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Diablo III Dropping RMT in Korea?

A post on the Korea Times indicates Diablo III is now cleared for sale in South Korea, seemingly at the expense of the real-money auction house that was holding up the game's approval. A spokesperson for the ratings board says: "The feature involving for-cash trades between users was not included in the presentation to the rating committee, and therefore it was not subjected to any scrutiny." They also add that the game could once again come under scrutiny if cash transactions were enabled by a post-release patch. Thanks PC Gamer.

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31. Re: Diablo III Dropping RMT in Korea? Jan 19, 2012, 18:31 Sheltem
 
What I am saying is it is going to happen regardless, so blizzard is taking steps to protect their consumers by providing a legitimate outlet.

Its like having the option to go to the bar for a drink or being forced to buy it from some guy in a alley who may or may not be selling you booze in the bottle. One is much less likely to get you mugged.

But hey, if you've figured out a way to change basic human behavior in online games, other then completely disabling trading, let me know.
 
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30. Re: Diablo III Dropping RMT in Korea? Jan 19, 2012, 04:26 Flatline
 
Sheltem wrote on Jan 15, 2012, 17:59:
I still don't see what the real issue people are having with the RMT auction house? Are you just sad that blizzard is making a legitimate alternative to the shadowy world of item selling that will exist as long as you are able to trade at all? Offended that a company wants to make money on something *completely* optional to the play experience?

Wait... gold farming used to be the f*cking bane of online game existence. It screwed up game economies causing hyper inflation. So Blizzard's solution is "you know what? It takes effort to stop gold farmers/sellers, and they always keep trying, but if we *legitimize* it and take a percentage then we don't have to bother, and we can afford to snort an extra line of coke off of a stripper's ass every day!"

But now you don't see the problem? Blizzard's said that gold for real money is going to be an option (at least they did at one point, maybe they got slightly more sane), legitimizing and becoming business partners with one of the sleaziest, most annoying aspects of playing persistent online games and you don't see where that could be an issue for someone?
 
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29. Re: Diablo III Dropping RMT in Korea? Jan 16, 2012, 09:05 Verno
 
So this game requires a persistent connection for no good reason anymore, alrighty then.  
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28. Re: Diablo III Dropping RMT in Korea? Jan 15, 2012, 19:02 Sheltem
 
I agree, I can *almost* get behind that as well. But as long as you have a ladder, the e-prestige of a Blizzard game (whether or not this should exist is another debate) and allow trading *at all* in the game, your going to get a shadowy black market anyway, along with said sleazy cock-bags.

You could honestly move into the merits of single player vs multiplayer from here but lets be 100% honest, multiplayer games for better or worse are much larger money makers then single player games (There are a few notable exceptions, and none really sustained).
 
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27. Re: Diablo III Dropping RMT in Korea? Jan 15, 2012, 18:26 Mr. Tact
 
You are concerned playing multi-player with random people from the internet will result in a greater percentage of douche-bags due to the RMT? That is almost a reasonable complaint. Almost.  
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26. Re: Diablo III Dropping RMT in Korea? Jan 15, 2012, 18:22 PHJF
 
It's a video game, it's entertainment. As soon as money is involved it becomes a business model and stomping ground for sleazy cockfags. Monetization is not a positive feature.

Oh, and there's the obvious pay-2-win aspect that goes without saying. I earned my Tal's Armor/Amulet the HARD way.
 
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25. Re: Diablo III Dropping RMT in Korea? Jan 15, 2012, 18:21 Mr. Tact
 
If D3 was a true MMO, I could see people possibly arguing the RMT would have an impact with mob camping or bot'ing to get items to sell. But since the on-line requirement is simply a DRM play, I'm with you, I don't quite understand why they care. Don't want to pay cash for items? Then don't.  
Truth is brutal. Prepare for pain.
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24. Re: Diablo III Dropping RMT in Korea? Jan 15, 2012, 17:59 Sheltem
 
I still don't see what the real issue people are having with the RMT auction house? Are you just sad that blizzard is making a legitimate alternative to the shadowy world of item selling that will exist as long as you are able to trade at all? Offended that a company wants to make money on something *completely* optional to the play experience?

I mean, if your objecting on grounds that it will have some effect on whatever passes for a "pro" circuit for Diablo 3 I can understand. But I really don't get the objections otherwise.

Help me understand, give me concrete reasons other then.
1) I don't like it, so there.
2) Blizzard shouldn't try to make any money beyond selling me the box.
3) A personal dislike for Activision and their management (which I can kind of get behind)

It just doesn't seem like a deal breaker on a purchase for me.

-edited for a missed word (and final thought)
 
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23. Re: Diablo III Dropping RMT in Korea? Jan 15, 2012, 13:36 PHJF
 
Exactly. The crate system in TF2 literally amounts to gambling, which means there needs to be regulations protecting users from being exploited and to deal with addiction. There is serious potential for abuse, not that I believe Valve to be a malicious company.

There is no (legitimate) way for a user to turn a TF2 item into real-world money. Completely different from what Diablo is proposing.
 
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22. Re: Diablo III Dropping RMT in Korea? Jan 15, 2012, 13:04 theyarecomingforyou
 
Veterator wrote on Jan 15, 2012, 04:18:
Totally don't agree with how Blizz is starting to handle their games....but TF2 key + crate system is gambling at 2.50 a pop.
Exactly. The crate system in TF2 literally amounts to gambling, which means there needs to be regulations protecting users from being exploited and to deal with addiction. There is serious potential for abuse, not that I believe Valve to be a malicious company.

