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Skyrim IAAS Game of the Year

This announcement (Adobe Acrobat format) announces the winners of the 15th annual Interactive Achievement Awards (IAAs). The big winner this year was The Elder Scrolls V: Skyrim, Bethesda's RPG sequel:

The night’s big winner was The Elder Scrolls V: Skyrim, which grabbed Game of the Year honors and a total of five (5) awards in recognition of its excellent storytelling and extensive and immersive world. Other big winners included the blockbuster Uncharted 3: Drake’s Deception, which was recognized for technical achievements that brought the game to life, walked away with a total of three (3) IAAs. Likewise, the cross-over hit puzzle-platformer Portal 2 walked away with three (3) IAAs. The energetic motion game Fruit Ninja Kinect sliced and diced the competition to come out on top as Casual Game of the Year. Continuing to be a hot topic in the industry, Social and Mobile gaming took flight with Infinity Blade II taking Mobile Game of the Year and The Sims Social winning Social Networking Game of the Year.

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46. Re: Skyrim IAAS Game of the Year Feb 12, 2012, 08:02 Jerykk
 
The books are the most well-written part of Skyrim, just like they were in Morrowind and Oblivion. You get a much greater appreciation for the lore by reading the books.

Unfortunately, the rest of the writing doesn't fare so well, especially when it comes to choice and consequence. I've done quite a few quests so far and there have been so, so many wasted opportunities. So many ways that they could have offered branching paths or interesting moral choices. Unfortunately, most of the quests are completely linear. You either do them or you don't.

As for the difference between plot and backstory, that's a pretty slippery slope. Lore is a pretty important part of RPGs. In DX3, reading all of the e-mails, PDAs, newspapers, TV news tickers, etc, not only develops the characters and backstory but can also help you predict most of the game's plot twists. Ignoring all that stuff leads to a significantly diminished understanding of the story. Granted, most of Skyrim's literature isn't directly pertinent to any of the quests or characters but to automatically dismiss it as filler is a bit short-sighted. It's the primary means through which the lore is conveyed and lore is a fundamental part of any RPG.
 
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  1. Feb 10, 10:12 Re: Skyrim IAAS Game of the Year ldonyo
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>> 46. Feb 12, 08:02         Re: Skyrim IAAS Game of the Year Jerykk
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