16 Replies. 1 pages. Viewing page 1.
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| 16. |
Re: Steam for Mobile Released |
Feb 9, 2012, 00:05 |
^Drag0n^ |
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Loving Steam Mobile... have it running on my iphone and Xoom, and both work great. Made my first purchase on it earlier (Oblivion)
^D^ |
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| "Never start a fight, but always finish it." |
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| 15. |
Re: Steam for Mobile Released |
Feb 8, 2012, 18:57 |
Sepharo |
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| Turns out Steam Mobile was reporting its battery usage incorrectly. It was all going under "Android OS". Looking at that in retrospect it does appear much higher than it's supposed to be. |
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| [I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr |
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| 14. |
Re: Steam for Mobile Released |
Feb 1, 2012, 19:09 |
Sepharo |
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Nighthawk wrote on Feb 1, 2012, 06:07: Wow, already so many comments from people that have obviously not tried it yet, has anyone thought to install it?? You're the 7th comment and you're acting like there's negative stuff in the first 6... I don't see any, in fact it looks like excitement and praise.
Seems great, though it seems to drain the battery quite a bit quicker Unless my battery metrics are incorrect, it appears to use less power (while idling) than just about everything on my phone. And even when I'm actively using it to chat it still takes quite a while to even compete with the other syncing services that are running.
edit: Had it running all day today and didn't really use my phone much, so here's the power usage percentages for my idle phone:
69% Android OS 13% Phone idle 10% Cell standby 7% Display 2% Google+ (and I actually did use this to chat a bit today)
So power usage seems to be negligible for idle Steam
This comment was edited on Feb 1, 2012, 19:14. |
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| [I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr |
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| 13. |
Re: Steam for Mobile Released |
Feb 1, 2012, 18:57 |
Prez |
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| If anyone owns a Kindle Fire please put feedback in the apps section that you wish to see Steam Mobile offered via the Amazon App store. Customer service told me to do so when I asked them about getting it on my Fire, so I figured the more the merrier. There's always rooting, but all that trouble is for naught when updates are released, never mind the potential instability issues... |
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| 12. |
Re: Steam for Mobile Released |
Feb 1, 2012, 18:47 |
Nighthawk |
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| theyarecomingforyou - I've noticed that too, the battery part, if anyone else can confirm that would help a lot, I added another google account and updated my AV/security app...so I've got other possible suspects. |
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| 11. |
Re: Steam for Mobile Released |
Feb 1, 2012, 14:10 |
Creston |
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Trixxta wrote on Feb 1, 2012, 03:36: My point is if steam on IOS supports mobile games (not sure about whether apple has allowed them to do this - seems unlikely) then game developers will presumably be able to bypass the itunes app store and the apple tax and deal with steam directly resulting in lost revenue to apple. Yeah, that'll never happen. Valve will still have to give Apple their 30%.
Creston |
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| 10. |
Re: Steam for Mobile Released |
Feb 1, 2012, 12:49 |
Alamar |
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Trixxta wrote on Feb 1, 2012, 03:36: My point is if steam on IOS supports mobile games (not sure about whether apple has allowed them to do this - seems unlikely) then game developers will presumably be able to bypass the itunes app store and the apple tax and deal with steam directly resulting in lost revenue to apple.
Similarly if steam on IOS doesnt support mobile games but steam on Android does now or in the future then that's a pretty good reason for gamers to buy an android and not an iphone. An interesting development! I don't see any way that Steam could sell iOS games... iOS apps need to get provisioning profiles (from apple) to even function on a device... For development, that means you need the unique ID of every device you're going to test on (up to 100 in a year), and for the app store, you need a different one.
I suppose that if Steam iOS includes some 'jail break' functionality, they could make it work, but then, apple would just shut down the app itself...
