27 Replies. 2 pages. Viewing page 1.
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| 27. |
Re: Skyrim Patch |
Feb 3, 2012, 11:58 |
^Drag0n^ |
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Ugh...anyone else getting random Crash to Desktop with this patch? I was rock stable before, now it goes ka-bloink after about an hour of play.
Ugh.
^D^ |
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| 26. |
Re: Skyrim Patch |
Feb 2, 2012, 13:24 |
^Drag0n^ |
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Creston wrote on Feb 1, 2012, 21:44:
eRe4s3r wrote on Feb 1, 2012, 20:08: For load order sorting? Hows that supposed to work? Do you really believe valve will manage a BOSS list? Not to mention you have mods with dozens of esm's and esp's they'll will have to do a bit more than just set some flags, most mods have dozens of install options.
Hah, at best this is a download and drop in folder nonsense, a proper mod manager will still be required making this workshop entirely useless, because we already got a better workshop, skyrim nexus and their mod-downloader/manager which means, the workshop is at best a download utility, but with crappy search and no proper community behind it.
This will be one of the most useless things ever done, can't believe they delayed the CS for that. To be fair, this is aimed at the people who currently DON'T use mods. The hardcore are going to stick with Wrye Bash and BOSS and NMM anyways. But for the people who've never tried a mod and want to maybe download one or two, this could work out very well.
But yeah, still, if they really start enjoying it, and download 20 mods, and shit breaks, they're going to complain on the forum.
Creston Agreed. Honestly, this product isn't aimed at the hardcore gamers that make use of NMM, but rather those guys that have high power rigs that may just want to try a few things out.
And hey, if they break it, the solution is validate the install (or reinstall it) .
^D^ |
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| 25. |
Re: Skyrim Patch |
Feb 2, 2012, 06:44 |
everyone |
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It is a pretty awful idea, isn't it? Maybe the worst...? Yeah, let's go with the worst. Still... Yay, new patch! |
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| 24. |
Re: Skyrim Patch |
Feb 1, 2012, 22:27 |
eRe4s3r |
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And maybe worse than that - feedback for mod gets split across sites... having used the nexus for years now i don't think i will even open the tab in steam. And you now have to not just cater with "how do I install this" posts, but "steam workshop installed it for me, it doesn't work" posts..
And valve obviously relegates support for that on the mod authors.. point being, if you make mods, think twice before committing to that. The steam community is about as adult as 4chan's /b |
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| 23. |
Re: Skyrim Patch |
Feb 1, 2012, 21:45 |
Creston |
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Rhino wrote on Feb 1, 2012, 21:06:
Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly I'm amused to no end by the description, most likely because I have no idea what it refers to having not yet encountered that quest (still relatively early on in the game). I can picture a scenario where a character dies in some ludicrous fashion; and the developers saw this and said, in an over the top, uppity accent, "I say, that simply is NOT a proper manner of dying. It is FAR too silly." Hehehehe. "Pip pip, old chum. Would you mind awfully just going over there and having a proper croak? Much obliged!"
Creston |
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| 22. |
Re: Skyrim Patch |
Feb 1, 2012, 21:44 |
Creston |
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eRe4s3r wrote on Feb 1, 2012, 20:08: For load order sorting? Hows that supposed to work? Do you really believe valve will manage a BOSS list? Not to mention you have mods with dozens of esm's and esp's they'll will have to do a bit more than just set some flags, most mods have dozens of install options.
Hah, at best this is a download and drop in folder nonsense, a proper mod manager will still be required making this workshop entirely useless, because we already got a better workshop, skyrim nexus and their mod-downloader/manager which means, the workshop is at best a download utility, but with crappy search and no proper community behind it.
This will be one of the most useless things ever done, can't believe they delayed the CS for that. To be fair, this is aimed at the people who currently DON'T use mods. The hardcore are going to stick with Wrye Bash and BOSS and NMM anyways. But for the people who've never tried a mod and want to maybe download one or two, this could work out very well.
But yeah, still, if they really start enjoying it, and download 20 mods, and shit breaks, they're going to complain on the forum.
Creston |
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| 21. |
Re: Skyrim Patch |
Feb 1, 2012, 21:06 |
Rhino |
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Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly I'm amused to no end by the description, most likely because I have no idea what it refers to having not yet encountered that quest (still relatively early on in the game). I can picture a scenario where a character dies in some ludicrous fashion; and the developers saw this and said, in an over the top, uppity accent, "I say, that simply is NOT a proper manner of dying. It is FAR too silly." |
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| 20. |
Re: Skyrim Patch |
Feb 1, 2012, 20:08 |
^Drag0n^ |
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Slashman wrote on Feb 1, 2012, 19:12: Stop being a packrat!!! LOL...I know. I know...
^D^
This comment was edited on Feb 2, 2012, 13:11. |
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| "Never start a fight, but always finish it." |
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| 19. |
Re: Skyrim Patch |
Feb 1, 2012, 20:08 |
eRe4s3r |
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For load order sorting? Hows that supposed to work? Do you really believe valve will manage a BOSS list? Not to mention you have mods with dozens of esm's and esp's they'll will have to do a bit more than just set some flags, most mods have dozens of install options.
Hah, at best this is a download and drop in folder nonsense, a proper mod manager will still be required making this workshop entirely useless, because we already got a better workshop, skyrim nexus and their mod-downloader/manager which means, the workshop is at best a download utility, but with crappy search and no proper community behind it.
