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Minecraft's Information Quest

The Word of Notch offers a poll, as Mojang wants to be sure Minecraft players are okay with them collecting data before they attempt to learn more about how their game is played:

Right now, the only way we can figure out roughly what people are doing with the game is to track logins. Once you’re logged in, we have no idea what happens.

I was thinking it would be awesomely cool to add some kind of player tracking to the game. This would work by having the game connect to minecraft.net and send some anonymous and non-private data about the game, such as current game mode (single player, multiplayer), operating system (windows? mac?), how long you’ve been playing for (so we know how long a game session is), and whether or not you’re playing the downloaded game, or the applet on the webpage. It would probably connect every ten minutes or so so we can get some semi-realtime data. We’d share the data with the community, as usual.

Naturally, the data sent will be fully anonymous, so it wouldn’t contain any session information or your user name, and it wouldn’t send any sensitive information that you might not want to share.

Would you be ok with this? We’d really appreciate having that data!

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29 Replies. 2 pages. Viewing page 1.
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29. Re: Minecraft's Information Quest Jan 26, 2012, 05:45 Viranth
 
I've had a minecraft server running for a while, for me and a few of my friends. I'd say it's perfectly playable and fun for the purpose we've used it for; lego style building.

We've built so much and created so many cool things that we could never create in any other game, with such ease.

The survival aspects of survival mode are merely annoyances that we conquered quickly after estabilishing a "base".

What does the game cost these days? 15 bucks? I've had more fun in minecraft, than 15 dollars could buy me in 90% of all other games on the market.

As to him selling the data, the point was that he can use the data for whatever he wants, as long as the result is an improved minecraft. But optional would be good as well.
 
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28. Re: Minecraft's Information Quest Jan 25, 2012, 21:51 Ant
 
Make it optional.  
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Ant @ The Ant Farm: http://antfarm.ma.cx and Ant's Quality Foraged Links: http://aqfl.net ...
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27. Re: Minecraft's Information Quest Jan 25, 2012, 21:19 Alamar
 
Silicon Avatar wrote on Jan 25, 2012, 13:50:
I don't understand how game stats tell you what's fun about a game. All it tells you is what players end up doing the most. If you have a bad game design that makes players grind then all you'll see is grinding.

It doesn't mean players like it...

I agree, but consider how myopic your statement really is...

If YOU know that grinding is crap, but required, don't you think developers know this too, and will 'weight' that information differently than the optional crap you can do?

Let's pretend the stats say you spend 60% going back and forth two spots in Final Fantasy, to level up... but then spend 30% of your time doing some optional game/event/whatever...

What does that tell me? Absolutely nothing, because you're one person and stats require a crap ton to be even remotely useful...

And then when we have a crap ton (a lot of people have mine craft, and likely a lot of people still play it)... With that much data, it's great, because you can get about 30 different results/opinions from 30 different experts ; )

/silly

-Alamar
 
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26. Re: Minecraft's Information Quest Jan 25, 2012, 20:59 Dev
 
I would say that if they have a way to opt out, it should be fine.  
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25. Re: Minecraft's Information Quest Jan 25, 2012, 20:42 Sepharo
 
<fires rail over head>  
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24. Re: Minecraft's Information Quest Jan 25, 2012, 20:33 UnderLord
 
I think it is a great idea!
If Quake I and Quake II had had such hours of gameplay-type reporting, we would never have had Quake III inflicted upon us.
<ducks>
 
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23. Re: Minecraft's Information Quest Jan 25, 2012, 17:29 Beamer
 
MineCraft wasn't finished but it was playable. Was the original release really lacking in anything?

I don't think so. I enjoy this model, as I am not a very big MineCraft fan but I can play for a few days, grow bored/frustrated (typically the latter - finding a huge diamond mine, getting lost on the way out then getting killed and losing two hours worth of mining kills the game for me), and then coming back 6 months later to a somewhat different experience is nice.
 
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http://www.hydrahead.com
http://www.painkillerrecords.com
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22. Re: Minecraft's Information Quest Jan 25, 2012, 17:25 Halo
 
Fibrocyte wrote on Jan 25, 2012, 16:32:
Beamer wrote on Jan 25, 2012, 14:34:
Where could Notch possibly sell this crap?

He found a way to make millions off of an unreleased product. He'll find a way to make millions off "anonymous" game usage data.

Alternative response:

By kicking it up a notch. Bam!

Why do so many people dwell on the charging to play unreleased product for? There was never a gun to peoples head telling them to buy it, you could wait for retail if you wanted. It was even at a lower price! I'm pretty sure that beta copy of Skyrim that was released as retail wasn't a lower price before the patches.

How many times do gamers say "I would pay to play that game right now"? knowing it's not finished.