No doubt as we see the industry expand existing legislation will be amended to include online gaming or new legislation will be passed. I don't have a problem with the concept but they need to walk a fine line, as I have no interest playing games where people can pay for have a significant advantage. F2P games shouldn't end up costing more than traditional games to be enjoyable.
 
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21. Re: Diablo III Dropping RMT in Korea? Jan 15, 2012, 11:29 Lord Tea
 
DangerDog wrote on Jan 14, 2012, 15:41:
Now I know which version to buy, too bad I don't speak Korean though.

I always knew I'd buy the Torchlight 2 version. English language supported.
 
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20. Re: Diablo III Dropping RMT in Korea? Jan 15, 2012, 10:03 sauron
 
PHJF wrote on Jan 14, 2012, 16:14:
Surely not everyone there is fond of the direction the final produce appears to have taken.

Yes, but lettuce step back and take a look at the whole picture. World of Warcraft has given Blizzard celery status, and the new Diablo seems tomato be an extension of Blizzard's push into mainstream.


... carrot.

Well played and very stylish. Radishing prose indeed.
 
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19. Re: Diablo III Dropping RMT in Korea? Jan 15, 2012, 08:37 xXBatmanXx
 
Turglar wrote on Jan 14, 2012, 20:05:
deqer wrote on Jan 14, 2012, 19:40:
Yes, players love it when they've put weeks into their adventure and suddenly the game is stopped because of patch/auction-house-money/korea issues. Way to make this possible by not presenting the auction-house-money system in order to haste the approval process because of your lack of patience? GG Blizzard.

You know the ol' saying "Haste Makes Waste."

Do you always herp before you derp?

Do you derp before you herp?
 
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18. Re: Diablo III Dropping RMT in Korea? Jan 15, 2012, 04:18 Veterator
 
Doesn't seem like gambling to me.

Seems to fall under auction status. The randomness is the objects you find and decide to sell. Which is the same for auctions......you find things to sell or decide to sell.


Totally don't agree with how Blizz is starting to handle their games....but TF2 key + crate system is gambling at 2.50 a pop.
 
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17. Re: Diablo III Dropping RMT in Korea? Jan 14, 2012, 20:05 Turglar
 
deqer wrote on Jan 14, 2012, 19:40:
Yes, players love it when they've put weeks into their adventure and suddenly the game is stopped because of patch/auction-house-money/korea issues. Way to make this possible by not presenting the auction-house-money system in order to haste the approval process because of your lack of patience? GG Blizzard.

You know the ol' saying "Haste Makes Waste."

Do you always herp before you derp?
 
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16. Re: Diablo III Dropping RMT in Korea? Jan 14, 2012, 19:40 deqer
 
Yes, players love it when they've put weeks into their adventure and suddenly the game is stopped because of patch/auction-house-money/korea issues. Way to make this possible by not presenting the auction-house-money system in order to haste the approval process because of your lack of patience? GG Blizzard.

You know the ol' saying "Haste Makes Waste."
 
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15. Re: Diablo III Dropping RMT in Korea? Jan 14, 2012, 19:20 Doombringer
 
Paketep wrote on Jan 14, 2012, 16:25:
nin wrote on Jan 14, 2012, 15:17:

Interesting that they would buckle there but not elsewhere. I'd love to have been a fly on the way during D3s development and controversial decisions being made. Surely not everyone there is fond of the direction the final produce appears to have taken.

If they aren't, they certainly disguise it really well.

If I worked at Blizz, seeing what they've been doing with SC2 and now D3, I'd have left long ago. They're pissing all over their history.

What's really amazing is the amount of people that will defend them whatever they do. Fanboyism is sad.

Amen to that. This isn't the Blizzard of the 90's, folks. They're big on monetization now. I suppose we should be thankful they've kept it *relatively* low-key to this point... where they could have gone heavier on the cash shop in WoW while still keeping the sub cost.

But hey, give Kotick time. It's now more about making Great Business and less about making Great Games.
 
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14. Re: Diablo III Dropping RMT in Korea? Jan 14, 2012, 18:28 xXBatmanXx
 
That could only help the game right? Isn't Korea and some of those Eastern countries where all of the grinding/slavery goes on?  
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13. Re: Diablo III Dropping RMT in Korea? Jan 14, 2012, 18:02 theyarecomingforyou
 
Cutter wrote on Jan 14, 2012, 16:51:
Odds are it has to do with taxes and is the gubment getting their cut? The reason this probably hasn't happened anywhere else - yet - is because it's general unawareness by other gubments. Soon as they know they're missing out on revenue you'll see it happen everywhere else as this sort of monetization grows. Of course that's a non-issue for anyone who won't be buying games with online DRM isn't it?
Actually it relates to gambling legislation, as the loot drops are random and as they have a monetary value then it is akin to gambling. The obvious distinction is that although the initial product costs money, acquiring loot only 'costs' time as there is no subscription fee (that we are aware of).

In fact it is surprising that other governments haven't take a bigger interest, as Blizzard controls the loot drops and has the ability to manipulate the system at will. It therefore has the ability to exploit the system for financial gain. It's not about SK having a corrupt legislature; it's about other governments not having a policy to deal with such a trading system.
 
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12. Re: Diablo III Dropping RMT in Korea? Jan 14, 2012, 17:06 Kosumo
 
In some places I could see this coming under the gaming act. (i.e. Horse race betting/casinos/sport betting) where if 'random loot' could be sold for cash in game and therefore also gubment departments that deal in addiction and harm reduction.

Totally serious.

edit - Like Sudbina said.
 
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