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| [Feb 02, 2012, 11:48 am ET] - Share - Viewing Comments |
Hi-Rez Studios announces significant changes for Tribes Ascend, based on feedback from closed beta testing of this upcoming continuation of the Tribes series of multiplayer first-person shooters. Word is they are shaking up their planned class structure, and will be adding more of the flexibility players have been requesting. Here's word on the next update to the game's ongoing closed beta test, which is available to those who preorder through the Tribes Ascend Website, along with some of those who have signed up for the beta: The next update will include additional class customization and a much more polished user interface that really showcases the sci-fi, high resolution graphics of Tribes: Ascend. Hi-Rez will be collapsing the total number of playable classes from 12 to 9, but adding the ability for players to unlock new weapons for each class and further customize their loadout. Three of the nine classes will be available right away so a new player will have access to a Light, Medium, and Heavy class in his or her first match.
“We believe this system preserves class-based combat while also offering additional flexibility for players to customize classes around individual play style. It continues to provide a balanced and level playing field for all players.”
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| 56. |
Re: Tribes Ascend Changes |
Feb 2, 2012, 20:30 |
Crustacean Soup |
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Prez wrote on Feb 2, 2012, 20:22:
elefunk wrote on Feb 2, 2012, 20:01:
Everything else is preferential play style, not actually necessary or advantageous to compete. That is the theory behind TF2 and it's range of different classes too. But, in practice, at least to me, the varied weapon selection within the classes felt like it bestowed distinct advantages of flexibility to people who had them, which in my view unbalanced the matches enough to make me lose interest.
Tribes Ascend might feel different in practice, but I have my doubts. Try the game, maybe? It is different in practice. The light class you now start with? It's the capping/chasing class. The other light class? It gets a sniper rifle, but it's (relatively) crappy at capping and chasing. The heavy class you start with? Tears up enemy base assets. The two you can unlock don't, but they have other purposes (one is Anti-Personnel offense, one is defense).
Weapons within-classes also don't seem to grant significant bonuses. Soldier starts with an AR, can unlock a spinfusor. The AR is easier to use, especially when an enemy is in the air; the spinfusor is good on the ground and for knocking people around. They're both useful. Doombringer gets a super chaingun, or a super bolt launcher, which are similarly completely different.
This comment was edited on Feb 2, 2012, 20:37. |
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Feb 2, 11:19 |
Re: Tribes Ascend Changes |
Overon |
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Feb 2, 13:11 |
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Morgan19 |
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45. |
Feb 2, 19:22 |
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elefunk |
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Feb 2, 11:33 |
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Esoteric |
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Feb 2, 11:35 |
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Krovven |
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Feb 2, 11:41 |
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Esoteric |
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Feb 2, 11:46 |
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Lokust |
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Feb 2, 11:50 |
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Esoteric |
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Feb 2, 12:28 |
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Krovven |
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Feb 2, 12:38 |
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Jerykk |
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Feb 2, 12:39 |
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Esoteric |
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Feb 2, 12:47 |
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Krovven |
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Feb 2, 12:50 |
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Esoteric |
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Feb 2, 13:27 |
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Krovven |
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Feb 2, 14:27 |
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panbient |
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Feb 2, 18:55 |
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Frags4Fun |
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Feb 2, 12:07 |
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Panickd |
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Feb 2, 13:41 |
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Overon |
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Feb 2, 13:56 |
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Krovven |
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Feb 2, 12:55 |
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CommunistHamster |
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Feb 2, 13:31 |
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Mr. Anisotonic |
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Feb 2, 13:59 |
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Lokust |
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Feb 2, 14:31 |
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Feb 2, 14:34 |
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Krovven |
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Feb 2, 14:46 |
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Esoteric |
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Feb 2, 15:01 |
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Krovven |
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Feb 2, 15:22 |
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eunichron |
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Feb 2, 15:24 |
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Hellbinder |
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Feb 2, 15:41 |
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Krovven |
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Feb 2, 15:56 |
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Verno |
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Feb 2, 19:05 |
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Roachmojo |
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Feb 2, 16:23 |
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Jerykk |
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Feb 2, 16:29 |
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Halo |
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Feb 2, 17:04 |
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Snabel |
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Feb 2, 17:23 |
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Asmo |
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Feb 2, 17:25 |
