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Skyrim Creation Kit & "Surprise" Tuesday

Bethesda's Pete Hines tweets that nod support for The Elder Scrolls V: Skyrim will be released on Tuesday., along with a "surprise." Word is: "For our Skyrim PC fans, the Creation Kit is on track for release on Tuesday. And, we also have a special surprise with it." Thanks Joystiq.

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48. Re: Skyrim Creation Kit & Feb 4, 2012, 14:26 Kastagir
 
Dev wrote on Feb 4, 2012, 11:43:
My guess is that they will give a free small DLC since its been selling so well.

It can't be DLC since the first DLC has to be XBox360 exclusive for 30 days. It has to be something that only PC users can make use of.
 
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47. Re: Skyrim Creation Kit & Feb 4, 2012, 14:23 Kastagir
 
^Drag0n^ wrote on Feb 4, 2012, 01:25:
PS- the random crashing that I was having appears to have been due to an SKSE bug for the release made on the day that 1.4 went legit. The SKSE released today fixed the problem.

Version 1.04.10 of SKSE was released a few days ago, actually. Unfortunately, the code that was causing the crashes was copied into some other SKSE plugins, like Categorized Favorites Menu. Until those plugins were updated with the corrected code, stability would still be a problem.
 
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46. Re: Skyrim Creation Kit & Feb 4, 2012, 14:03 Quboid
 
Fair enough, I was calling your bluff but you do seem to know your stuff. I hope the next generation of consoles are 64-bit. Then we'll see native 64-bit code.  
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45. Re: Skyrim Creation Kit & Feb 4, 2012, 14:01 Dev
 
^Drag0n^ wrote on Feb 4, 2012, 13:22:
By only allowing you to address your hardware with a 32-bit memory model, you can only address 4GB of ram. that's a huge limitation to the artists alone in terms of texture detail, size, and quality. It also limits how big your loaded portion of the world can be, etc.
Not quite. PAE can allow up to 64 gigs in 32 bit.

Anyway, 64 bit is not a magic silver bullet.

BTW, have you noticed a HUGE difference since the recent patch where beth enabled LAA? That went from 2gb to 4gb max memory usage by skyrim. As I recall, it mostly made a difference for people running memory intensive mods.
 
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44. Re: Skyrim Creation Kit & Feb 4, 2012, 13:41 Kelbor
 
Well, memory usage the biggest complaint. Sure the 64bit aware flag in 32bit programs is helping alleviate the problem but its only a fix not a solution. Also I have seen 32bit code rewritten, not just recompiled, from the ground up for a 64bit environment that have shown promising improvements in speed. Yes I do see this as impossible right now due to the business of the gaming industry, but I can dream.  
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43. Re: Skyrim Creation Kit & Feb 4, 2012, 13:22 ^Drag0n^
 
Quboid wrote on Feb 4, 2012, 13:16:
Kelbor wrote on Feb 4, 2012, 13:05:
What would be the best surprise is that Bethesda would release a 64bit executable along with the Creation Kit so we can make the most out of it. I feel the continuing use of 32bit executable is what is holding the PC platform back.

In what ways is this holding back the PC?

By only allowing you to address your hardware with a 32-bit memory model, you can only address 4GB of ram. that's a huge limitation to the artists alone in terms of texture detail, size, and quality. It also limits how big your loaded portion of the world can be, etc.

64-bit exe? 100% goodness. And relatively no downside, as any PC running this game is native 64-bit anyway.

^D^
 
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42. Re: Skyrim Creation Kit & Feb 4, 2012, 13:18 ^Drag0n^
 
Jerykk wrote on Feb 4, 2012, 04:02:
Todd Howard said last summer they would release a High Res Pack, he also mentioned attempting to unfuck the PC user interface:

I think you're misinterpreting his statements. The PC version already has higher-res textures than the console versions if you run at the highest detail settings. Unfortunately, they're still relatively low-res compared to games like Witcher 2 and Metro 2033. And they did make some PC-centric changes to the UI. Namely, the presence of hotkeys and mouse support.

