11 Replies. 1 pages. Viewing page 1.
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| 11. |
Re: Star Prospector Demo |
Feb 7, 2012, 19:41 |
BiggTedd |
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| 10. |
Re: Star Prospector Demo |
Jan 30, 2012, 23:09 |
BiggTedd |
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| What happened to JMJ? Did he start Skrillex? |
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| 9. |
Re: Star Prospector Demo |
Jan 30, 2012, 22:56 |
Cutter |
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Haha! Love the Jean Michael Jarre/John Landis style 80s music! |
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| "Are you crazy? Is that your problem?" - Jack Burton |
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| 8. |
Re: Star Prospector Demo |
Jan 30, 2012, 22:29 |
BiggTedd |
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Cryptstone would like to see the game on Steam too so please feel free to let Steam know! Great comments, and I know the developer does try to read and make note of all of your comments for future updates and patches. SP was the result of almost 5 years creative and programming work of one man (seriously), 100% self funded and with all artwork, modelling, programming and music done by the lone developer, so it is definitely an indie game. I've helped him recently with testing and now marketing the game. Thanks for your support. Check out the new forums on the Cryptstone website, he's started a thread for other programmers and developers who want to discuss and share info. |
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| 7. |
Re: Star Prospector Demo |
Jan 30, 2012, 16:20 |
eRe4s3r |
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Played 3 missions now.. some good stuff but also some bad stuff
1) selection limit for units.. 2) inter-unit pathfinding is .. sometimes very wonky 3) the pace is pretty slow (lots of HP, low damage)
Thats about it. Generally though for an Indy 3d rts this is by far one the better ones... |
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| 6. |
Re: Star Prospector Demo |
Jan 30, 2012, 15:47 |
ASeven |
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Orogogus wrote on Jan 30, 2012, 14:58: No, that's probably Starflight. Star Control II was very similar, but the grid and the crew (and EA) say Starflight rather than SC2. SC1 didn't have a campaign or in-game story as such.
Although, as far as I know none of the games in this genre have had multiple galaxies. Ah yes, I stand corrected, it was Starflight. Keep confusing the two of them. |
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| 5. |
Re: Star Prospector Demo |
Jan 30, 2012, 14:58 |
Orogogus |
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No, that's probably Starflight. Star Control II was very similar, but the grid and the crew (and EA) say Starflight rather than SC2. SC1 didn't have a campaign or in-game story as such.
Although, as far as I know none of the games in this genre have had multiple galaxies. |
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| 4. |
Re: Star Prospector Demo |
Jan 30, 2012, 14:51 |
ASeven |
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Orogogus wrote on Jan 30, 2012, 12:03: I'm positive that Star Control I and II were published by Accolade, not Electronic Arts. Maybe you're thinking of Starflight? Hmm, wasn't Star Control the one with a grid-like gameplay, tons of worlds and galaxies, you could explore the worlds for ruins, ore, etc and you could even command and choose your crew? |
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| 3. |
Re: Star Prospector Demo |
Jan 30, 2012, 12:03 |
Orogogus |
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| I'm positive that Star Control I and II were published by Accolade, not Electronic Arts. Maybe you're thinking of Starflight? |
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| 2. |
Re: Star Prospector Demo |
Jan 30, 2012, 11:41 |
ASeven |
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| I'm reminded of EA's Star Control I and II for the Amiga. Oh man, I finished those two games and they were awesome in its purest form. This was when EA was still decent, mind you. |
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| 1. |
Re: Star Prospector Demo |
Jan 30, 2012, 11:22 |
Cutter |
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Sweet! Downloading now. Hope it's as fun as it looks. And if it is they need to get in on Steam! |
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| "Are you crazy? Is that your problem?" - Jack Burton |
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11 Replies. 1 pages. Viewing page 1.
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