This will be one of the most useless things ever done, can't believe they delayed the CS for that. |
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| 18. |
Re: Skyrim Patch |
Feb 1, 2012, 19:12 |
Slashman |
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^Drag0n^ wrote on Feb 1, 2012, 19:08:
Draugr wrote on Feb 1, 2012, 19:02:
^Drag0n^ wrote on Feb 1, 2012, 18:53: I'm assuming that the compiler and performance optimizastions means that the SESV Accelleratio Layer mod(s) are no longer needed(?) anyone that's home already verify this yet?
^D^ I just loaded it up to tell the difference, didn't really run around much, with Skyboost that particular area had me at around 42fps. its at 50 now with the new patch and Skyboost removed. Ah, cool. One less mod I need to lean on. Right now, I'm just using SkyUI and "Better Item Descriptions."
Would be great if they had a "give all"/"store all" option in SkyUI when you store things. Such a pain in the ass to empty your pockets...
^D^
Thanks. Stop being a packrat!!! |
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| 17. |
Re: Skyrim Patch |
Feb 1, 2012, 19:08 |
^Drag0n^ |
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Draugr wrote on Feb 1, 2012, 19:02:
^Drag0n^ wrote on Feb 1, 2012, 18:53: I'm assuming that the compiler and performance optimizastions means that the SESV Accelleratio Layer mod(s) are no longer needed(?) anyone that's home already verify this yet?
^D^ I just loaded it up to tell the difference, didn't really run around much, with Skyboost that particular area had me at around 42fps. its at 50 now with the new patch and Skyboost removed. Ah, cool. One less mod I need to lean on. Right now, I'm just using SkyUI and "Better Item Descriptions."
Would be great if they had a "give all"/"store all" option in SkyUI when you store things. Such a pain in the ass to empty your pockets...
^D^
Thanks. |
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| 16. |
Re: Skyrim Patch |
Feb 1, 2012, 19:04 |
^Drag0n^ |
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They should have had some mobs named Murtagh and Riggs in the Diplomatic Immunity quest.
Bring on the creation kit!!! Hahaha! nice one Cutter. I see what you did there.
^D^
This comment was edited on Feb 1, 2012, 19:09. |
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| "Never start a fight, but always finish it." |
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| 15. |
Re: Skyrim Patch |
Feb 1, 2012, 19:02 |
Draugr |
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^Drag0n^ wrote on Feb 1, 2012, 18:53: I'm assuming that the compiler and performance optimizastions means that the SESV Accelleratio Layer mod(s) are no longer needed(?) anyone that's home already verify this yet?
^D^ I just loaded it up to tell the difference, didn't really run around much, with Skyboost that particular area had me at around 42fps. its at 50 now with the new patch and Skyboost removed. |
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| 14. |
Re: Skyrim Patch |
Feb 1, 2012, 18:59 |
Silicon Avatar |
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| I tried the beta and it seemed okay. I did notice that if you already had broken quests the patch didn't always fix them. I guess it only kept you from getting a broken quest in the first place. I sort of figured that would happen though. I can just use the console to fix it. |
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| 13. |
Re: Skyrim Patch |
Feb 1, 2012, 18:53 |
^Drag0n^ |
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I'm assuming that the compiler and performance optimizastions means that the SESV Accelleratio Layer mod(s) are no longer needed(?) anyone that's home already verify this yet?
^D^ |
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| "Never start a fight, but always finish it." |
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| 12. |
Re: Skyrim Patch |
Feb 1, 2012, 18:14 |
Dades |
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Creston wrote on Feb 1, 2012, 17:57:
However, it seems like the workshop provides no tools for actually MANAGING your mods, so anyone who gets 10 or 20 or so Mods is going to cause major headaches for him/herself with load orders...
Creston I think they laid out something about a custom ini packing file that can be used for that stuff but I guess we'll see. |
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| 11. |
a |
Feb 1, 2012, 18:11 |
Blackhawk |
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Yeah, the Steam Workshop sounds neat, but the previous few games' mod managers did a lot more than simply install and activate your plugins. Things like archive invalidation, load order, list resequencing and so forth will still need a utility.
This comment was edited on Feb 24, 2012, 09:05. |
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| 10. |
Re: Skyrim Patch |
Feb 1, 2012, 17:57 |
Creston |
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Dades wrote on Feb 1, 2012, 17:10:
Creston wrote on Feb 1, 2012, 16:48: Woot for the patch.
However, the Skyrim Workshop better be something amazing, because it's been pretty much the sole reason for the 4 month delay on the Creation Kit...
Creston This video of it seems pretty promising. I like the subscribe feature. That's really all that's missing from the Nexus Mod Manager: Auto-updates.
However, it seems like the workshop provides no tools for actually MANAGING your mods, so anyone who gets 10 or 20 or so Mods is going to cause major headaches for him/herself with load orders...
Creston |
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| 9. |
Re: Skyrim Patch |
Feb 1, 2012, 17:53 |
MoreLuckThanSkill |
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| Hrm, one step closer to a fully patched, bargain priced, GotY version. Keep it up, Bethesda. |
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| 8. |
Re: Skyrim Patch |
Feb 1, 2012, 17:38 |
Kastagir |
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| Having participated in the beta, I knew the update contents were substantial. However, crashing to the desktop within 90 seconds of leaving Helgen wasn't a promising start. |
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27 Replies. 2 pages. Viewing page 1.
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