If they do actually release a genuinely high-res texture pack, I'll be pleasantly surprised. If they completely redo the UI, I'll be completely shocked. At this point, it's pretty redundant anyway, as I doubt they could do any better than what SkyUI has already done.

Agreed.

I understand and agree with their decision to make the UI universal (for the most part) across platforms. Creating a "special" interface would have created a support/debugging nightmare.

I disagree with the interface they made, however.

All the platforms would have benefited from someone devoted to UI design and management; as, if done properly, the UI wouldn't care if you used a mouse or gamepad. teams I've managed and worked with in the past approached it this way, with reasonable degrees of success.

Just my $0.02.

^D^
 
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41. Re: Skyrim Creation Kit & Feb 4, 2012, 13:18 Rossafur
 
Kelbor wrote on Feb 4, 2012, 13:05:
What would be the best surprise is that Bethesda would release a 64bit executable along with the Creation Kit so we can make the most out of it. I feel the continuing use of 32bit executable is what is holding the PC platform back.

They already added LAA (large address aware) in a previous patch.
 
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40. Re: Skyrim Creation Kit & Feb 4, 2012, 13:16 Quboid
 
Kelbor wrote on Feb 4, 2012, 13:05:
What would be the best surprise is that Bethesda would release a 64bit executable along with the Creation Kit so we can make the most out of it. I feel the continuing use of 32bit executable is what is holding the PC platform back.

In what ways is this holding back the PC?
 
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39. Re: Skyrim Creation Kit & Feb 4, 2012, 13:13 ^Drag0n^
 
Silicon Avatar wrote on Feb 4, 2012, 06:27:
^Drag0n^ wrote on Feb 4, 2012, 01:35:
Silicon Avatar wrote on Feb 4, 2012, 01:28:
The game needs cats - and cats with laser eyes that shoot bees out of their mouths.

If Bethesda releases an HD texture pack for PC for free I will actually be pretty impressed with them.

IMO, any game that chews up 211 hours of gameplay, then suddenly reveals new castles I have not seen before? Pretty damn impressive.

Beth is like what id used to be... Loving the support they are throwing at the PC... Pretty much since FO3....

^D^

Well, there is that.

I do have a ton of hours in the game - and even more in both Fallout games. I always seem to get more than my money's worth out of Bethesda games even if they do take a little patching.


Yeah, I hear you. whenever I think about bitching, I remember just how much content is crammed into the game, and marvel that there actually aren't more problems than there are.

^D^
 
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38. Re: Skyrim Creation Kit & Feb 4, 2012, 13:05 Kelbor
 
What would be the best surprise is that Bethesda would release a 64bit executable along with the Creation Kit so we can make the most out of it. I feel the continuing use of 32bit executable is what is holding the PC platform back.  
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37. Re: Skyrim Creation Kit & Feb 4, 2012, 12:38 wtf_man
 
Well, it's your prerogative to disagree, but I prefer more traditional RPG PC user interfaces.

/shrug
 
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36. Re: Skyrim Creation Kit & Feb 4, 2012, 12:28 theyarecomingforyou
 
wtf_man wrote on Feb 4, 2012, 09:14:
Well... I didn't mean exactly like Morrowinds UI... I meant DirectX rendered instead of flash... and actual RPG panels instead of menus.
The rendering method is completely irrelevant and has no impact upon the user experience. As for panels instead of menus - I don't agree. Skyrim's problems stem from basic design flaws, like the requirement to constantly scroll down despite there being enough screen space. It was also poorly organised - sorting through potions was a nightmare - but that wasn't related to the actual design. The worst part of the interface was easily the perks system, as it was wildly unpredictable where you'd end up and wasted a lot of screen space.

For what it's worth, The Witcher 2 and Diablo III have better interfaces but they're still far from perfect. While consoles obviously had an impact on the design of Skyrim's UI the problem seems to be more that developers are finding it difficult to include complex inventory systems in an easily accessible manner. The problem seems to be that it's hard to please everyone, as some of the UI mods that people love I consider to be appalling.
 
