Verno wrote on Jan 27, 2012, 16:15:
Mordecai Walfish wrote on Jan 27, 2012, 15:28:
The Witcher 2 was designed and released as a PC *only* title originally, and will have a port *to* a console (360) in April.
Sorry, but you are obviously confused or mis-informed.
One look at the user interface in The Witcher 2 makes that statement iffy. They obviously had multiplatform release in mind when making many aspects of the game - the forced door opening sections for texture loads, the user interface and so on.
It's a great game but it definitely got whacked with the console stick a little bit during development.
No offense but this flies in the face of how the game actually is on the PC.
The forced door openings were on the original Witcher, and then you got a loading screen. Again what's the difference as you have to transition between internal and external environments no matter what.
I'd challenge you to look at even the basic inventory screen and attempt to navigate that with a dpad without gonig bonkers. Youd have to shift focus from 3 different areas (item sort, item selection, character model selection)
You could obviously see that Skyrim was based around a dpad type interface. But the Witcher is obviously designed with a mouse in mind.