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Halo |
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Feb 2, 17:39 |
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Snabel |
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Feb 2, 17:51 |
Re: RE: Follow up |
UConnBBall |
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Feb 2, 18:00 |
Re: RE: Follow up |
Esoteric |
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Feb 3, 09:43 |
Re: Tribes Ascend Changes |
EbowGB |
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Feb 2, 19:26 |
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Krovven |
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47. |
Feb 2, 19:36 |
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elefunk |
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Feb 2, 19:42 |
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Krovven |
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Feb 2, 19:46 |
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elefunk |
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Feb 2, 19:53 |
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Krovven |
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Feb 2, 19:58 |
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elefunk |
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Feb 2, 20:00 |
Re: Tribes Ascend Changes |
Prez |
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Feb 2, 20:01 |
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elefunk |
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Feb 2, 20:22 |
Re: Tribes Ascend Changes |
Prez |
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Feb 2, 20:30 |
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Crustacean Soup |
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Feb 2, 20:37 |
Re: Tribes Ascend Changes |
Prez |
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Feb 2, 21:19 |
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Dades |
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Feb 3, 00:12 |
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Prez |
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Feb 3, 00:52 |
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Jerykk |
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84. |
Feb 3, 09:49 |
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space captain |
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Feb 3, 12:31 |
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Jerykk |
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Feb 3, 13:27 |
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space captain |
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Feb 3, 14:06 |
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Snabel |
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Feb 3, 14:55 |
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ViRGE |
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Feb 6, 01:34 |
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Jerykk |
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Feb 3, 14:35 |
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Overon |
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Feb 3, 19:15 |
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Crustacean Soup |
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Feb 3, 19:41 |
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Overon |
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53. |
Feb 2, 20:01 |
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Asmo |
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Feb 3, 01:13 |
Re: Tribes Ascend Changes |
ViRGE |
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64. |
Feb 3, 01:16 |
Re: Tribes Ascend Changes |
elefunk |
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Feb 3, 01:22 |
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ViRGE |
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66. |
Feb 3, 01:39 |
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Suckage |
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73. |
Feb 3, 02:23 |
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elefunk |
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Feb 3, 02:30 |
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Crustacean Soup |
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Feb 3, 02:30 |
removed |
Suckage |
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Feb 3, 02:38 |
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Jerykk |
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Feb 3, 01:43 |
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Linksil |
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Feb 2, 18:22 |
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Lokust |
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Feb 2, 13:55 |
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yuastnav |
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Feb 2, 16:11 |
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Panickd |
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Feb 2, 18:29 |
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Crustacean Soup |
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Feb 2, 18:46 |
Re: Tribes Ascend Changes |
Crustacean Soup |
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44. |
Feb 2, 19:13 |
Re: Tribes Ascend Changes |
Frags4Fun |
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85. |
Feb 3, 10:15 |
Re: Tribes Ascend Changes |
Overon |
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58. |
Feb 2, 20:41 |
Re: Tribes Ascend Changes |
Crustacean Soup |
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Feb 2, 22:33 |
Re: Tribes Ascend Changes |
Crustacean Soup |
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Feb 3, 01:40 |
Re: Tribes Ascend Changes |
Crustacean Soup |
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Feb 3, 01:46 |
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Crustacean Soup |
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Feb 3, 01:51 |
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ViRGE |
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Feb 3, 02:20 |
Re: Tribes Ascend Changes |
elefunk |
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Feb 3, 02:27 |
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Crustacean Soup |
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Feb 3, 02:30 |
Re: Tribes Ascend Changes |
elefunk |
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Feb 3, 02:39 |
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Crustacean Soup |
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Feb 3, 05:28 |
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Jerykk |
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Feb 3, 02:16 |
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Crustacean Soup |
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Feb 3, 03:14 |
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atomicfro |
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Feb 3, 05:30 |
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Blahman |
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Feb 3, 14:48 |
Re: Tribes Ascend Changes |
space captain |
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Feb 3, 19:46 |
Re: Tribes Ascend Changes |
Crustacean Soup |
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