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The Witcher 2 Enhanced Edition in April

GOG.com announces plans for The Witcher 2: Assassins of Kings Enhanced Edition, following in the footsteps of the acclaimed Enhanced Edition of the first installment in their action/RPG series. They say the Enhanced Edition is due on April 17th. that anyone who buys The Witcher 2 between now and then gets the upgrade for free, and as further incentive, that the game is currently on sale for 15% off. Here's word on the new edition:

New major adventures set in new locations. These consist of an underground system of chambers beneath Loc Muine and a temperate coniferous forest in the Loc Muine mountains, and a secret cave passage. These new adventures will add several hours of story-based gameplay to the game.

New major characters to the Witcher story. One of them is Brigida Papebrock Dame. This noble woman comes from the Temerian family Papebrock and is a 30 year old lady-in-waiting of the Temerian court. The other characters are secret--for now!

All new animations and cut scenes, including a new, three and a half minute pre-rendered cinematic depicting the assassination of King Demavend of Aedirn. BAFTA Award winner and Academy Award nominee Tomasz Baginski brings this key historical event to life, setting the stage for the story told in The Witcher 2.

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38. Re: The Witcher 2 Enhanced Edition in April Jan 28, 2012, 15:41 Jerykk
 
And to suggest it's a console port for not including 'numerical bindings' for dialogue is bollocks; games stopped doing that because it looks shit and breaks immersion.

What? How exactly does that break immersion? You still see text floating on the screen. Adding a number in front of each line doesn't make any difference in terms of immersion. It just makes a difference in terms of usability. The reason most RPGs stopped doing it is because most RPGs are designed for consoles these days and consoles don't have number keys. Recent RPGs designed specifically for the PC (like the original Witcher and Divinity 2) had numerical bindings for dialogue options.

As I mentioned before, Witcher 2 was clearly designed with a future console port in mind. That doesn't make it a bad game. I thought it was a great game. But if you really can't see the console-centric design choices in the UI and combat, you must be in denial.

This comment was edited on Jan 28, 2012, 15:53.
 
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