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J.E. Sawyer's New Vegas Mod

No Mutants Allowed has a new modification for Fallout: New Vegas, created by J.E. Sawyer, project director on Obsidian's RPG sequel. The post offers downloads of the mod, an outline of what it does, and a Q&A with Sawyer explaining why these changes are not part of an official patch.

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10. Re: J.E. Sawyer's New Vegas Mod Dec 29, 2011, 19:26 Jerykk
 
Nice changes. Wish these were in the original Hardcore mode to begin with, but most of the changes I already had through third-party mods anyway, in addition to other changes which I felt were necessary (like no companion auto-healing and no infinite ammo with their default weapons). In addition, it looks like Sawyer's mod doesn't affect drop rates/loot rarity for ammo or drugs, both of which needed to be significantly less common in the original game. Thankfully, I installed mods to fix that too.

Here are some of the mods I used:

http://www.newvegasnexus.com/downloads/file.php?id=35015
http://www.newvegasnexus.com/downloads/file.php?id=37181
http://www.newvegasnexus.com/downloads/file.php?id=36624
 
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    Date Subject Author
  1. Dec 29, 11:44 Re: J.E. Sawyer's New Vegas Mod Creston
  2. Dec 29, 12:24  Re: J.E. Sawyer's New Vegas Mod Drayth
  3. Dec 29, 13:29   Re: J.E. Sawyer's New Vegas Mod Mad Max RW
  4. Dec 29, 13:34    Re: J.E. Sawyer's New Vegas Mod Drayth
  5. Dec 29, 13:45 Re: J.E. Sawyer's New Vegas Mod Silicon Avatar
  6. Dec 29, 14:10 Re: J.E. Sawyer's New Vegas Mod Dev
  7. Dec 29, 14:58  Re: J.E. Sawyer's New Vegas Mod Creston
  8. Dec 29, 15:24   Re: J.E. Sawyer's New Vegas Mod Silicon Avatar
  9. Dec 29, 17:17    Re: J.E. Sawyer's New Vegas Mod Creston
>> 10. Dec 29, 19:26     Re: J.E. Sawyer's New Vegas Mod Jerykk


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