set of controls for it to be possible. For example, take Kingdom Hearts’ reaction command system, also known as quick time events. They work well because they’re, for the most part, optional and you won’t lose because you missed the opportunity. In Kingdom Hearts, quick time events can only help which is how it should be done.

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16. Re: Op Ed Feb 13, 2012, 02:24 Jerykk
 
Well Skyrim is a pure action rpg if we are pedantic. 90% of the game is fighting or running around to get to a fight. What little dialog there is, is just monologues mostly.

Not necessarily. You can avoid fights if you want to and I'm sure many people do. You can sneak through dungeons and just sneak around in general if you prefer exploring rather than fighting. I fit into the latter category, which is why I play a stealthy archer.

And why should a games combat not be skill dependent? Thats the whole point of games, skill based challenges. Player skill should be the paramount factor in a game, experience of character just unlocks more abilities (and NOT specific stats).

I disagree. In an RPG, your stats should always be more important than your skills, otherwise you aren't actually roleplaying. You'll be proficient in combat even without investing any points into combat-related skills or attributes because your own personal skills are more important. This happened in Risen where I didn't invest any points into combat-related skills, yet was able to defeat the strongest fighters in the bandit camp regardless.

As for improving Skyrim's combat, I'd work on making it feel more responsive first. The attacks feel really sluggish and clunky. Adding locational damage would add a lot of depth as well. You could attack the legs on a giant to slow him down or the wings of a dragon to force him to the ground. I'd also get rid of the annoying kill cams, as those get old pretty quickly.
 
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    Date Subject Author
  1. Feb 11, 13:22 Re: Op Ed Aero
  2. Feb 11, 13:36  Re: Op Ed PHJF
  3. Feb 11, 15:26 Re: Op Ed jacobvandy
  4. Feb 11, 16:46 Re: Op Ed eunichron
  5. Feb 11, 18:45  Re: Op Ed Draugr
  6. Feb 11, 20:00   Re: Op Ed Jerykk
  8. Feb 12, 03:18    Re: Op Ed eRe4s3r
  9. Feb 12, 03:51     Re: Op Ed Jerykk
  10. Feb 12, 04:55      Re: Op Ed eRe4s3r
  11. Feb 12, 06:48       Re: Op Ed Jerykk
  12. Feb 12, 09:21        Re: Op Ed eRe4s3r
  14. Feb 12, 22:52         Re: Op Ed Jerykk
  15. Feb 13, 02:05          Re: Op Ed eRe4s3r
>> 16. Feb 13, 02:24           Re: Op Ed Jerykk
  17. Feb 13, 02:46            Re: Op Ed eRe4s3r
  13. Feb 12, 19:30  Re: Op Ed peteham
  7. Feb 12, 00:14 Re: Op Ed Ant


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