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| 36. |
Re: Op Ed |
Jan 9, 2012, 07:04 |
Bhruic |
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If you're working on an established franchise, you pretty much have to include the most popular weapons from the previous games I'm curious, did you just completely miss the fact that Call of Duty went from being set in WWII, and containing WWII-era weapons to being set in modern times with modern weapons? Did you miss the fact that people continued to buy the game despite the fact there were no weapon overlaps?
Regardless of that fact, that's an irrelevant point, as it doesn't address the actual issue - whether guns are the "defining element" of shooters. The fact that people may come to expect a sequel to a game to contain weapons from previous versions of the game is nothing more than people expecting a sequel to be similar to its predecessors.
So you're saying that if two weapons are of the same basic type, they are the same weapon? No, I'm saying that two weapons that are called the same thing, but have minor variance in their listed stats are both the same base item. You want to count each separate variation as being a completely unique weapon - which is just plain stupid.
Or, to use your "modern weapons" example, you're suggesting that when I have a FAMAS in BF3, and I switch the accessory from a flashlight to a muzzle suppressor, that I suddenly have a completely new gun in my hands. Sorry, that's not how it works.
You're implying that weapons are completely irrelevant and have no impact on gameplay. No, I'm not implying any such thing. No wonder you're putting forth so many irrelevant arguments, you don't even have a handle on what I'm saying.
Of course weapons are relevant to a game. The weapons in Quake are quite different than the weapons in CoD, and that definitely helps differentiate the games. But if two games share weapon sets, that doesn't make them undifferentiated. There are many, many more factors that go into that. And it is those factors that end up defining games, not which particular guns they happen to have included. Again, the guns that end up in a game are almost always a result of other factors that have been decided on before the guns are ever considered. |
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Date |
Subject |
Author |
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1. |
Jan 7, 17:03 |
Re: Op Ed |
Silicon Avatar |
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2. |
Jan 7, 17:12 |
Re: Op Ed |
Agent.X7 |
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3. |
Jan 7, 18:14 |
Re: Op Ed |
Prez |
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5. |
Jan 7, 18:33 |
Re: Op Ed |
FloorPie |
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7. |
Jan 7, 19:39 |
Re: Op Ed |
Agent.X7 |
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4. |
Jan 7, 18:25 |
Re: Op Ed |
jacobvandy |
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6. |
Jan 7, 19:24 |
Re: Op Ed |
panbient |
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8. |
Jan 7, 20:07 |
Re: Op Ed |
gilly775 |
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9. |
Jan 7, 20:32 |
Re: Op Ed |
Cutter |
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10. |
Jan 7, 20:57 |
Re: Op Ed |
Jerykk |
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11. |
Jan 7, 21:15 |
Re: Op Ed |
Prez |
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12. |
Jan 7, 21:17 |
Re: Op Ed |
Agent.X7 |
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14. |
Jan 7, 22:06 |
Re: Op Ed |
xXBatmanXx |
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29. |
Jan 8, 12:10 |
Re: Op Ed |
Beamer |
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13. |
Jan 7, 22:00 |
Re: Op Ed |
xXBatmanXx |
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16. |
Jan 8, 00:17 |
Re: Op Ed |
Agent.X7 |
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15. |
Jan 7, 22:17 |
Re: Op Ed |
WarpCrow |
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17. |
Jan 8, 01:49 |
Re: Op Ed |
Bhruic |
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18. |
Jan 8, 02:26 |
Re: Op Ed |
PHJF |
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19. |
Jan 8, 03:21 |
Re: Op Ed |
J |
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20. |
Jan 8, 03:46 |
Re: Op Ed |
Jerykk |
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21. |
Jan 8, 04:55 |
Re: Op Ed |
Bhruic |
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22. |
Jan 8, 05:47 |
Re: Op Ed |
Jerykk |
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23. |
Jan 8, 06:25 |
Re: Op Ed |
Bhruic |
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24. |
Jan 8, 06:43 |
Re: Op Ed |
Jerykk |
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25. |
Jan 8, 06:51 |
Re: Op Ed |
Bhruic |
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26. |
Jan 8, 07:10 |
Re: Op Ed |
Jerykk |
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27. |
Jan 8, 09:59 |
Re: Op Ed |
Bhruic |
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30. |
Jan 8, 19:01 |
Re: Op Ed |
Jerykk |
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31. |
Jan 8, 19:44 |
Re: Op Ed |
Prez |
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32. |
Jan 8, 19:59 |
Re: Op Ed |
Jerykk |
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33. |
Jan 8, 21:32 |
Re: Op Ed |
Bhruic |
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34. |
Jan 8, 22:17 |
Re: Op Ed |
Sepharo |
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35. |
Jan 8, 23:00 |
Re: Op Ed |
Jerykk |
| >> |
36. |
Jan 9, 07:04 |
Re: Op Ed |
Bhruic |
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37. |
Jan 9, 11:41 |
Re: Op Ed |
Jerykk |
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38. |
Jan 9, 12:19 |
Re: Op Ed |
Bhruic |
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39. |
Jan 9, 16:53 |
Re: Op Ed |
Jerykk |
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40. |
Jan 9, 17:34 |
Re: Op Ed |
Beamer |
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41. |
Jan 9, 19:20 |
Re: Op Ed |
Jerykk |
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42. |
Jan 10, 11:27 |
Re: Op Ed |
Bhruic |
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43. |
Jan 10, 23:14 |
Re: Op Ed |
Sepharo |
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44. |
Jan 11, 00:14 |
Re: Op Ed |
Jerykk |
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28. |
Jan 8, 11:59 |
Re: Op Ed |
theyarecomingforyou |
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