On the other side, Apple had specfically made it easier for 'content sellers' like book stores and the like, to supply their own content, so that they could specifically bypass paying Apple... Sounds odd, I know : )
Now, if steam were to embed iOS apps into their steam app, that could work too, but that's pretty unlikely for others reasons ; )
Plus really, in the end... Why even use steam to buy iOS apps that cost 99 cents? : ) Sure, some cost more, and it's up the developer to set a sale price/time, and Steam would at least add some 'visibility' to your product at times... (one of the things the app store can suck for).
-Alamar |
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| 9. |
Re: Steam for Mobile Released |
Feb 1, 2012, 08:33 |
theyarecomingforyou |
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| Seems great, though it seems to drain the battery quite a bit quicker - it's hard to tell. I like the way that you can post either on desktop or mobile and it will show up in both; it all keeps a chat history, which is a feature the desktop is desperately lacking. |
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Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
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| 8. |
Re: Steam for Mobile Released |
Feb 1, 2012, 08:00 |
Armengar |
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played with the beta. It would only send messages and chat to friends, group chat didnt work. Have they included group chat yet? If so i'll look at it again otherwise its a bit lightweight.
At least it doesnt log you out of your main PC when your mobile is on. |
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| Its not the cough that carries you off but the coffin they carry you off in. |
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| 7. |
Re: Steam for Mobile Released |
Feb 1, 2012, 06:07 |
Nighthawk |
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Wow, already so many comments from people that have obviously not tried it yet, has anyone thought to install it?? It's an interface for steam, on your phone, talk to friends, browse games, check announcements, groups, the usual steam social stuff in a mobile app. Nicely presented too. |
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| 6. |
Re: Steam for Mobile Released |
Feb 1, 2012, 03:36 |
Trixxta |
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My point is if steam on IOS supports mobile games (not sure about whether apple has allowed them to do this - seems unlikely) then game developers will presumably be able to bypass the itunes app store and the apple tax and deal with steam directly resulting in lost revenue to apple.
Similarly if steam on IOS doesnt support mobile games but steam on Android does now or in the future then that's a pretty good reason for gamers to buy an android and not an iphone. An interesting development! |
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| 5. |
Re: Steam for Mobile Released |
Feb 1, 2012, 03:00 |
xXBatmanXx |
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Trixxta wrote on Feb 1, 2012, 02:53: I wonder how apple feel about this? you would expect it would compete directly with their app store ? There is already a competing Android market....whats your point? |
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In this present crisis, government is not the solution to our problem; government is the problem. / Few men have virtue enough to withstand the highest bidder. Playing: RL |
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| 4. |
Re: Steam for Mobile Released |
Feb 1, 2012, 02:53 |
Trixxta |
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| I wonder how apple feel about this? you would expect it would compete directly with their app store |
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| 3. |
Re: Steam for Mobile Released |
Feb 1, 2012, 01:02 |
Bucky |
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And we're yet another step closer to a single device handling all of our gaming needs. Allow me to drop the phone into a dock that already has a standard PC setup (keyboard, mouse, monitor, speakers) and I'll be in gaming heaven.
It will also mean I'll have no escape from my addiction. The day gaming heaven arrives I might have to quit cold-turkey in order to survive.
For an early mass release, the Steam phone app runs surprisingly well. Now they just have to add support for games in your library that have Android (or iOS) versions and make them playable (see the current Humble Android Bundle) |
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| 2. |
Re: Steam for Mobile Released |
Feb 1, 2012, 00:40 |
StreetPreacher |
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I don't think selling mobile games is the focus. At least not yet. I think it's more a "see and chat w/ your friends and buy games on the go" kind of thing.
Which I think is AWESOME. Took 'em long enough. |
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| 1. |
Re: Steam for Mobile Released |
Jan 31, 2012, 23:15 |
Kedyn |
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| I can't wait until they start dealing in some games. Every mobile game seems so "same" to me - hopefully they'll help breathe some new life into it. |
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16 Replies. 1 pages. Viewing page 1.
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