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35. Re: Skyrim Creation Kit & Feb 4, 2012, 12:02 DrEvil
 
theyarecomingforyou wrote on Feb 4, 2012, 00:09:
wtf_man wrote on Feb 3, 2012, 21:40:
I'd rather have a full PC UI, like Morrowind, but improved... instead of this flash based menu crap.
Skyrim's UI may be far from perfect but it's a damn-sight better than the spreadsheet clusterfuck that was Morrowind.

Finally, someone I can agree with!
 
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34. Re: Skyrim Creation Kit & "Surprise" Tuesday Feb 4, 2012, 11:43 Dev
 
My guess is that they will give a free small DLC since its been selling so well.  
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33. Re: Skyrim Creation Kit & Feb 4, 2012, 09:14 wtf_man
 
theyarecomingforyou wrote on Feb 4, 2012, 00:09:
wtf_man wrote on Feb 3, 2012, 21:40:
I'd rather have a full PC UI, like Morrowind, but improved... instead of this flash based menu crap.
Skyrim's UI may be far from perfect but it's a damn-sight better than the spreadsheet clusterfuck that was Morrowind.

Well... I didn't mean exactly like Morrowinds UI... I meant DirectX rendered instead of flash... and actual RPG panels instead of menus. (You know, Like two panels for invenory vs. vendor... drag and drop buy and sell, etc.)

Oblivion's UI would fit the characteristics too... but from what I remember... even that was a bit console-ish for a UI.
 
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32. Re: Skyrim Creation Kit & Feb 4, 2012, 09:13 Bludd
 
NigerianRoyalty wrote on Feb 3, 2012, 22:00:
Horse Shout DLC for $1.99?

For when your horse just needs to fus ro dah some dudes.
ACtually, Horse shout sounds AWESOME.
 
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31. Re: Skyrim Creation Kit & Feb 4, 2012, 08:22 Slashman
 
Rossafur wrote on Feb 4, 2012, 01:04:
Slashman wrote on Feb 4, 2012, 00:54:
Actually...I'd like to know what is with the horse aggression in this game.

These are the first horses I know who will run toward a pack of wolves. Are they just confused?

At this point, I'd like to request some horse armor DLC.

http://skyrim.nexusmods.com/downloads/file.php?id=1522
Cowardly horses mod (horses run away now instead of fighting everything)

Aaand
http://skyrim.nexusmods.com/downloads/file.php?id=2590
Cowardly (or cautious, if you prefer) wolves, for wolf lovers like me who hate being forced to kill unnaturally aggressive/suicidal wolves all the time.

Hey thanks for the links! I suspected there were mods like this out there...I was just a bit too lazy to look.

All in all, I am really happy with the game. For sure I never want to fire up Oblivion again. 70 hours in and I've only visited 2 major cities(and still have an insanely long quest log)...that's definitely saying something positive.
 
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30. Re: Skyrim Creation Kit & Feb 4, 2012, 06:46 Mordecai Walfish
 
Fucking love what I'm hearing here. A high-res pack would be wonderful, especially if it's by the original makers of the game ^_^

 
Playing: MechWarrior Online, Natural Selection 2, PlanetSide 2, NFS: Hot Pursuit, Torchlight 2, Sine Mora, GTAIV, River City Ransom(NES), Final Fantasy IV Complete(PSP), Patapon 2(PSP), Dariusburst(PSP)
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29. Re: Skyrim Creation Kit & Feb 4, 2012, 06:27 Silicon Avatar
 
^Drag0n^ wrote on Feb 4, 2012, 01:35:
Silicon Avatar wrote on Feb 4, 2012, 01:28:
The game needs cats - and cats with laser eyes that shoot bees out of their mouths.

If Bethesda releases an HD texture pack for PC for free I will actually be pretty impressed with them.

IMO, any game that chews up 211 hours of gameplay, then suddenly reveals new castles I have not seen before? Pretty damn impressive.

Beth is like what id used to be... Loving the support they are throwing at the PC... Pretty much since FO3....

^D^

Well, there is that.

I do have a ton of hours in the game - and even more in both Fallout games. I always seem to get more than my money's worth out of Bethesda games even if they do take a little patching.

 
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68 Replies. 4 pages. Viewing page 2.
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