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S.T.A.L.K.E.R. 2 Development Continues

The S.T.A.L.K.E.R. Facebook Page has some positive news about the state of S.T.A.L.K.E.R. 2 following indications that developer GSC Game World may be shutting down (thanks Gamer's Hell via Factornews). Here's what they say about the first-person shooter sequel:

The Stalker team is extremely happy! Why? Because we are continuing work on Stalker 2 after the holidays.

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34. Re: S.T.A.L.K.E.R. 2 Development Continues Jan 12, 2012, 11:22 Ludomancer
 
theyarecomingforyou wrote on Jan 12, 2012, 10:34:

I'm still trying to get into Call Of Pripyat but I think I might have STALKER burnout, as I'm finding the massive empty landscape - seriously, you just walk and walk and walk without anything to do - and unintelligible plot to be a huge turn-off. The graphics are barely an improvement over previous games, which makes it feel very dated. After playing Metro 2033, that had great atmosphere, a strong narrative and awesome weapon handling I'm having trouble sticking with CoP.

It took me about a year (maybe two) to finally push through Pripyat. It's a rough one to penetrate, and it wasn't until after I beat Pripyat that I even got what they were trying to do. Pripyat is meandering because nearly everything is optional. Every major quest in the game alters the ending you get, right down to who you keep alive during fire fights. It wasn't the best design of the series, but it makes me happy they keep trying out different formulas.

Ultimately the only thing Pripyat really brought to the table for me were the localized anomalous zones. You could see where each major anomaly was on the map, and you knew if you went there you were in for a very different experience than the last, and pretty much guaranteed to get at least 1 relic out of it. They were like little mini-dungeons scattered all across the landscape. I really hope they bring that aspect back to the next game.

And I thought Pripyats visuals were a major step back from both the first two games. You could see incredibly far, but everything beyond a 100 yard limit looked like an early polygonal game from the late 90's.
 
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    Date Subject Author
  1. Jan 11, 21:59 Re: S.T.A.L.K.E.R. 2 Development Continues Cutter
  2. Jan 11, 22:23  Re: S.T.A.L.K.E.R. 2 Development Continues Pineapple Ferguson
  3. Jan 11, 22:25 Re: S.T.A.L.K.E.R. 2 Development Continues venomhed
  4. Jan 11, 22:29  Re: S.T.A.L.K.E.R. 2 Development Continues Rhialto
  5. Jan 11, 23:35   Re: S.T.A.L.K.E.R. 2 Development Continues Prez
  6. Jan 11, 23:45 Re: S.T.A.L.K.E.R. 2 Development Continues silentsammy
  7. Jan 12, 00:12  Re: S.T.A.L.K.E.R. 2 Development Continues born2expire
  8. Jan 12, 00:23  Re: S.T.A.L.K.E.R. 2 Development Continues Matshock
  9. Jan 12, 00:48 Re: S.T.A.L.K.E.R. 2 Development Continues Dev
  10. Jan 12, 00:57  Re: S.T.A.L.K.E.R. 2 Development Continues Bumpy
  11. Jan 12, 01:15   Re: S.T.A.L.K.E.R. 2 Development Continues Matshock
  13. Jan 12, 01:22    Re: S.T.A.L.K.E.R. 2 Development Continues Dev
  14. Jan 12, 01:37     Re: S.T.A.L.K.E.R. 2 Development Continues PHJF
  20. Jan 12, 05:29      Re: S.T.A.L.K.E.R. 2 Development Continues Prez
  21. Jan 12, 06:09       Re: S.T.A.L.K.E.R. 2 Development Continues Asmo
  22. Jan 12, 06:39        Re: S.T.A.L.K.E.R. 2 Development Continues arnold
  23. Jan 12, 06:59         removed Dmitri_M
  27. Jan 12, 09:01          removed arnold
  28. Jan 12, 09:24           Re: S.T.A.L.K.E.R. 2 Development Continues Ludomancer
  29. Jan 12, 10:07         Re: S.T.A.L.K.E.R. 2 Development Continues Dev
  24. Jan 12, 07:28        Re: S.T.A.L.K.E.R. 2 Development Continues Slashman
  25. Jan 12, 08:26         Re: S.T.A.L.K.E.R. 2 Development Continues JayDeath
  26. Jan 12, 08:46          Re: S.T.A.L.K.E.R. 2 Development Continues Slashman
  15. Jan 12, 01:43     Re: S.T.A.L.K.E.R. 2 Development Continues A51Abductee
  17. Jan 12, 02:36      Re: S.T.A.L.K.E.R. 2 Development Continues Dev
  19. Jan 12, 03:26       Re: S.T.A.L.K.E.R. 2 Development Continues A51Abductee
  16. Jan 12, 02:01  Re: S.T.A.L.K.E.R. 2 Development Continues Pineapple Ferguson
  31. Jan 12, 10:44  Re: S.T.A.L.K.E.R. 2 Development Continues MajorD
  32. Jan 12, 10:48   Re: S.T.A.L.K.E.R. 2 Development Continues Suckage
  43. Jan 12, 19:07   Re: S.T.A.L.K.E.R. 2 Development Continues Dev
  44. Jan 12, 20:31    Re: S.T.A.L.K.E.R. 2 Development Continues MajorD
  45. Jan 13, 00:36     Re: S.T.A.L.K.E.R. 2 Development Continues Jerykk
  46. Jan 13, 01:53      Re: S.T.A.L.K.E.R. 2 Development Continues MajorD
  12. Jan 12, 01:21 Re: S.T.A.L.K.E.R. 2 Development Continues Pyloff
  18. Jan 12, 03:04 Re: S.T.A.L.K.E.R. 2 Development Continues Acleacius
  30. Jan 12, 10:34 Re: S.T.A.L.K.E.R. 2 Development Continues theyarecomingforyou
>> 34. Jan 12, 11:22  Re: S.T.A.L.K.E.R. 2 Development Continues Ludomancer
  33. Jan 12, 11:12 Re: S.T.A.L.K.E.R. 2 Development Continues Creston
  35. Jan 12, 11:24 Re: S.T.A.L.K.E.R. 2 Development Continues Silicon Avatar
  36. Jan 12, 13:42  Re: S.T.A.L.K.E.R. 2 Development Continues Matshock
  37. Jan 12, 15:35   Re: S.T.A.L.K.E.R. 2 Development Continues PHJF
  38. Jan 12, 15:44 Re: S.T.A.L.K.E.R. 2 Development Continues venomhed
  42. Jan 12, 17:02  Re: S.T.A.L.K.E.R. 2 Development Continues theyarecomingforyou
  39. Jan 12, 15:47 Re: S.T.A.L.K.E.R. 2 Development Continues venomhed
  40. Jan 12, 16:24  Re: S.T.A.L.K.E.R. 2 Development Continues PHJF
  41. Jan 12, 16:52   Re: S.T.A.L.K.E.R. 2 Development Continues Matshock
  47. Jan 13, 07:47 Re: S.T.A.L.K.E.R. 2 Development Continues Silicon Avatar


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