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Double Fine Crowdsourcing

A Kickstarter campaign to fund development of a new adventure game from Double Fine has immediately taken off, following recent indications from Minecraft creator Notch that he was willing to help fund Psychonauts 2, though the Psychonauts IP is not mentioned by name. This has already raised considerably more than its $400K target, with a single $10K spot sold out, seven out of ten $5K pledges sold, and more than a half-million dollars already in the budget. Here's a explanation:

Keeping the scale of the project this small accomplishes two things. First and foremost, Double Fine gets to make the game they want to make, promote it in whatever manner they deem appropriate, and release the finished product on their own terms. Secondly, since they’re only accountable to themselves, there’s an unprecedented opportunity to show the public what game development of this caliber looks like from the inside. Not the sanitized commercials-posing-as-interviews that marketing teams only value for their ability to boost sales, but an honest, in-depth insight into a modern art form that will both entertain and educate gamers and non-gamers alike.

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12. Re: Double Fine Crowdsourcing Feb 9, 2012, 13:26 ASeven
 
This is why publishers are on their way out as I've always said. These new business models, that rest on people willingly funding upcoming projects, is a model with a lot of potential, one that the indies really forwarded. Developers are quickly finding that having a middleman, publishers, that imposes on them a brutal work environment, brutal deadlines and leeches away their will to work is not worth it anymore when you can depend on the good will of gamers. And as someone here pointed "..And it also raises a really important point about people’s willingness to part with money, in an industry so convinced everyone wants to “steal”. This is a model that makes gamers more invested in the game, a model where gamers feel closer to the devs and their games than the faceless publishers that only throw hype our way and even that is often not met.

Gaming is changing for the better at last and I hope crowdfunding goes a long way. Paying for alphas, for instance, is what I also consider as crowdfunding, since they all rest on one tenet, you are making an investment on a largely unseen project that looks good to you in theory.

Hell, in the Ars article even Pachter, eternal industry shill, says the obvious, publishers are on their way out. And this makes me nauseous because for the first time I'm actually agreeing with that fucker.
 
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