He wasn't passing it off as a finished game either and you still received all the benefits of the retail version when it came out at no charge.

Now maybe you were just mentioning it but so many people get up in arms about selling a beta and I just don't get why people are angry about what other people spend their money on.
 
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21. Re: Minecraft's Information Quest Jan 25, 2012, 16:47 Orogogus
 
It seems like it would be really, really hard to make a lot of money selling it at the same time that you're sharing it for free.  
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20. Re: Minecraft's Information Quest Jan 25, 2012, 16:32 Fibrocyte
 
Beamer wrote on Jan 25, 2012, 14:34:
Where could Notch possibly sell this crap?

He found a way to make millions off of an unreleased product. He'll find a way to make millions off "anonymous" game usage data.

Alternative response:

By kicking it up a notch. Bam!
 
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19. Re: Minecraft's Information Quest Jan 25, 2012, 16:08 Silicon Avatar
 
All the data collection in the world won't tell Notch that I quit playing because he couldn't make a decent survival mode.

That game had so much potential too. It just sort of got stuck at potential and now it's milling around trying to figure out what happened.

Yeah, I know. A lot of people like to play virtual Legos. That's fine. I did for a while. I just expected more.
 
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18. Re: Minecraft's Information Quest Jan 25, 2012, 14:34 Beamer
 
Viranth wrote on Jan 25, 2012, 14:31:
Sure, go ahead and take the data. Sell it, use it, wahtever. Chance I can get a few more spams in the junk folder? Still worth it if it helps minecraft.

What do you think they could possible sell?
Who else do you think cares that you spent 30% of your time mining and 50% of your time building, or that you dropped 18% of the steel you found?

Where could Notch possibly sell this crap?
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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17. Re: Minecraft's Information Quest Jan 25, 2012, 14:31 Viranth
 
Sure, go ahead and take the data. Sell it, use it, wahtever. Chance I can get a few more spams in the junk folder? Still worth it if it helps minecraft.  
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16. Re: Minecraft's Information Quest Jan 25, 2012, 14:24 Ruffiana
 
Silicon Avatar wrote on Jan 25, 2012, 13:50:
I don't understand how game stats tell you what's fun about a game. All it tells you is what players end up doing the most. If you have a bad game design that makes players grind then all you'll see is grinding.

It doesn't mean players like it...

Anyway, these things are okay if they're opt-in. Otherwise I think they're creepy.

At the very simplest level, if 99% of your players are playing multiplayer Minecraft for 99% of their time, it strongly suggests that's where your focus should be. If most players have DX9 video cards it doesn't make a lot of sense to support DX11. Etc.

More data is alwasy better. It's what conclussions you make from that data that can be dangerous.
 
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15. Re: Minecraft's Information Quest Jan 25, 2012, 14:09 Beamer
 
Silicon Avatar wrote on Jan 25, 2012, 13:50:
I don't understand how game stats tell you what's fun about a game. All it tells you is what players end up doing the most. If you have a bad game design that makes players grind then all you'll see is grinding.

It doesn't mean players like it...

Anyway, these things are okay if they're opt-in. Otherwise I think they're creepy.

But if you see grinding in a place you don't want grinding you know you messed something up.
If you see people dying repeatedly in one place, or taking too long for one puzzle, or using a piece of physics in a way you didn't intend, you can investigate and figure out why it's happening.

It's not just "see what's fun," it's "see what's not fun," "see what's frustrating," "see what's interesting," etc.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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14. Re: Minecraft's Information Quest Jan 25, 2012, 14:07 Donkey_Punch
 
How will they sell the data?  
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13. Re: Minecraft's Information Quest Jan 25, 2012, 13:56 Orogogus
 
nin wrote on Jan 25, 2012, 13:47:
It's the very next sentence after the part you quoted.

And that's still not what I'm talking about. He could easily get all sorts of feedback without implementing what he's wanting to do.

The Internet is full of all sorts of feedback. But actual data is a nice thing to have, too.
 
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12. Re: Minecraft's Information Quest Jan 25, 2012, 13:50 Silicon Avatar
 
I don't understand how game stats tell you what's fun about a game. All it tells you is what players end up doing the most. If you have a bad game design that makes players grind then all you'll see is grinding.

It doesn't mean players like it...

Anyway, these things are okay if they're opt-in. Otherwise I think they're creepy.
 
Avatar 18037
 
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11. Re: Minecraft's Information Quest Jan 25, 2012, 13:47 nin
 
It's the very next sentence after the part you quoted.

And that's still not what I'm talking about. He could easily get all sorts of feedback without implementing what he's wanting to do.

 
http://www.nin.com/pub/tension/
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10. Re: Minecraft's Information Quest Jan 25, 2012, 13:40 netnerd85
 
Evil. No.  
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29 Replies. 2 pages. Viewing page 1.
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