Pyloff wrote on Jan 19, 2012, 17:20:
Drezden wrote on Jan 19, 2012, 17:09:
They weren't ready for the sheer numbers of people who were interested in the game, and took no measures to prevent hordes of people from sending servers offline for days at a time. Can't say I've seen one worse.
It actually wasn't that bad. The first day or two they had massive queues and they made new servers on day 3 IIRC. Everyone had a fit because they couldn't play on the server they wanted instead of moving. So the queues continued and everyone who was smart picked a new server.
I haven't tried this MMO; Darkfall ruined the genre for me. However, I might check out the forums to watch the rage build. It is always good for a laugh to see the same people who cycle through every MMO on the forums complaining incessantly. I've found a large portion of the MMO players devote every spare hour to racing to the level cap and alternately bellyaching on any outlet they can find. What is it about these type of games that cause people to get so heated and emotional about? I admit I've fallen victim to it a few times, mostly I've been a fly on the wall.
WoW's launch was abysmal. Aside from the server issues (which really was that they underestimated interest in the game) there were bugs galore. I ended up with a little over a month of credited game time because of all the down time they were experiencing. Anyone who says WoW's launch was fine obviously didn't play in the first 2-3 months.
I actually just had this same discussion with someone in game in SW:TOR, and he asked me to take a screenshot of my account history as proof, and well, I guess I'll share it here too:
http://i.imgur.com/HwklX.jpg That is 20 days of credited game time in the game's first three months, and it wasn't just because Blizzard is nice and likes to hand out things for free.